What I mean is, I would rather they have increased the power of Holy or reduced the MP cost or something....range of Holy has never really been a huge deal to me, compared to the other issues I have with it.
What I mean is, I would rather they have increased the power of Holy or reduced the MP cost or something....range of Holy has never really been a huge deal to me, compared to the other issues I have with it.
Love life, dare to dream, and LIVE ON PURPOSE!
Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.
The last time SE adjusted something about White Mage (as in not adding something, but changing the way something works) that I can remember was the massive gimp to Auspice. I remember seeing the update notes saying that they were changing the accuracy since it gave a different amount then intended, but the second I read that I knew in my heart that they were gimping it. It was always a pain to keep up full time to keep the accuracy buff, but I was sad to see the change.
They'll probably be increasing the range of Holy (I'm not decided on if I should join the test server yet), but it still scares me whenever I see a note about a change without info on it being increased or decreased.
Now that i think about it, why can't benediction remove EVERYTHING including doom, amnesia, it is a 2 hour ability after all and that would be the entire reason for using it other then full hp.
No one testing Holy and Holy II has mentioned a need to stand inside the target's nasal cavity, so I assume the range has been increased. Hopefully it has the same range as normal magic, now.
Now if they'd just give all divine magic more comparable damage to blm or even rdm, maybe there would actually be a point to wanting better casting range. Not expecting holy II to be meteor or anything, but at least get them up to 3/4 the power of similar level/mp cost nukes.
Well that is good news if that means I wouldn't have to get close to Chloris to cast Holy or Flash ;; I've fallen N number of times to his scream already lol
Well, I am used to my bad luck, so for me it is normal that 'rather high' would mean 'very low' but even so, I would hope the chances were at least increased, because most of the time when I have been doomed and literally spamming holy water AND cursna I would still fall to the ground. I actually might consider it the second most cheat move after Death which some monsters use in a form or another...Make it so the chances of curing Doom increase with higher healing magic skill.
Since there is also Holy Water when curing this is difficult, we’d like to monitor the current rate. Though it depends on luck and repeated attempts, but the recovery rate was set rather high so it can be cured before the countdown timer reaches zero.
I would go so far as to rather remove the whole ability to cure the effect altogether if it can't be certainly cured, rather than carry stacks of items that may or may not help me against it. Makes me think of monsters who resist most, if not all enfeebling; why give us them at all if you don't wan us to use them? ^^;
Of course instead, we get more spells that "may or may not help you" which is enough said.
Random/Luck based things != Fun evaluates to be true.
Just my thoughts, of course!
Last edited by Dragoy; 08-30-2011 at 10:59 PM.
...or so the legend says.
Sorry to disappoint any of you who were getting their hopes up, but the release timing for Banish IV and Banishga III are currently undecided.
They are on the test server for you to try out, but we are still in the process of looking into the stats.
Devin "Camate" Casadey - Community Team
Is the development team unaware that light spirit can cast Banish IV in the current non-test version of the game? I've got a whole slew of other smn related stuff on the smn forum if you wanna take a crack at those too.
http://forum.square-enix.com/ffxi/th...ner-Job-Issues
Last edited by Rakshaka; 08-31-2011 at 07:22 AM.
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