Or allow macro commands to swap items between places, so you could have like a huge macro set that just rolls right through the inventory with move X from Y to Z.
Or allow macro commands to swap items between places, so you could have like a huge macro set that just rolls right through the inventory with move X from Y to Z.
Just to clarify, I did not mean replace. I mean add these storage slips as another option. So the guy who plays 10+ jobs can work with the existing slip system, whereas the person who plays say 3-4 jobs can use the job specific ones.
I think Leonlionheart's idea is great, but I'd propose the following modification: create a new 80-max storage system like safe and locker that is tied to the current main job. Let's call it the "JSE Locker" for lack of a better term. The contents of the JSE locker are server side, so PS2 limitations are not relevant. That locker has a different content for every job, so you actually get 20x80 = 1600 new storage. Each JSE Locker can store any type of item, though in practice, it would be used for items that are only used by that one job.
That is a lot of work for the programmers there.
Think they might actually do it?
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