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  1. #11
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
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    4,314
    I understand the idea of Thief's Knife becoming a status symbol again like it was before the Sozu fix.. But that isn't really my plan. I don't want a 2.5% Chance at getting a dagger that doesn't suck. The idea was to upgrade the Thief's Knife to be acceptable at level ~90+ in terms of damage, since a THF is forced to wear it, which isn't a problem in long battles because you can hit > remove it, But for short battles in rapid succession, it becomes one.

    That aside, I don't care about someones damaged E-peen. The concept is, again, to make it a realistic goal for all Thieves. Not to make it mind-numbingly difficult and without reason. Camping Sozu ??? again against the 500 other Thieves on your server and trying to get a pop from those same 500 people would be torture and unacceptable.

    I don't want a system where you get sh*t 75% of the time as a consolation prize for winning, and being forced to hit the shark pit again in order to get a more acceptable knife.

    The Idea of the upgrade itself is decent (Get item > Enter Solo BCNM > win = Reward) but the Reward Distribution and Item required needs to be something that isn't hinged on a 2% Drop rate off of 5 mobs in 2 zones that have 16 minute repops for an entire Servers population of Thieves.

    What that may be i'm not sure, Give me about an hour and I'll help think of something acceptable for all parties.
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    Last edited by Karbuncle; 08-28-2011 at 02:06 AM.