Please level another job and stop trying to fit a square into a round hole, wtf.
Please level another job and stop trying to fit a square into a round hole, wtf.
This thread is hilarious.
RdMelee got a buff. A decent buff. OAT on Almace? Nice.
Broheims got a problem with Melee-only buffs? Maybe make your presence known here outside the 1% of forum time devoted to complaining about updates. Red Mage got Temper because, aside from maybe 5 Magical Red Mages who post here, all of the posting on this subforum is Melee-oriented.
You have people like Duelle quite literally calling for massive casting nerfs to Red Mage. Removal of spells, reduction in casting ranges, even Addenda-esque stances which have been the bane of Scholar since its inception.
If you give a crap about the direction of your job, maybe you should show up and make your feelings known more often. When all the Devs are seeing is a huge melee camp sitting around asking for sword updates, with a mouthpiece or two even demanding nerfs to casting and only the same 4-5 posters refuting that nonsense, we're going to end up with things like Temper.
With that said, the update doesn't really bother me. Everyone knew the day Addle was released that White Mage was also on the spell (.DAT mining, etc). A quick-magic JA is pretty darn awesome, and will definitely see use. Overall we didn't really gain much (outside the melee faction), but we didn't lose anything either. Red Mage is not exactly in an overly poor position to begin with, outside of Abyssea. With any luck, 95-tier Endgame content will become relevant enough for people to really start to move out of the Abyssean midgame.
Ruling out AoE is foolish. SE may have settled on that as a design choice but that doesn't make it ok.
Folks are stamping their feet about not wanting another buff they can cast on others because they'll have to cycle it.
SE's refusal to allow us AoE buffs means whatever buffs we can cast on others will have to be cycled.
The solution isn't to make all our buffs self-cast only, the solution is to address the need to cycle buffs.
This is accomplished by making buffs AoE and giving them lengthy durations.
Last edited by cidbahamut; 08-24-2011 at 11:34 PM. Reason: added quote
Uh, I was level 61 RDM in 2003 before I quit for WOW for 3 years? It was my first job.
If you hate cycling buffs, also, please, level another job. If you want to be a herpa derp DD who can afk and just do nothing, level MNK.
It's only 24% at the very most. (When XI is rolled and WAR is in the group or commodore tricorne's effect proced.) Yet COR is also pretty shunned in Abyssea, so, well, yeah. I don't think having Temper castable on other members would really help anything in that regard.
Ahh, Red Mage...maybe it's time that job got a small overhaul of sorts. Having Temper is a step in the direction of the...more interesting. In my very humble opinion, I think Red Mage SHOULD receive better close-combat abilities. They are meant to be jacks of all trades, no...? Versatility is supposed to be the name of the game, you should be able to nuke, heal, pull out your weapon or whatever you choose, but mostly everyone regards them as a WHM clone (and frankly that's just a tad boring, if you wanna stick to strict healing that badly, why not just level WHM?) - and, if you really think about it, how does that make them any different from SCH, who can also cast both schools of magic?
The difference is in the potential dagger/swordplay, or at least its meant to be. While strict player-based pigeonholing and unwillingness to attempt the more unorthodox aspects of gameplay is certainly a problem, SE has done little to reinforce the ideal RDM image. Perhaps that will change soon, though.
Perhaps the following will come across as the "right ideas." They're uh...kinda lame though~
-Grant RDM the Accuracy Bonus trait.
-Allow RDM to self-skillchain, at which point they can, ideally, magic burst off themselves. (If BLU can do it...)
-Grant RDM access to the more coveted weaponskills, such as Vorpal Blade, and Dancing Edge for daggers.
-New, unique lines of enspells(which, by all good reason, should be one of RDMs selling points.) Change tier-II enspells to work with both multiple hits and off-hand weapons. As they are, they provide nothing that the original enspells didn't. Aside from lol10magicevasiondifference. Certainly no justification for allowing a RDM to get to the front lines.
-Add potency bonuses to the damage enspells do, as well as giving RDM the ability to augment them to enfeeble an enemy as well, possibly via a new JA of some kind. Enfire = Virus, Enblizzard = Paralyze, and so on.
Those are just a few lame ideas on how the job's versatility can truly be expanded upon. If you want RDM to be a less-effective (and slightly more stylish) copy of WHM, then by all means...continue. Should their roles expand in different directions, however, I hope people learn to appreciate and enjoy it.
(P.S: Many people seem to be forgetting Composure. Which not only lengthens durations of buffs on yourself, but enhances your physical accuracy. Composure + Temper = ????)
(P.S.S: The above are strictly opinions of a crazy person, try not to lose your...Temper, over it. *snark*)
I was fine with cycling 2 spells. 3 was a bit cumbersome. 4 would be ridiculous. More is not necessarily better. I mean, I like ice cream but I'd hate it if I never got to eat other things.
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