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  1. #111
    Player Bubeeky's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    328
    Character
    Bubeeky
    World
    Carbuncle
    Main Class
    WHM Lv 92
    What I mean is, I would rather they have increased the power of Holy or reduced the MP cost or something....range of Holy has never really been a huge deal to me, compared to the other issues I have with it.
    (0)
    Love life, dare to dream, and LIVE ON PURPOSE!
    Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.

  2. #112
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    The last time SE adjusted something about White Mage (as in not adding something, but changing the way something works) that I can remember was the massive gimp to Auspice. I remember seeing the update notes saying that they were changing the accuracy since it gave a different amount then intended, but the second I read that I knew in my heart that they were gimping it. It was always a pain to keep up full time to keep the accuracy buff, but I was sad to see the change.

    They'll probably be increasing the range of Holy (I'm not decided on if I should join the test server yet), but it still scares me whenever I see a note about a change without info on it being increased or decreased.
    (0)

  3. #113
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Now that i think about it, why can't benediction remove EVERYTHING including doom, amnesia, it is a 2 hour ability after all and that would be the entire reason for using it other then full hp.
    (2)

  4. #114
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    No one testing Holy and Holy II has mentioned a need to stand inside the target's nasal cavity, so I assume the range has been increased. Hopefully it has the same range as normal magic, now.
    (0)

  5. #115
    Player Mightyg's Avatar
    Join Date
    Apr 2011
    Posts
    66
    Character
    Fredrico
    World
    Carbuncle
    Main Class
    PLD Lv 90
    Now if they'd just give all divine magic more comparable damage to blm or even rdm, maybe there would actually be a point to wanting better casting range. Not expecting holy II to be meteor or anything, but at least get them up to 3/4 the power of similar level/mp cost nukes.
    (1)

  6. #116
    Player Daba's Avatar
    Join Date
    Aug 2011
    Posts
    1
    Character
    Dabamylord
    World
    Quetzalcoatl
    Main Class
    WHM Lv 95
    Well that is good news if that means I wouldn't have to get close to Chloris to cast Holy or Flash ;; I've fallen N number of times to his scream already lol
    (1)

  7. #117
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,116
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    Blubb. ><)))°€

    Make it so the chances of curing Doom increase with higher healing magic skill.

    Since there is also Holy Water when curing this is difficult, we’d like to monitor the current rate. Though it depends on luck and repeated attempts, but the recovery rate was set rather high so it can be cured before the countdown timer reaches zero.
    Well, I am used to my bad luck, so for me it is normal that 'rather high' would mean 'very low' but even so, I would hope the chances were at least increased, because most of the time when I have been doomed and literally spamming holy water AND cursna I would still fall to the ground. I actually might consider it the second most cheat move after Death which some monsters use in a form or another...

    I would go so far as to rather remove the whole ability to cure the effect altogether if it can't be certainly cured, rather than carry stacks of items that may or may not help me against it. Makes me think of monsters who resist most, if not all enfeebling; why give us them at all if you don't wan us to use them? ^^;

    Of course instead, we get more spells that "may or may not help you" which is enough said.


    Random/Luck based things != Fun evaluates to be true.
    Just my thoughts, of course!
    (0)
    Last edited by Dragoy; 08-30-2011 at 10:59 PM.
    ...or so the legend says.


  8. #118
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Sorry to disappoint any of you who were getting their hopes up, but the release timing for Banish IV and Banishga III are currently undecided.

    They are on the test server for you to try out, but we are still in the process of looking into the stats.
    (2)
    Devin "Camate" Casadey - Community Team

  9. #119
    Player Rakshaka's Avatar
    Join Date
    Aug 2011
    Posts
    115
    Character
    Rakshaka
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    Sorry to disappoint any of you who were getting their hopes up, but the release timing for Banish IV and Banishga III are currently undecided.

    They are on the test server for you to try out, but we are still in the process of looking into the stats.
    Is the development team unaware that light spirit can cast Banish IV in the current non-test version of the game? I've got a whole slew of other smn related stuff on the smn forum if you wanna take a crack at those too.
    http://forum.square-enix.com/ffxi/th...ner-Job-Issues
    (0)
    Last edited by Rakshaka; 08-31-2011 at 07:22 AM.

  10. #120
    Player Ashay's Avatar
    Join Date
    Mar 2011
    Posts
    37
    Character
    Ashay
    World
    Ragnarok
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Sorry to disappoint any of you who were getting their hopes up, but the release timing for Banish IV and Banishga III are currently undecided.

    They are on the test server for you to try out, but we are still in the process of looking into the stats.
    That is a disappointment. As Banish III is from Lv.65 and Banishga II is from Lv.40, I really hope that WHM gets Banish IV and Banishga III by Lv.100, at least.
    (1)

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