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  1. #1
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Daniel_Hatcher View Post
    /sigh

    A RDM isn't a buffer regardless what SE wants to pretend.

    BRD, COR even SMN and WHM are better buffers. No AoE = Not a buffer

    RDM's spells consist of self-target 99% of the time so they're a self buffer and nothing else.
    dumb post.
    (12)

  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by DebbieGibson View Post
    dumb post.
    Dumb is arguing they are.... what do they get to enhance: Haste.... Phalanx II if you merit it, if that deems a job a buffer people are stupid.
    (6)

  3. #3
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Daniel_Hatcher View Post
    Dumb is arguing they are.... what do they get to enhance: Haste.... Phalanx II if you merit it, if that deems a job a buffer people are stupid.
    haste is 15% reduction in delay. dia3 is 15% atk+ to the whole party. How is that not a buffer job? That's better than a bard can do.
    (6)

  4. #4
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Haste was added lets be honest because they didn't see the need to add another haste and make it self target only.

    Look at what RDM gets to buff itself, then what they get to buff the party. They're a self-buffer with Haste.

    Dia is an enfeeblement, I never said they didn't enfeeble. That's not buffing a party in reality though.

    ETA: I don't mind them being a buffer but there is no denying as it stands RDM is far from what SE claim it to be.
    (8)

  5. #5
    Player Duelle's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by DebbieGibson View Post
    haste is 15% reduction in delay. dia3 is 15% atk+ to the whole party. How is that not a buffer job? That's better than a bard can do.
    It's not. Call me when RDM can increase Max HP, Max MP, increase physical and magical crit rates, can make people walk faster, can increase baseline attack power, can increase baseline defense (provided defense is fixed to work as it should have since the beginning), increase resistance to critical hits, increases casting speeds, increases magic attack, increase magic defense, can increase all stats by 10%, and grants the ability to drain 6-9% of damage done as HP; all baseline without the need of a subjob and castable on others. Then you might be able to call RDM a buffer job.

    I second the OP's sentiment. I'm thankful for Temper and look forward to seeing additional changes to compliment it. Hopefully, some of the changes will favor our melee side. I know we have a review of combat proficiencies planned for later, but there's still much work to be done. *nod*
    (12)
    Last edited by Duelle; 08-24-2011 at 11:26 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  6. #6
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Duelle View Post
    It's not. Call me when RDM can increase Max HP, Max MP, increase physical and magical crit rates, can make people walk faster, can increase baseline attack power, can increase baseline defense (provided defense is fixed to work as it should have since the beginning), increase resistance to critical hits, increases casting speeds, increases magic attack, increase magic defense, can increase all stats by 10%, and grants the ability to drain 6-9% of damage done as HP; all baseline without the need of a subjob and castable on others. Then you might be able to call RDM a buffer job.
    Oh yeah all that useless shit, you're right.
    (0)

  7. #7
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Duelle View Post
    Call me when RDM can increase Max HP, Max MP, increase physical and magical crit rates, can make people walk faster, can increase baseline attack power, can increase baseline defense (provided defense is fixed to work as it should have since the beginning), increase resistance to critical hits, increases casting speeds, increases magic attack, increase magic defense, can increase all stats by 10%, and grants the ability to drain 6-9% of damage done as HP; all baseline without the need of a subjob and castable on others.
    The funny thing here is that -15% delay for melees and 6-7 MP a tick for mages are better than everything you just mentioned. You listed a veritable cornucopia of stuff that isn't as useful as you think, isn't useful in battle, or isn't useful at all.

    That aside, maybe Temper won't be as horrid as the Tier II en-spells and will actually make somebody happy. That happy person won't be anyone I know who plays Red Mage, but it's not like the job is in a bad way currently.

    I'm not sure why people act shocked Temper is self-cast only, considering the "new type of en-spell" mentioned and all. I would have been surprised, but happy, if it could be cast on others.
    (0)
    Last edited by SpankWustler; 08-25-2011 at 10:05 AM.

  8. #8
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Temper is a nice addition to Red Mage, probably the best mage melee buff since Auspice pre-nerf. Of course, we'll have to see what the double attack rate is, but I'm hoping it is based on Enhancing Magic skill, and stacks with enspells.

    The only way I can see SE making the buff AOE at this point (aside from a bunch of whining) would be to make it so the Red Mage has to hit the mob in order for other party members to be affected. Of course, this could cause problems with party members who have multihit weapons.

    SE has sent a clear message to Red Mages interested in occasionally meleeing things. Whether you are soloing an NM, the primary damage dealer on an NM, or are just in an experience party, this buff will find a use for the most resourceful of Red Mages. Maybe now Red Mages can once again show others why they have a feather in their cap.

    Quote Originally Posted by SpankWustler View Post
    I'm not sure why people act shocked Temper is self-cast only
    Because the "heavy damage" players in this game are ruining the metagame for anyone who wants to have fun doing damage as any class other then the chosen classes. Any hint of what they deem "support classes" being able to do something that isn't soul sucking spell spam or cycling is frowned upon and they scream about how you are playing the job you play wrong.

    Any hint of someone finding a workable build to do something interesting, despite working harder to do it is either dismissed, or if it can't be dismissed, it is complained about until they can get the class features that allow the build to be gimped.

    I've seen so many people get burned out on playing certain classes because of the way they are told their classes are played. Of course, these days "heavy damage" players just pay another monthly fee so they never have to worry about burning out another person buffing and healing again.
    (4)

  9. 08-25-2011 09:18 AM

  10. #10
    Player Ruvion's Avatar
    Join Date
    Mar 2011
    Location
    Leviathan-Sandy,Windy,Bastok Rank 10
    Posts
    35
    Character
    Ruvion
    World
    Leviathan
    Main Class
    MNK Lv 99
    Quote Originally Posted by DebbieGibson View Post
    haste is 15% reduction in delay. dia3 is 15% atk+ to the whole party. How is that not a buffer job? That's better than a bard can do.
    Dia is an enfeeb/debuff, not enhancing spell the last time I checked.
    (7)

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