Looks like Sublimation is 8MP per tick now, after a 30 second charge and 22 HP loss I got 88 HP from Sublimation, that's pretty amazing and makes it better than Refresh II(60MP in 30 seconds), not even counting Sublimation gear.
Sotek that is a nice pic frame ^^ & great ideas that gives bonus too players instead of nerfs i support!
Enbrave or whatever is enhanced by enhancing? is this true? I read it somewhere as a theory but i since lost where i had read that. Has anyone done testing? could give reason as to why i keep seeing different haste values for it.
Hi people, haven't really posted before, usually just read. XD Anyways, wondering if anyone else has had Kaustra completely resisted by a monster? Something along the lines of "<target> resists(or resisted) Kaustra." Happened to me when I tried it on the magic pot enemies in Ru'Aun Gardens yesterday... Didn't cause any damage at all that time. ; ;
Like to quote this since it seems it has been missed talking about how to spell a name of a spell.
Like to quote this since it seems it has been missed talking about how to spell a name of a spell.
I like to add we need better spell progress, why are jobs getting to sub our weather spells and we are stuck on the same spell as a main? Make all level 1 weather spells subable and make weather II spells? Game needs better spell progress then it has. I made a lot of posts explaining why but here I will keep on the SCH subject.
Why are we stuck on same cure spells off sub too? Why is healing magic, elemental magic, and divine skill at this point so useless?
Bit off subject but it can go with how enhancing magic skill is hell right now. How come skill up gains does not match level progress? It is still too slow. When we leveled slower in 2003-2005 it was easy to keep capped doing your job, why is it different now? Cluttering inventory with food and gear for faster skill ups is not a fix.
I have 19 jobs at 90 and did lots of events, EXP doing nothing for 5 or so months now 20/20 9999 limit points and I am still not capped in a lot of skills. That did not happen back in 2005
Last edited by Rambus; 08-31-2011 at 11:51 PM.
kaustra durations: no arts up 1:39.45(give or take a second or two); 310 dark skill; 1026 initial damage; 244 int
dark arts up 2:00.63(this one was pretty spot on); 410 skill; 974 initial; 224 int
looks like skill would be the better option on mobs with higher hp if you are trying to counteract a regen trait or just kill it quicker.
skill set consisted of af1 body, af+1 legs, dark torque and merciful cape.
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