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  1. #281
    Player zell_'s Avatar
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    Jun 2011
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    34
    Character
    Zellc
    World
    Bahamut
    Main Class
    PLD Lv 95
    blizzard > nocto = compression + mb kaustra does work. kaustra and helix do stack, helix wearing before kaustra effect.

    skillchain mb took maybe 10% or a little more of marvins hp.

    helix wore at about 30% of his hp. and kaustra took him down to about 10-15% hp. quite impressive if you ask me.

    level one skillchains are the way to go in terms of efficiency.

    screenshot shows helix wearing before kaustra effect to verify that they do stack:kaustra and helix stack

    id also like to note that kaustra dmg is determined by int and duration is determined by dark magic skill.

    "Here are a couple of things related to Kaustra that you all have been quickly trying out on the test server.

    • Kaustra’s DoT effect is not activating
    This was listed in the confirmed bugs on the test server, but we confirmed that if Kaustra is used on an unclaimed monster (yellow name), a problem occurs where the damage over time will not activate. We are planning to fix this.

    Make sure that when you change your level or jobs via the =TEST= Moogle GM in your mog house that you check to make sure your skill levels are raised.

    When job changing via the Moogle GM, depending on the job combination you select, there are cases where the maximum skill will not be set properly.*

    *Specifically, when the job your are changing into does not have the same skills as the previous job, the skill value will not be set properly.

    Since Kaustra’s damage over time effect duration depends on your dark magic skill, if it is zero it will deal no damage over time.

    In order to avoid any confusion, when job changing at the Moogle GM please make sure to reset your level once again. This will ensure that your job has the maximum skill values (blue numbers).

    Kaustra isn’t dealing damage
    Kaustra was designed with the idea that it deals initial damage plus damage over time, but for the initial damage, INT plays more of a role as a damage modifier than magic attack bonus, making the spell stronger.

    If you feel like that initial hit isn’t dealing much damage, make sure to check your equipment. As stated above, don’t forget to check you dark magic skill!"


    once again, very interesting stuff here. ill edit my post later to test duration with varying skill levels. and i guess i can do initial damage too, but if there is anyone else out there on the servers, feel free to test it also.
    (0)
    Last edited by zell_; 09-01-2011 at 05:38 AM.

  2. #282
    Player
    Join Date
    Mar 2011
    Posts
    391
    Was it really necessary to repost information that was posted just three pages ago?

    level one skillchains are the way to go in terms of efficiency.
    Aero V > Noctohelix = Gravitation seems like a better option to me.
    Though if Blizzard Vs cast time isn't an issue (I don't like to assume) I suppose it would win out in terms of raw damage.
    (0)
    Last edited by Sotek; 09-01-2011 at 06:11 AM.

  3. #283
    Player zell_'s Avatar
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    Jun 2011
    Posts
    34
    Character
    Zellc
    World
    Bahamut
    Main Class
    PLD Lv 95
    yea that one works too. just as long as the second spell in the chain and magic burst spell are of the same element so we can have the skillchain and the burst benefit from the weather we are wearing. at that point, i believe that is maximum efficiency. there are many combos that do work.
    (0)

  4. #284
    Player Pebe's Avatar
    Join Date
    Mar 2011
    Posts
    128
    Character
    Bepe
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Ok I did some Kaustra testing today to test out the effect of int:

    -None of these test were done on Darksday
    -None of these test used kilmaform, voidstorm, or Ebullience unless stated
    -Only parsimony and alacrity were used unless stated otherwise
    -Each test was done twice on two different lvl 0 mob types(mandies and bees) in Sarutabaruta to ensure consistancy.
    -Crap I forgot to take note of my dark magic skill geared, however no dark magic skill geared was used unless noted. So dark magic skill = lvl 95 SCH with dark arts up. No dark magic skill merits. I believe it was around 376, in my dark skill test coming later I was wearing af3+1 body, relic legs and the aesir torque and had 405 skill, so working backwards that should put me at 376.

    Job: 95 SCH/BLM
    Race = Tarutartu
    Base Int = 106 (8 int merits)

    Test 1 - No gear
    Kaustra Damage - 543

    Test 2 - No gear - Voidstorm (3 int stormsurge)
    Kaustra Damage - 548

    Test 3 - Anrin Obi - Voidstorm(3 int stormsurge)
    Kausta Damage - 602

    Conclusion so far - Unlike helixes, Kaustra does not automatically gain the storm bonus without obi.

    Test 4 - 7 int(Icesoul Ring)
    Total Int = 106 +7 = 113
    Kaustra Damage = 564

    Test 5 - 10 int(Icesoul Ring + snow pearl)
    Total Int = 116
    Kaustra Damage = 575

    Test 6 = 17 int (Icesoul ring x2 + snow pearl)
    Total Int = 123
    Kaustra Damage = 601

    Test 7 = 20 int (Ring x2 + snow pearl x2)
    Total Int = 126
    Kaustra Damage = 612

    Test 8 = Full int gear, 0 MAB in gear, no staff
    Total Int = 183
    Kaustra Damage = 829

    Test 9 = Full geared (please refer to full gear set at end of this post)
    Total Int = 155, Total MAB = 39 from gear, No klimaform or Ebullience yet
    Twilight Cape, obi, weather
    Kaustra Damage = 1242

    Test 10 - Same as above + klimaform and ebullience
    Total int = 150 (Dropped 5 from hat change for ebullience), Total mab from gear = 39
    Kaustra damage = 1734

    Test 11 - Remove all gear and replace with dark magic skill gear, no buffs
    Total int = 106+8, Dark magic skill = 405 (wearing af1+1 body, relic legs and aesir neckpiece)
    Kaustra Damage = 570

    Conclusion from test 11 - dark magic skill probably does not increase damage. If it does, it is not noticeable at all.

    Test 12 - no gear. no buffs, 3 monsters, Manifestation
    Base int = 106, 0 mab
    Kaustra Damage on all 3 mobs = 406

    Test 13 - no gear, no buffs, 10 monsters, manifestation
    Base int = 106, 0 mab
    Kaustra damage on 9/10 mobs = 217
    1 mob half resisted me for around 108

    Edit: I posted post so it wouldn't accidently get deleted halfway through and I'd have to rewrite everything, here is the rest of it.

    Full gear set for test 9 and 10:
    Pluto's Staff (Don't laugh >.>)
    Elemental Grip (Don't laugh >.>)
    Witchstone
    Scholar mortarboard +1 (Changed to Savant's Bonnet +2 for test 10)
    Savant's Chain
    Novio earring
    Hecates earring
    Savants Gown +2
    Vicious mufflers
    Iceosul ring
    Strendu Ring
    Twilight Cape
    Anrin Obi
    Cybele Pants (Is this the right spelling? the 10 int ones from smok)
    Savant's feet +2

    So this is all i was able to get for now/think of recording. If you want more data for calculations let me know.

    Edit 2 for comparison:
    Did a Blizzard V in the same full gear set, switching to aquilo's staff and hyorin obi and hail storm.
    With klimaform and ebullience Blizzard V did 3699.
    Cryohelix did 479.
    (3)
    Last edited by Pebe; 09-01-2011 at 11:50 PM.

  5. #285
    Player zell_'s Avatar
    Join Date
    Jun 2011
    Posts
    34
    Character
    Zellc
    World
    Bahamut
    Main Class
    PLD Lv 95
    Quote Originally Posted by Pebe View Post

    Test 11 - Remove all gear and replace with dark magic skill gear, no buffs
    Total int = 106+8, Dark magic skill = 405 (wearing af1+1 body, relic legs and aesir neckpiece)
    Kaustra Damage = 570

    Conclusion from test 11 - dark magic skill probably does not increase damage. If it does, it is not noticeable at all.
    skill will only effect duration of the spell. tested it in an earlier post.
    (0)

  6. #286
    Player Raksha's Avatar
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    Mar 2011
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    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Pebe View Post
    Base Int = 106 (8 int merits)
    I hate you.

    /jelly
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  7. #287
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Quote Originally Posted by Pebe View Post
    Ok I did some Kaustra testing today to test out the effect of int:
    Excellent tests, thanks. Can you test next time if maximum MP affects it? Considering it always consumes 30% of the maximum, it isn't unreasonable to think that the more MP spent, the better the effect. 2-3 tests with different MP totals with the same INT would suffice, I guess.
    (0)
    Frejan from Ragnarok, at your service.

  8. #288
    Player Pebe's Avatar
    Join Date
    Mar 2011
    Posts
    128
    Character
    Bepe
    World
    Ragnarok
    Main Class
    SCH Lv 99
    I can say with confidence mp doesn't affect it. I parsimony/alacrity Kaustra'd about 6 times per 2hr (yes this is possible, it's recast is extremely low with alacrity), i started at around 1100 mp and ended with about 300 mp. The results remained un changed. Actually now that you mention it, i forgot to post that before I did all this testing I did a few kaustra's in a row in 1 2hr just to make sure the damage was consistant and to see how many kaustras i could get off.
    (0)

  9. #289
    Player Pebe's Avatar
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    Mar 2011
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    128
    Character
    Bepe
    World
    Ragnarok
    Main Class
    SCH Lv 99
    The next thing I plan to test when i get around to it is kaustra's skillchain property, if it has one, I'm hoping that it is gravitation and not compression. Darkness skillchain via magic, yes please! Might be able to pull a magic burst to the skillchain as well since kaustra's recast is so low with alacrity. Although would probably need haste and fast gear to precast it in to lower that recast a little bit more. It might just be possible since Kaustra's animation takes forever and a day and there is a delay before the darkness skillchain appears.
    (0)

  10. #290
    Player TimeMage's Avatar
    Join Date
    Mar 2011
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    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    I actually mean that the base MP cost can affect it. Parsimony cuts the MP consumption, but the base cost remains the same. I don't know if max MP will affect it, of course, but I think it isn't a ridiculous idea, either.
    (0)
    Frejan from Ragnarok, at your service.

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