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  1. #271
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Camate View Post
    Haha, yeh I think that's actually it. Derp :/
    Its the first connection i made :X

    Great minds think alike!
    (0)

  2. #272
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Looks like Sublimation is 8MP per tick now, after a 30 second charge and 22 HP loss I got 88 HP from Sublimation, that's pretty amazing and makes it better than Refresh II(60MP in 30 seconds), not even counting Sublimation gear.
    (0)

  3. #273
    Player
    Join Date
    Jul 2011
    Posts
    146
    Sotek that is a nice pic frame ^^ & great ideas that gives bonus too players instead of nerfs i support!
    (0)

  4. #274
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,129
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    ><)))°f

    Quote Originally Posted by Karbuncle View Post
    Great minds think alike!
    And fools rarely differ!
    Sorry... couldn't resist. ^^;


    On another note... I do wish they had gone with Merton, really. Would have been a nice 'touch'.
    (0)
    ...or so the legend says.


  5. #275
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Enbrave or whatever is enhanced by enhancing? is this true? I read it somewhere as a theory but i since lost where i had read that. Has anyone done testing? could give reason as to why i keep seeing different haste values for it.
    (0)

  6. #276
    Player Melraen's Avatar
    Join Date
    Aug 2011
    Location
    Bastok
    Posts
    16
    Character
    Melraen
    World
    Leviathan
    Main Class
    SCH Lv 99
    Hi people, haven't really posted before, usually just read. XD Anyways, wondering if anyone else has had Kaustra completely resisted by a monster? Something along the lines of "<target> resists(or resisted) Kaustra." Happened to me when I tried it on the magic pot enemies in Ru'Aun Gardens yesterday... Didn't cause any damage at all that time. ; ;
    (0)

  7. #277
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Sotek View Post
    Two things:
    1) Is there a cap on the number of tics for Klaustra or are we free to just stack a godly amount of dark magic skill for better results?
    2) When do the devs plan on adjusting Helices to have a number of tics based on elemental magic skill? Honestly, a toss up between stacking INT and skill is a really attractive idea, considering skill is a complete joke in this day and age. Would effectively hush any complaints at a lack of tII Helices post 75, too. Throw that at the Healing Helix idea and for once in this game healing magic skill isn't completely worthless.

    Also, did anyone check to see if base Sublimation is 2HP -> 8MP at Lv.95 yet?
    Like to quote this since it seems it has been missed talking about how to spell a name of a spell.

    Like to quote this since it seems it has been missed talking about how to spell a name of a spell.

    I like to add we need better spell progress, why are jobs getting to sub our weather spells and we are stuck on the same spell as a main? Make all level 1 weather spells subable and make weather II spells? Game needs better spell progress then it has. I made a lot of posts explaining why but here I will keep on the SCH subject.

    Why are we stuck on same cure spells off sub too? Why is healing magic, elemental magic, and divine skill at this point so useless?

    Bit off subject but it can go with how enhancing magic skill is hell right now. How come skill up gains does not match level progress? It is still too slow. When we leveled slower in 2003-2005 it was easy to keep capped doing your job, why is it different now? Cluttering inventory with food and gear for faster skill ups is not a fix.

    I have 19 jobs at 90 and did lots of events, EXP doing nothing for 5 or so months now 20/20 9999 limit points and I am still not capped in a lot of skills. That did not happen back in 2005
    (0)
    Last edited by Rambus; 08-31-2011 at 11:51 PM.

  8. #278
    Player Ahrana's Avatar
    Join Date
    Mar 2011
    Posts
    69
    Character
    Ahrana
    World
    Cerberus
    Main Class
    SCH Lv 96
    Quote Originally Posted by Melraen View Post
    Hi people, haven't really posted before, usually just read. XD Anyways, wondering if anyone else has had Kaustra completely resisted by a monster? Something along the lines of "<target> resists(or resisted) Kaustra." Happened to me when I tried it on the magic pot enemies in Ru'Aun Gardens yesterday... Didn't cause any damage at all that time. ; ;
    Pots do that move that prevents all magic damage, something like "magic barrier." I would bet that's what happened, because magic damage usually isn't totally resisted, just reduced.
    (0)

  9. #279
    Player Melraen's Avatar
    Join Date
    Aug 2011
    Location
    Bastok
    Posts
    16
    Character
    Melraen
    World
    Leviathan
    Main Class
    SCH Lv 99
    Quote Originally Posted by Ahrana View Post
    Pots do that move that prevents all magic damage, something like "magic barrier." I would bet that's what happened, because magic damage usually isn't totally resisted, just reduced.
    Oooooh, wow... Obviously I haven't fought them often enough! /blush Feeling kinda silly now! Thanks for clearing that up! ^^
    (0)

  10. #280
    Player zell_'s Avatar
    Join Date
    Jun 2011
    Posts
    34
    Character
    Zellc
    World
    Bahamut
    Main Class
    PLD Lv 95
    kaustra durations: no arts up 1:39.45(give or take a second or two); 310 dark skill; 1026 initial damage; 244 int

    dark arts up 2:00.63(this one was pretty spot on); 410 skill; 974 initial; 224 int

    looks like skill would be the better option on mobs with higher hp if you are trying to counteract a regen trait or just kill it quicker.

    skill set consisted of af1 body, af+1 legs, dark torque and merciful cape.
    (0)

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