
Originally Posted by
Greatguardian
With some jobs, there is little difference between the bare minimum and the potential maximum that can be reached via player skill and gear. With Paladin, there is a monumental difference between these two points. Ochain, and now Aegis as well, are positively game-breaking shields. Paladin as a whole has always been highly technical and the gap between the inept and adept has always been wide.
So long as this gap exists, and so long as good players exist, game balance will have to work keeping the maximum in mind throughout.
If something can be tanked without an Ochain, then any well geared DD can also tank it.
If something can one-shot a good Warrior, it can one-shot a non-Ochain/Aegis Paladin.
The Empyrean and Relic shields are what make Paladin stand out from the crowd. Any effort to make Paladin more naturally powerful will simply overpower those shields even further. Rather, the Devs have smartly chosen to simply make these shields [more] easily attainable.
Anyone who cares to can get an Ochain or an Aegis. Anyone who does not will always be outclassed by a DD who chooses to pursue the best that they have available to them. The logical solution is to simply tailor the absolute strongest 99-Endgame content around people who have Ochains and Aegis' to tank.
Contrary to popular belief, every bit of Endgame content does not need to be inclusive to everyone. Abyssea was that way, and people seem to hate the massive bone the Devs threw them regardless. If there is not some content challenging enough such that the best players in the game will have to bring Ochain/Aegis Paladins to it, Paladin will never see a resurgence as a "necessary" job.