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  1. #131
    Player Shiyo's Avatar
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    Jun 2011
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    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Insaniac View Post
    I was referring to this thread specifically. I don't know what happened before Camates post because I didn't read it so if they were all over the thread before that I retract my statement.

    I just find it frustrating that a very vocal minority goaded SE into doing something that helps the job in no way other than "sh!ts and gigs lol rdm melee" situations.
    Yeah, it's what pisses me off so much. You know when I melee on RDM? When I'm doing staff trials, because I can't do them on NIN. I melee the mobs to 10%, change to staff, then nuke. Hell, 90% of the time I don't even do that and just cure/refresh/phalanx my BLM buddies who -ga mobs for me
    (0)

  2. #132
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Shiyo View Post
    Yeah, it's what pisses me off so much. You know when I melee on RDM? When I'm doing staff trials, because I can't do them on NIN. I melee the mobs to 10%, change to staff, then nuke. Hell, 90% of the time I don't even do that and just cure/refresh/phalanx my BLM buddies who -ga mobs for me
    People asked for buffs to what a RDM is supposed to be able to do. Whether people do it or not is irrelevant, not one RDM wanted other parts of what RDM can do to suffer.

    Skipping the blatant rubbish about balance there was no reason not to allow RDM to melee on mobs that would have no adverse effect on them doing so while allowing them to "Buff the party to demigods." How do SE propose they do that with self-target spells only exactly.

    Quote Originally Posted by SpankWustler View Post
    I get the feeling this whole awful mess will go full-circle when it turns out this spell has a static 5% potency and doesn't stack with en-spells. EVERYBODY LOSES!

    When SE sets out to make a worthless spell, they take no prisoners and leave no village unburned.
    Sounds about right.
    (2)

  3. #133
    Player Shiyo's Avatar
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    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Buff the party to demigods." How do SE propose they do that with self-target spells only exactly.
    Yes, this is why I'm so upset. How do we buff people into demigods and become debuff specialists when you make our good buffs self only and give our good enfeebles to WHM?
    (0)

  4. #134
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Shiyo View Post
    Yes, this is why I'm so upset. How do we buff people into demigods and become debuff specialists when you make our good buffs self only and give our good enfeebles to WHM?
    Maybe it's me, but I always looked at specialists being able to AoE whereas the capable could only do one target. I can't see why RDM can't get the AoE of enhancing spells. WHM curing such as Esunaga, Silenaga and the Curaga they get, and so on with BLM getting the Nukes, and SCH being able to 'Ga the spells with Accession and Manifestation.

    Neither one is overpowered and they each have their niche.
    (1)

  5. #135
    Player Supersun's Avatar
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    Mar 2011
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    522
    Quote Originally Posted by Daniel_Hatcher View Post
    Aren't they locking it to parties only now?
    The no-reservation system will be preserved.

    Quote Originally Posted by Septimus View Post
    Don't try to blame BG for this. Isladar wouldn't put up with that kind of trolling if it was tried there.
    Really, because last I checked the only reason the Rdm melee thread got as large as it did was because of all the "BG trolls" that kept posting in it making the subject more and more popular.

    With every point that they made saying that Red Mage melee is weak and shouldn't be buffed was one more point for why it should be buffed.

    When they parsed that a Rdm only did 40% of a DD it was just more evidence of how far Red Mage has fallen in melee.

    All the people from BG that kept rating each other up only served to push the Red Mage melee thread up the list of hot topics garnishing more and more attention for the thread and its subject.

    The Red mage melee crowd aren't to "blame" for this update.

    BG did far more to give us temper then the melee Rdms could have ever done.

    If you hate this update, you only have yourself to blame for your silence. Blindly having faith in SE's manifesto like it was your Bible or something.

    It's been stated time and time again. If you hate the idea of Red Mage melee instead of just saying that it sucks and shouldn't be buffed, you should propose alternative suggestions for new spells.

    Enfeebling is our best bet for any form of niche in Endgame, but it has some terrible issues that need to be addressed, but instead of people addressing those concerns and posting about those, they are instead adding to the melee post count.

    Vote with your post.


    That being said though there really are two types of people that post in this thread. Those that care about Red Mage and consider it their main whether they want temper to be party castable or not, and those that want temper to be party castable because they want to receive it on their Blue Mage.

    Obviously some voices should be heard over others.

    If you care about the job why don't you post about how you want Red Mage to evolve. Myself and a few others have stated our vision for the job, but not many other people have done the same.

    If you hate the direction you see Red Mage heading speak up. Silence is what's going to kill the job, not a single melee based spell out of all the spells we have received since level ~60.
    (6)

  6. #136
    Player Hayward's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    325
    If you want to be a White Mage, here's a hint: Level White Mage. Red Mage is a Utility mage, and melee is part of the arsenal whether you like it or not. I am glad that Temper is self-cast, though I cannot agree that Accession wouldn't have unbalanced things in the slightest. An update that does not have the "Hardcore Endgamer Seal of Approval" can't be all that bad, if you ask me.
    (5)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  7. #137
    Player Supersun's Avatar
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    Mar 2011
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    522
    Quote Originally Posted by Hayward View Post
    though I cannot agree that Accession wouldn't have unbalanced things in the slightest.
    Depends on the potency of the spell. Since it's self targetable there's room for it to be more powerful then SE would have wanted casted on other jobs.
    (1)

  8. #138
    Player Duelle's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Camate View Post
    To answer your questions about the new red mage spell Temper...

    This is going to be a self-target spell only and cannot be made into an AoE spell via SCH's Accession.
    Firstly, I am happy to see we didn't get yet another spell to cycle. At least that has gotten through to the devs, it would seem.

    Secondly, I can interpret this one of two ways. Either there's something in the works that'll let RDM project or share their self-buffs with other party members, or RDM melee is about to get a buff to help make it a real contender in the front lines.

    Either way, do me a favor, Camate, and ask them devs what they think of an ability to lessen our burden when rebuffing. My idea for a JA called Readiness is somewhere in one of the threads on the RDM boards. Could be useful and yet another step in that direction.

    Edit: To prevent misunderstandings - Even with Composure's lengthening the effects of buffs, there's still the issue of time lost when rebuffing. A melee RDM usually has Enspell, Haste, Refresh, Phalanx to recast. Would be nice to have an ability to shorten the time spent rebuffing to give us more uptime doing other things, be it melee, heal or whatever. As I suggested it, Readiness would add the cast times of up to four enhancing spells and cast those on self. It'd be basically us gaining the effect of four spells at the same time (without the burden of multi-casting or spell effects stacking on each other, as Readiness could have its own animation effects). Just tossing that out to you.
    (3)
    Last edited by Duelle; 08-24-2011 at 08:57 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  9. #139
    Player Seriha's Avatar
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    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    I'm as disappointed as anyone without a stronger enfeebling base being built, but to imply that is solely the result of melee RDMs QQing up a storm is silly. In actuality, some of us were looking for ways to integrate useful enfeebling into melee while making buffing multiple party members easier. Regardless, I doubt Temper took too many man hours to create, nor did tweaking Raise II or Thunder IV. There's also 96-99 and whatever the new merit system will yield. Throw out your ideas if you're so afraid of not being heard, not just sit here and call people you disagree with names.
    (3)

  10. #140
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    I'm hoping(but don't expect it at all) that merits will fix a lot of the "weaker" jobs right now. Add merits for new uber enfeebles and new uber buffs THAT CAN BE CAST ON OTHER PEOPLE <_<.
    (0)

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