If you indeed have those 2 shields then switching out shields without having to lose TP is a Godsend to you Cursed...
Uh if they do make a WoE shield then maybe we won't have to spend 3 weeks all making ochains since SE is content with us having to fix the job ourselves with gear. Unlike all other jobs that get actual revision and improvement in a fair and balanced way.
We need to get more attention, more revision, more improvement just like the other jobs.
It is only fair that we get a few offensive traits since all DDs get some defensive traits and/or spells/abilities.
Keep coming up with awesome ideas guys, they will have to hear us!
Nihonjin ga daisuki desu hohoho! m(_ _)m
As I said, I'm not against any of it, except the "knock-off" woe ochain.
There's no reason for any PLD not to have Ochain. You don't need to spend 7 hours a day farming T1-T3 pops.
It takes the average PLD, with access to another job, 2.5 months tops to finish the VNM Colorless souls portion of it.
Here's what I did - and its very easy to mimic, just replace your gil cash flow with whatever it is you do to make gil.
- Logged in and shouted in Port Jeuno to sell X-item which I could farm solo (Loki's keftan in my case) for 1 mil to NA's, and 2 mil to JPs (these were the prices people offered)
-Sales didnt take long. Max 60-90 minutes to complete from the minute I started shouting.
-With 1-4 mil on me, I could shout to buy either Colorless souls for 200-300k each, or buy someone's T3 VNM pop for 350-400k.
*I have a list of all the people who sold me T3 pops. The list comprises of 20+ names, and a lot of them were repeat sellers. I also accepted T3 pops as payment for Loki's Keftans. Some people would offer their T3 pop if you would kill their T2's for seals, or offer them the scythe from brulo, and the other junk from leviathan in ule range.*
I was done with Colorless souls within 7 days of having decided to get an ochain this way. All while still leading a normal life with kids, a wife that isn't neglected, a full time job, leading a very active LS with over 30 empyreans.
There's no excuse for not having an Ochain other than not wanting it.
EDIT: To be fair to the people who helped, I need to mention that 12 colorless souls came from my friends/ls members farming on their own during my downtime to help me. Would have been more if it took me more time to finish 75 souls. But 12 souls in 7 days is about 6-8 t3's when taking into account the horrible double drop % rate.
Advice - always opt to kill leviathan VNM T3 in Abyssea Ule range because it drops double souls at least 75% of the time. Be willing to cough extra gil for a Uleg range T3 as well. 50k more.
Last edited by Cursed; 08-30-2011 at 09:51 AM.
Tanks for the tips^^
But.....
Which other job requires an empyrean to function correctly? Here's one for you... What knight with a shield doesn't block with it every time he gets swung at in real life and live to tell about it? Why did they make a shield that blocks how every shield should instead of increasing PLDs overall block rate? Think hard, the answer is right there.
How many times does a NINs off hand Katana not swing? Why is our offhand dysfunctional?
Here it is, as plain as day: PLD needs to be a solid tank first, good gear just makes it better. Not the gear makes the job, that is broken.
And yeah, I got the message, I started my Ochain today. But I still want positive change, I still want more ideas, we still need help.
Thank you for your time, to whom it may concern.
Nihonjin ga daisuki desu hohoho! m(_ _)m
You're thinking logically, that's your first mistake. Secondly, NIN was a cash cow job from the start due to the popularity of that terrible Mary Sue children's show about Ninjas, so of course they're going to be awesome in every way and won't ever stop being so. It's a money making job for SE, lots of people like it and use the hell out of it for almost every situation. This is why their offhand swings every single time and the Paladin stands there and Derps unless he has the best gear possible. Even then, he still occasionally Derps.
Monk is sure as hell not functioning correctly in Abyssea (or out, really) without an Empyrean. Ascetic's Fury can bite me.
Ranger is sure as hell not functioning correctly anywhere without an Empyrean (and sometimes even with).
Ninja is not functioning correctly without an Empyrean.
Samurai is not functioning correctly without an Empyrean.
Corsair is not functioning correctly without an Empyrean.
Blue Mage is not functioning correctly without an Empyrean.
Warrior is not functioning correctly without an Empyrean.
I think I'm noticing a pattern.
Oh yeah, subjective interpretations of "Correctly" are bullshit and so is every argument that applies them. Paladin, like every other job in the game, is a hell of a lot better with an Empyrean. If that means people don't want us or can't properly use us without one, so be it, that's a community decision. Everyone else is in the same boat. I feel more sorry for the jobs whose Empyreans actually suck and thus can't buff their powers with an awesome superweapon that they can get within a week or two of minimal work.
Oh yes, and in after games not mimicing real life. I'm pretty bloody sure that I can't survive a 500 foot fall flat on my face into a pit of spikes coated with deadly neurotoxins in real life BUT IF I ROLL A 20 I CAN.
@Greatguardian
A. Watch the language, 1st and only warning. See terms of service.
B. RNG WAR NIN and BLU function easily without one, the others I can't tell you why you chose COR, that job is support and even with a empy it doesn't pump out the DD w/o a brew/atmas.
C. Bro, seriously, this is about what SE itself gives as excuses, not about your opinion of what we post. They have literally said so much as for PLDs to fix their own job, get an Ochain. It's the same as saying they can't make the game better because of PS2 users, it's not a good excuse when there are other options. What I see lacking is originality on the part of the Devs and that's why I ask people to post something constructive and something creative here. You aren't helping.
Nihonjin ga daisuki desu hohoho! m(_ _)m
A) I know what my language limits are based on the terms of service, I have almost 2k posts. Report the post if you want and maybe "bullshit" will get asterisked out, but backseat modding in general just makes you look like an absolute tool and flushes away your credibility. You're not a moderator, you're a poster. First and only warning.
B) You're obviously not understanding the point of the post. What you believe is "functional" or "functioning correctly" is not the same as what other people consider "functional" or "functioning correctly". As far as I'm concerned, Paladin being a tank class for use on hard content is functioning correctly. Likewise, Blue Mage without Almace is not functioning correctly. Would a numeric scale make this easier to understand?
Okay, let's try this:
| Warrior | Monk | Ochain Paladin | Non-Ochain Paladin
Offense | 10 | 9 | 6 | 6
Defense | 4 | 7 | 10 | 6
If a Monster is super hard and requires 8 or more Defense in order to survive while tanking, Ochain Paladin is the only choice. But if a Monster requires 7 or less Defense in order to survive while tanking, Monk becomes a preferable tank because it can survive while maintaining more offensive power. If a Monster requires 4 or less defense in order to survive while tanking, Warrior becomes the ideal tank because it can survive while maintaining the most offensive power. This will always be true no matter what. It is simply how people choose to optimize themselves.
Without an Ochain, Paladin will be weaker defensively than some DD jobs. If SE were to buff non-Ochain Paladin, Ochain Paladin would break the fourth wall and become unstoppable. So you have one of two choices. Nerf Ochain and buff shields, or make Ochain more reasonable to obtain. They're doing the latter, and for damn good reason. No one likes it when a mule is capable of playing a job properly. Bard has struggled with this for years. If you want to play a job well, put some bloody time into it.
C) I'm all for useful and creative ideas, when they are actually within the realm of possibility for this game and the current game mechanics, address the actual problems at hand, and aren't stupidly broken. Asking for native provoke the way a million people here do? Stupid. Asking for anything regarding Enmity? Stupid. Why? Provoke is useless and Enmity is not and never has been a problem for Paladin. So no, I'm sorry that you don't like that people are getting their ideas shot down, but there is absolutely no reason to flood the Community team with useless banter about things that just plain won't fix the job or won't ever happen.
Fixing Paladin is fixing content, and you know what the best part is? They're already doing that. VW is hard, bro. Do more of that if you want to be useful on Paladin, but don't expect to be too good at it without nice gear.
Trait to occasionally I.e. 25-50% chance increase enmity with successful block
Ability while active, lasts 3 min with 5 min recast, increases haste 2% every block that caps at 20%
Spell- I guess cure 5 would be most effective although upgrade of flash would be nice
Ws- dunno I hear the almace ws is really nice. So maybe just makin it a bit easier to get the souls for ochain
I also feel like they could do a few improvements the the ja's already there
Sentinel and rampart should be around 2-3 min recast because of short duration and it would be nice to use more than every 7th mob or more than once on a longer NM fight
One of the existing abilities maybe pallisade should freeze enmity loss. Not just lessen it
Fealty should be much longer duration with shorter recast. For obvious reasons.
Oh palisade does eliminate enmity loss it seems and increases block rate, as long as theres decent enmity gain id say it seems like a nice ability. surely they will slap on a 10-15 min recast on it just cause thats what they do with pld abilities.
Has anyone tried it out on test server?.. what is the recast btw?
Last edited by Anucris; 09-01-2011 at 01:12 PM.
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