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  1. #1
    Player Cair's Avatar
    Join Date
    Jun 2011
    Location
    Satan
    Posts
    27
    Character
    Tsai
    World
    Leviathan
    Main Class
    MNK Lv 99
    While it's not the most flawless of loot systems, I'd say it could work out to be more fair than how end game used to be. Instead of a single alliance having a chance at one drop for one person once a day, an endless amount of people have a chance at all items every day.

    Now, this can lead into some annoying situations where you end up with something you don't want or need, and someone else is unable to attain it for a long period of time, but it also bypasses the whole, "Well, I have to wait for Person1, Person2, Person3 to obtain this item before I do." To those who always obtain gear first, always get claims, whatnot, it can be a bit of the kick in the face, but if anything I'd say it's one of the more fair systems they devised.

    You seem to be stuck in a classic case of, "Give me the gear I want now." It has never worked that way. It will never work that way.

    The only reasonable implementation they could look to without throwing off everything is something like the addition of a special sort of Voidwatch currency awarded in small amounts after every fight that can be used to purchase gear for a large expense (then you have the classic case of, 'I could get this through luck or very hard work over a long period of time,' each with their own benefits). Throw in a prereq. like requiring the abyssite from the tier mob you want to purchase the gear from and it would probably work out quite nicely.
    (2)

  2. #2
    Player
    Join Date
    Jul 2011
    Posts
    597
    Quote Originally Posted by Cair View Post
    Instead of a single alliance having a chance at one drop for one person once a day, an endless amount of people have a chance at all items every day.
    Except the current system does not work that way. It's completely random for each individual aside from the influence of the light alignment helping with the better stuff dropping.

    You can get multiple of the one item (ra/ex or not) across the alliance. The only real problem is that the drop-rate on the ra/ex gear (especially bodies) is stupid low compared to the rest of the content.


    I don't expect SE to change the loot system for quite some time given their recent statements on it, so the most I could see in an update or two is just bumping up the drop rate a little so you could at least expect a 1:10 chance of getting a body.


    Haven't there been GMs or a post here in the past that says they're indifferent towards mercing btw? I don't feel they designed this system out of spite for them, but rather taking the quality drops out of the hands of LS control, regardless of whether the system they use (DKP, /random, favouritism, etc) to determine who should receive the loot.
    (0)
    Last edited by Kaisha; 08-28-2011 at 10:51 PM.