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  1. #381
    Player Malamasala's Avatar
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    Mar 2011
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    Quote Originally Posted by Soundwave View Post
    Come on guys give it a rest ._.;; Lets get back on topic ya?



    Camate, can they give us any spesific info on how long the duration will be, and is this a instant cast BP?

    Thanks!
    I don't see why they would change the system for functionality when the theme with Summoner is "Cool stuff implemented wrong". It will obviously have the same ready timer as everything else. Too hard to code special behavior for single pacts. Not to mention this will will 99% of the time be used to stun single target NMs casting AM and such, and it will cost us those times 128 MP or so to use the ability because it is an AOE move.

    Sometimes I wish SE gave Summoner a trait that returned MP if an AOE move didn't hit at least 3 targets. (Not including avatar). That way we'd pay the same price as a RDM or WHM or other mage for single target buffs, while we'd be slightly ahead of /SCHs in MP efficiency for a whole party.
    (0)

  2. #382
    Player Korpg's Avatar
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    Mar 2011
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    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Mala, stop being so negative.

    SMN is a great job, you just need to play it to realize what is good about it. Yeah, Blood Pacts have a global timer, but when do you change avatars between pacts anyway? If they didn't have a global BP timer, then what is keeping the SMN from Summon > BP > Release > Summon > BP > Release?

    Yeah, Ramuh's BP will be -ga, but that is ok when you are fighting multiple mobs at the same time and need to stun them all for the BLM to be able to sleep them all. I can see the possibilities of having 2 stuns without having to worry about 2 different types of accuracy (with BLU) and more than one version of stun every 45 seconds (Weapon Bash and Stun for DRK takes longer than 2 BPs).

    Also, about your trait, that wouldn't work because SMN is also a solo job (you would have realized that if you actually played it) so your "trait" wouldn't be effective for those who actually play as SMN.
    (0)

  3. #383
    Player Silvers's Avatar
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    Mar 2011
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    30
    Character
    Hakkairu
    World
    Bahamut
    Main Class
    SCH Lv 45
    Like many of you, I wonder on the practicality of this Stunga move which will be directly related to how fast the move will fire. Given the potency of previous added blood pacts, I would expect Shock Squall to be strong as well (at least being on par with what some of the stronger NMs are able to do). If the new job ability planned for SMN will allow us to reduce the ready time as well as the recast for BPs, then Shock Squall will be a very welcome addition to our repertoire. I will reserve judgment until we received more information and/or get a chance to put it through its paces. I can't say I'm too excited about a Stunga for SMN, I personally would have liked to seen an amnesia BP.
    (0)

  4. #384
    Player Korpg's Avatar
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    Mar 2011
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    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Amnesia is fire element, they would have given that to Ifrit.
    (0)

  5. #385
    Player Malamasala's Avatar
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    Mar 2011
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    SE could invent some kind of snapshot effect for certain pacts. But you'd miss out on the gear swaps. So it is a choice between stunning stuff or getting better stun accuracy.
    (0)

  6. #386
    Player Silvers's Avatar
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    Mar 2011
    Posts
    30
    Character
    Hakkairu
    World
    Bahamut
    Main Class
    SCH Lv 45
    Quote Originally Posted by Korpg View Post
    Amnesia is fire element, they would have given that to Ifrit.
    Like SE has never given BP moves having effects and abilities on Avatars of a different element than thier normal associated element before...

    Titan and Stun via Geocrush
    Shiva and Sleepga
    Ramuh and Paralyze via Thunderspark
    Leviathan and Slowga
    Diablos and Gravity via Somnolence

    You have been playing SMN for a while now? Have these things slipped your mind? You cannot just assume who you think they would of given it to (though your choice make sense and would be a practical one), but that line has already been crossed of not using the obvious Avatar for an ability due to normal element association. They could do it again.
    (0)

  7. #387
    Player Korpg's Avatar
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    Mar 2011
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    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Silvers View Post
    Like SE has never given BP moves having effects and abilities on Avatars of a different element than thier normal associated element before...

    Titan and Stun via Geocrush
    Shiva and Sleepga
    Ramuh and Paralyze via Thunderspark
    Leviathan and Slowga
    Diablos and Gravity via Somnolence

    You have been playing SMN for a while now? Have these things slipped your mind? You cannot just assume who you think they would of given it to (though your choice make sense and would be a practical one), but that line has already been crossed of not using the obvious Avatar for an ability due to normal element association. They could do it again.
    True, but those blood pacts have been there since SMN was first made. They have been keeping with the element affinity with the avatars as of late (Geocrush with the added effect of stun is just an added effect, not really a reliable stun move).

    Almost all BPs have been keeping up with the element with the effect as of late. And most of it was effects you can't get anywhere else (evasion down, attack down mostly, which, if you think about it, still coincides the opposites of the evasion up/attack up effects (fire = attack up, water = attack down, wind = evasion up, ice = evasion down)). It would still make sense if Ifrit gets amnesia effect.
    (0)

  8. #388
    Player
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    Mar 2011
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    SMN better not complain like RDM, or SE may make Stunga self-only as well...
    (0)

  9. #389
    Player Razushu's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Korpg View Post
    True, but those blood pacts have been there since SMN was first made. They have been keeping with the element affinity with the avatars as of late (Geocrush with the added effect of stun is just an added effect, not really a reliable stun move).

    Almost all BPs have been keeping up with the element with the effect as of late. And most of it was effects you can't get anywhere else (evasion down, attack down mostly, which, if you think about it, still coincides the opposites of the evasion up/attack up effects (fire = attack up, water = attack down, wind = evasion up, ice = evasion down)). It would still make sense if Ifrit gets amnesia effect.
    It would make sense, but SMN was never one to be tied down by sense lol.

    I hope the change Soothing Ruby to heal HP too, or I can see it being used once, and even that's only to see what it looks like.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  10. #390
    Player Soranika's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    452
    SE must still be thinking about SMN in campaign battles. These are AoEs that would have been LOVED when people were more active in the wotg areas. They help in Bastion in Scars of Abyssea, but there isn't enough like that. I haven't read the WoE update notes but they 'might' be useful there if more people are doing them after the update.
    (0)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

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