I was actually thinking the same thing as Krabuncle ;P
WHM always got -ra spells (barfira, boosts, etc) while RDM's are self target. WHM will probably get AoE Temper XD
Derp.
I was actually thinking the same thing as Krabuncle ;P
WHM always got -ra spells (barfira, boosts, etc) while RDM's are self target. WHM will probably get AoE Temper XD
Derp.
Last edited by Daniel_Hatcher; 08-24-2011 at 09:45 PM.
This is baby step #2 towards what the melee camp wants. We'll see if the remaining steps (streamlining of magic melee, increased weapon proficiency, increased access to WS, more gear having RDM in the list of jobs capable of wearing it, playing with numbers until the desired DPS comes out the other side relative to other jobs) are in the pipes for our job.
If you wanted to get insta-invites through buff-botting...idk sux 2 b u? No one has still answered why any of us would ever want another spell to cycle, by the way. Cycling spells suck. "Buff-share/copy" mechanics might be in the works, for all we know. That would actually go in place with the manifesto without pissing off the melee camp.
PS: You're acting like this is the end of the world. I'm sure the devs are working on further adjustments instead of scratching themselves or playing the WoW collectible card game.
Last edited by Duelle; 08-24-2011 at 10:33 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
Because I'd prefer to have a spell that can be useful in lots of content rather than get one that I'll only use when I try to farm Dark Rings.
Your complaints shouldn't be "DON'T GIVE US BUFF SPELLS", so much as it should be "Make buffs natively AoE and give them lengthy durations", that way everyone wins. Unless of course you really just didn't want to contribute anything to your party, in which case I don't know why you'd care if it was self-cast or not because you're clearly aiming to do everything solo.
So why is Temper, with its undefined potency and duration, a self-target only spell, while Corsair has access to a 25% Double Attack enhancement that affects the entire party?
I'm not exactly keen on yet another buff I need to cycle cast (RDM has the highest enhancing skill in the game; why are all our buffs self-target or single-target only?), but the claim that this would allow RDM to make players into demigods seems somewhat nonsensical when you compare Temper to Fighter's Roll and Ifrit's favor.
Notice my complaints are entirely fueled by the knowledge that RDM's theme is less skill at magic than WHM and BLM in exchange for skill with the sword. This means that AoE spells are instantly out of the question if it can be avoided (notice how past Diaga we have no AoE native to our job). That's why I'd be in favor of a buff copy/share mechanic if it comes down to it. Also, if you actually paid attention to what I've said in the past, I've mentioned buffing should be trivial to cast and maintain. No significant part of my combat time should be consumed by buffing when I'm in the front lines...hence my constant mention of "cycles have no place in front line play". I've argued for removing buffing altogether when front-lining during earlier iterations of the debate because, frankly, I know SE will never make Refresh and Haste instant cast or natively AoE-able. They chose the wrong job to try to attach the buffbot label, and in situations like that it easily shows.
I even concurred with the mention of Greater Blessings from WoW earlier in this very thread as an example, because I don't mind buffing at all...provided my entire gameplay is NOT centered on just casting buff spells or involves any cycles. On my pally all I had to do was set pally power to whatever buff I was assigned to keep on the raid by the raid leader and away I went; 30-minute duration buffs that were instant cast, thus not interrupting on the amount of time I spent hitting things with a light-imbued hammer and focusing on DPS. And a second Refresh (Replenishment) that stacks with my class' version of Refresh (Greater Blessing of Wisdom) that affects the raid only if I use one of my signature attacks (Judgement) on a mob. That is how a sword & magic hybrid with buffs is supposed to play. Not like a "cycle mage" that stands in the back line "supporting" the healer and mezzing, neglecting an entire third of the job's concept, build, and archetype.
Last edited by Duelle; 08-24-2011 at 11:22 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
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