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  1. #401
    Player Malamasala's Avatar
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    Mar 2011
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    1,261
    Quote Originally Posted by Leonlionheart View Post
    Holy crap, that just made the already best DD in Voidwatch even more valuable.

    All those NMs that cast every single AoE debuff in the game, say hello to Carbuncle.
    I actually like it. Always wanted SMN to be the best "defensive" support class, since it looks like SE is giving it such tools. I've usually just been unhappy with how inefficient the tools were. Like Aerial armor being 50% chance to dodge shadows, instead of 100% utsusemi. Or how Fenrir pacts depended on moon phase so you only were helpful certain hours each week.

    Of course Alexander alone makes it the best defensive support, but I prefer being it more than once every 2 hours.
    (1)

  2. #402
    Player Alkar's Avatar
    Join Date
    Mar 2011
    Posts
    32
    Character
    Alkar
    World
    Asura
    Main Class
    SMN Lv 90
    I'm really hoping Shock Squall will have an instant cast like Stun does. Summoner already has a delay when using Blood Pacts and if you add the avatar reading the ability on top of that it'd just be too much for a BP that's meant to be used on reaction and quickly.
    Carbuncle's BP looks solid at least, that's a relief.
    (1)
    Last edited by Alkar; 08-25-2011 at 08:34 AM.

  3. #403
    Player Tannlore's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    205
    Character
    Tannlore
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    While some fine tuning is still being performed, the stats for abilities to be introduced in the upcoming version update have been pretty solidified, so here is some follow up information.



    Depending on the level of your summoning magic skill, the number of status ailments removed will vary.

    Currently the below is planned:

      1-100:1
    101-200:2
    201-300:3
    301-400:4
    401-500:5
    501~  : 6 (Imagining this to be the cap for the future)



    We are planning to set the enmity generated by this to be high.
    We are also planning to make the effect duration have a certain range, but we are making adjustments to make it roughly double that of the magic spell “Stun.”

    One more thing, please understand that Cait Sith and Atomos are planned for the future.

    We will not be implementing every single bit of content planned for the future in the upcoming version update. We’d like to get a wide variety of feedback for all the types of information we bring you, whether they be solidified plans to be implemented immediately, plans only at the discussion phase, or things way out in the future, so we will try our best to give you a lot of information about future content.
    Camate....

    You make me have bittersweet feelings when you post. Good things 'bout pacts but sad things about avatars. *tugs at your pompom*

    I like the details about Carbuncle.. no I love it actually. Already at 5 ailments removed as I stand now with my skill, this will make things very nice indeed.

    Now This stunga lasting twice as long as stun? Hmmm... that might begin to make up for a long charge time (I'm one of those that highly doubts it will not have one).

    But boo at Cait Sith and Atomos.... Boo I say!

    Oh and while I'm at it....

    What's under that turban anyhow? *sneaks a peek under there*
    (1)
    My other car is a summoner.

  4. #404
    Player Ciecle's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria(atm)
    Posts
    66
    Character
    Ciecle
    World
    Cerberus
    Main Class
    BLU Lv 99
    aww... i leveled summoner for cait sith... and as i read that right, we're not getting her till later?...
    (0)

  5. #405
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    Quote Originally Posted by Camate View Post
    While some fine tuning is still being performed, the stats for abilities to be introduced in the upcoming version update have been pretty solidified, so here is some follow up information.



    Depending on the level of your summoning magic skill, the number of status ailments removed will vary.

    Currently the below is planned:

      1-100:1
    101-200:2
    201-300:3
    301-400:4
    401-500:5
    501~  : 6 (Imagining this to be the cap for the future)



    We are planning to set the enmity generated by this to be high.
    We are also planning to make the effect duration have a certain range, but we are making adjustments to make it roughly double that of the magic spell “Stun.”

    One more thing, please understand that Cait Sith and Atomos are planned for the future.

    We will not be implementing every single bit of content planned for the future in the upcoming version update. We’d like to get a wide variety of feedback for all the types of information we bring you, whether they be solidified plans to be implemented immediately, plans only at the discussion phase, or things way out in the future, so we will try our best to give you a lot of information about future content.
    Thanks for the info Camate

    I enjoy whats being done with these BP for all summoners, I just wish I had a use for them myself....I might find a use for Shock Squall but I don't see me using Soothing Ruby due to I'm mainly solo play with no VW Linkshell or other type of event. But that's my fault of course.

    Avatars Fatcat/Atomos

    Had a feeling they are for 96+ and of course us beggars can't be choosers, so you'll release the avatars when the times right!

    Shock Squall

    With Shock Squall having extra hate just sounds weird...I dunno what to make of this yet.

    Soothing Ruby

    Back to Soothing Ruby, It's also hard to give feedback not knowing fine details on this new ability that lowers recast for BP. If a mob spams enfeebles and depending on how low we can get our recast set I feel Soothing Ruby may not be up to par for clearing enfeebles?
    (0)
    Last edited by Soundwave; 08-25-2011 at 11:05 AM.

    Hail to the king baby, Sig by Kingfury

  6. #406
    Player Soranika's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    452
    I actually like the ideal of soothing ruby ability to erase ailments. Most dedicated SMNs, by these notes, can instantly wipe away 5. This is VERY useful against NMs who like to cause multiple status ailments and a possible relief effort on behalf of WHM and their limit to erasing two at the most (With Erase/Esuna while under the effect of Aff. Misery.) It does lose it's usage when mobs and NMs like to continually spam multiple status effects.

    I'm still not sold on stunga properties of shock squall. Enmity gain would actually be easy to deal with unless it's resisted. If that be the case then SMN wouldn't be able to release Ramuh without attracting hate to themselves. I honestly can't see a party relying on a SMN to stun when BLM/SCH, SCH/BLM been doing it for a long time now. A slightly longer period of stun isn't very helpful if you're late stunning a fatal party/alliance wiping attack because of Avatar's readying delay.

    On Cait Sith and Atomos, I'm not the least bit surprised that they aren't ready yet. At the very least, SE basically gave people incentive to hurry and finish WotG if they haven't all ready because they want to be ready for the new avatars. (Either to summon, new equipment or both.)
    (0)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  7. #407
    Player
    Join Date
    Mar 2011
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    1,067
    High enmity on an AOE Ward pact is very good news for SMN. I hope the enmity levels are VERY high.
    (0)

  8. #408
    Player Soundwave's Avatar
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    Mar 2011
    Posts
    402
    Quote Originally Posted by Dallas View Post
    High enmity on an AOE Ward pact is very good news for SMN. I hope the enmity levels are VERY high.
    ???????????????

    At least give a reason/explain a bit before dropping a line that has no answer to your own response.

    Only response your going to get is...."Why"
    (0)
    Last edited by Soundwave; 08-25-2011 at 02:37 PM.

    Hail to the king baby, Sig by Kingfury

  9. #409
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Soundwave View Post
    ???????????????

    At least give a reason/explain a bit before dropping a line that has no answer to your own response.

    Only response your going to get is...."Why"
    Using it as a hate tool to have Ramuh Tank multiple Enemies? Seems like a decent reason. Ramuh is disposable, could really help in some situations.

    I dunno if it'd be much help solo, but i could see it being quite useful.
    (0)

  10. #410
    Player Soundwave's Avatar
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    Mar 2011
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    402
    Hmmmm, apparently I'm not thinking outside the box tonight...

    Well if solo, depending how mobs aggro to you, or if you accidentally stun one, once dead or released all mobs should de-agrro.

    In a alliance situation I don't see the summoner pulling much hate off blm's sleep, as well not knowing how much hate this is going to create.

    It's not really said if hate is coming from the summoner or avatar....however I'll assume the summoner.

    With that being said, it will be somewhat annoying to summon an avatar, and watch it run to the mob who u have most hate on and wake it up etc. while your trying to do another BP. Grrrr...

    **Edit

    Sorry didn't they make sleep generate less hate now? I can't recall.
    (0)
    Last edited by Soundwave; 08-25-2011 at 02:52 PM.

    Hail to the king baby, Sig by Kingfury

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