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  1. #321
    Player Ashael's Avatar
    Join Date
    Jul 2011
    Posts
    16
    Character
    Ashael
    World
    Shiva
    Main Class
    PLD Lv 90
    Quote Originally Posted by Greatguardian View Post
    If people are really camping every zone for T3 pops already, then that really sucks and I can sympathize for you. There's not much that can be done about that. At least they're throwing us a pseudo-bone and increasing the Abyssite upgrade rates next update.
    This is my situation. I've run in to an odd day here and there where none are being camped, and I can work on getting at least 2 zones worth of T3s on me and my mule. But most weekdays and weekends, all three zones have been camped to hell and high water. Increasing the upgrade rate won't help as much as reducing the respawn timers or increasing the number of fricking T2 mobs would.

    Quote Originally Posted by Tsuneo View Post
    You can't without increasing the offensive capabilities of PLD which SE said they weren't going to do. People are deluded to think that some magical enmity buff will solve all their problems, but they would be in the same situation of not being needed.
    They've said they won't do the offensive route. So I say fine, give us overpowered defensive trait. Native resistance to damage like Avatars that stacks with PDT and MDT gear. PLD got somewhat screwed in that one of the useful things SE could have adjusted for us, became tied in with Burtgang and Aegis. Now they only want those two items to exceed the 50% cap.
    When folks are commenting on the fact that an offensive job got buffs to both offense and defense (WAR), they don't mention Retaliation. I've got a WAR, and giving a job with a big ol' 2 handed weapon an ability that a) lets them attack monsters every time they're attacked with a chance to crit and b) gives TP is a wicked combo for any job that tanks.
    Then you compare it to Reprisal... Reprisal really needs it's equation adjusted. Damage adjusted to 7-10 times, resist rate adjusted to be less than half of what it is now on hard stuff. It's not like PLD has overpowering TP moves to begin with, so why not have Reprisal grant Shield Mastery +3-5. While it's active the PLDs just accumulating TP.
    I would prefer Atonement gets rebuffed, like double damage or triple damage, but if they don't want to do that, then just remove all abilities for Monsters to resist it.
    I'd still prefer some form of support function that's actually useable in small scale stuff. Regen or Coverga or granting a defense bonus (useful bonus, not Defense, but like PDT or MDT or Rampart SS) to party members. Something like Holy Circle or go back to good ol' 2E AD&D and gimme an Aura of Protection or something. Just innate, always active Sphere that reduces certain critters, let's say Demons, Dragons and Undead, gives them a -X to Acc/att/defense and gives party members + to Def/Hp/Regen or something.

    Give us my Reprisal Shield Mastery, and then give us a short recast ability that uses like 20TP to make the next Cure spell cost half MP and transfer X CE from target to the PLD and is allowed to exceed the hate cap with CE.

    Shorten Divine Emblem recast, and give PLD some unique stuff going with Holy, Holy II, Banish III and IV. Like maybe a Drain II affect to hate with Holy II? Gains you that Enmity from the spell and allows you to exceed the hate cap.

    I wanna run rampant like I can on WAR!

    Quote Originally Posted by Neisan_Quetz View Post
    Because all jobs should be useful in all content. PUP BST COR and DNC would like to have a word with you about that.
    Bad choices there really, COR is useful in all situations. It suffers from the not being necessary in small man operations, but it's not useless.
    PUP, dunno, sure seems to be a lot of whining coming from the PUP forums.
    BST is fine at the moment really useful in low man, useful in alliance fights.
    DNC is fine. They're useful on lowman situations and can slowlo lots of mobs. Their tied waltz timer makes them not so hot as true healers when the damage is flying at the tank.
    (1)
    Last edited by Ashael; 08-29-2011 at 03:18 AM.

  2. #322
    Player AldielQuetz's Avatar
    Join Date
    Jul 2011
    Location
    Knoxville
    Posts
    112
    Character
    Aldiel
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    I agree with Hayward and Tsuneo, SE must change it's tune about upping PLD dps!

    Why?

    Because the offensive jobs are all given some kind of damage mitigation, either through job traits like WAR and Defense Bonus I and II, Shield Mastery, and Shiled Defense Bonus(not to mention SE you created Fencer so their damage wouldn't be completely gimped 1 handed) or through job abilities like Third Eye and Perfect counter.

    The point is, if you can give purely offensive jobs a defensive trait/ability can't you please throw us a bone and give us a few offensive ones? Help us out Camate, please sir, we are only asking for balance, fairness and the same thoughtfulness as the offensive jobs receive.

    Thank you!!!!
    (1)
    Nihonjin ga daisuki desu hohoho! m(_ _)m

  3. #323
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by AldielQuetz View Post
    I agree with Hayward and Tsuneo, SE must change it's tune about upping PLD dps!

    Why?

    Because the offensive jobs are all given some kind of damage mitigation, either through job traits like WAR and Defense Bonus I and II, Shield Mastery, and Shiled Defense Bonus(not to mention SE you created Fencer so their damage wouldn't be completely gimped 1 handed) or through job abilities like Third Eye and Perfect counter.

    The point is, if you can give purely offensive jobs a defensive trait/ability can't you please throw us a bone and give us a few offensive ones? Help us out Camate, please sir, we are only asking for balance, fairness and the same thoughtfulness as the offensive jobs receive.

    Thank you!!!!
    I agree.

    You know, Lets look at some of the things FFXIV added for tanks jobs!

    ----------------------------------
    Aegis Boon - Recovers a portion of your HP from a successful shield block.
    Reworked for FFXI:

    Aegis Boon
    Lv.96
    Recast:5
    Dur:3min
    Recovers 25% of damage taken from Shield Blocks. (does not stack with Reprisal)

    A defensive ability that helps PLD. Its defensive, but still useful.


    ---------------------------------------------------

    Theres another, I forget its name, its a special WS you can only use after a Shield block, So instead of it being a WS...

    Job Trait:
    Occasionally Attacks After a Shield block. (Think "Retaliation" after Shield Block, You take damage, But attack after, getting TP)
    Lv.35PLD (50/65/80/99 get upgrades to this)
    Base rate 15%, +5% Each after for a total of 35% Chance to "Retaliate" on Shield Blocks. Can be enhanced through gear.


    This would enhance the Defensive aspect of the job (Shield Block) while enhancing its offense. I don't think thats too far fetched of an Idea. It'd be a small step, but it'd help their TP Gain and add a bit of extra damage.
    (3)
    Last edited by Karbuncle; 08-29-2011 at 04:35 AM.

  4. #324
    Player AldielQuetz's Avatar
    Join Date
    Jul 2011
    Location
    Knoxville
    Posts
    112
    Character
    Aldiel
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    I like those Karbuncle! Help us out Camate! Hookitup!
    (0)
    Nihonjin ga daisuki desu hohoho! m(_ _)m

  5. #325
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by AldielQuetz View Post
    I like those Karbuncle! Help us out Camate! Hookitup!
    Why thank you. I played FFXIV for a short while, because a friend showed me it (and its free), and some of the abilities in that game were really well thought out and could be adapted to FFXI with little effort and tweaking.

    I think those two i listed we're the best of the two i saw that could be easily converted to a PLD Ability/Trait!
    (1)

  6. #326
    Player
    Join Date
    Mar 2011
    Posts
    206
    For PLD to be able to play a beneficial role to any party/alliance the job needs to bring something to the table in all situations.
    GG was right by asserting that PLD has only ever been used for content that new/hard/specific.
    Outside the above content, PLD has no special role to play.

    Problem: PLD is not needed in 95%+ of the game.
    Reason: Does not do anything better than other jobs in that 95% of the game.
    Concerns: Adding anymore defensive or offensive ability to PLD will in effect make it a stand-alone one man army.
    Solution: Grant PLD abilities/traits that enhance other jobs while not overpowering itself.
    How: Auras - Reflect, Resist death, PDT/MDT Auras, regain, refresh, regen, max HP +, save tp, conserve tp, store tp, MAB, etc etc
    Result: Having a PLD to tank also means you get some nice benefits that don't require singing/casting. Don't make them as potent as corsair rolls or bard songs, but on at the least the same level as Avatar Blood Pact Wards.

    EDIT:

    Make the potency of the Auras increase the more people there are in pt/alliance, like company sword's damage.

    Make certain Auras like Reflect or resist death % values increase the more dmg the alliance takes from nukes or the more people that die from death.

    there's just a million and one ways SE could make PLD useful while retaining its official position as the the main tank of the game without making it capable of soloing AV or PW.
    (3)
    Last edited by Cursed; 08-29-2011 at 06:44 AM.

  7. #327
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Tsuneo View Post
    You can't without increasing the offensive capabilities of PLD which SE said they weren't going to do. People are deluded to think that some magical enmity buff will solve all their problems, but they would be in the same situation of not being needed.
    And to carry this further, exactly how much damage would pld have to be capable of before you would leave war or mnk in the mh?
    (0)

  8. #328
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by Karbuncle View Post
    Job Trait:
    Occasionally Attacks After a Shield block. (Think "Retaliation" after Shield Block, You take damage, But attack after, getting TP)
    Lv.35PLD (50/65/80/99 get upgrades to this)
    Base rate 15%, +5% Each after for a total of 35% Chance to "Retaliate" on Shield Blocks. Can be enhanced through gear.
    This would be nice, and even with Ochain, I don't think it would be close enough to Retaliation for anyone to complain.

    I hope SE would be inclined to add this sort of "offensive" ability to Paladin, at least. Since it depends on a defensive skill and requires the Paladin to be the target of a monster, it's obviously in a different vein than the offensive abilities of most jobs.
    (3)

  9. #329
    Player
    Join Date
    Mar 2011
    Posts
    206
    Rivalry
    Lv 85 PLD Job trait
    Your melee attack damage, weaponskill damage & accuracy are effected by that of your party members.

    The more damage your party/alliance members dish out, the higher your damage rises.
    Keep the benefits and bonus to 2/3 of the highest DD in party so no one can argue "why you bring a pld they suck"
    Wont overpower Paladin in solo situations.


    /thread.
    (5)

  10. #330
    Player Tsuneo's Avatar
    Join Date
    Mar 2011
    Posts
    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by DebbieGibson View Post
    And to carry this further, exactly how much damage would pld have to be capable of before you would leave war or mnk in the mh?
    PLD would obviously need to be at least on par with those jobs for it to replace them which is a ridiculous idea in itself.
    (1)
    Last edited by Tsuneo; 08-29-2011 at 09:16 AM.

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