i posted some new numbers back on the last page~
i posted some new numbers back on the last page~
Decided to record einherjar because we had a lvl90 Ukon and a lvl90 twash. Unfortunately someone decided to mpk most of our DDs with some blizzaga IIIs. Anyway the only 2 DDs that didn't die were me on DRG and the 90 twash THF so this turned into 90Rhongo vs. 90Twash. Neither one of us had any outside buffs other than tect and shell (lazy whm). The mobs where triple bats ghosts and a corse boss so there was a copious amount of att down and a little paralyze. AnywHay. On to the results.
So, with the wyvern included a lowly goon still beat THF by 27.8% with no haste other than hasso on old content mobs.Code:Damage Summary Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg THF/NIN 58073 15.72 % 32015 0 0 26058 0 0 DRG/SAM 74064 20.05 % 33090 0 4366 36608 0 0 Wyvern 6437 1.74 % 3906 0 2531 0 0 0
.... doh! Only checked that empyrean weapon was in hand, forgot to check level.Originally Posted by Laphine
From what you wrote in your post, it seems you expect the spreadsheet to give you overall averages. It doesn't. Each set is used to set up a single specific state (Berserk up, Agressor up, different gear, etc). It's impossible to pre-configure appropriate blend values for all possible JA combinations, so it's up to you to work out the math on that yourself (such as my B/A/R distributions).Originally Posted by Laphine
You then set one of the sets to the state you want values for. The second set allows you to do direct comparisons, or simple blendings. For example, Blood Rage was active because I was checking the configuration with that +B+A. It's not active 100% of the time; I weighted that result as 10% of the total DPS.
That would not be a valid comparison, then.Originally Posted by Laphine
Had forgotten about Restraint til Arcon reminded me. Worked out calculations for it and added it to the war spreadsheet (new version uploaded). That gives war another ~6% boost in DPS on average (12%-13% DPS gain, up 50% of the time).
Top end values (since I don't feel like re-running the full average):
War/sam, all JAs, Hasso: 127.332 (111.983 without Blood Rage)
Mnk/war, all JAs: 112.657 (war is 13% ahead, or on par when Blood Rage is down); drops to 79.242 if /nin
Thf/nin, best case, lvl 90 Rudra: 82.234 (mnk is 37% ahead, war is 55% ahead with Blood Rage); /war is basically the same DPS
What are we trying to figure out anyway now? That War is stronger than Thf for DD? Didn't we already know that?
yeah, but ppl always say "thf is so weak lolz" and assume it as unchangeable truth. I think what we are trying to do is move away from old definitions and check the current real numbers. If by some miracle thf did do better than the champions, that's a complete change in paradigm. And actually, maybe we might have come close to that, considering thf/war on low haste and against such a hard target does very well comparativelly.
Same dps as before or same dps as nin? if the latter, did you set berserk up? lolOriginally Posted by Motenten
Last edited by Laphine; 08-21-2011 at 10:37 PM.
However as soon as you bring in difficult targets with no haste buffs (read a difficult or high leveled fight that isn't zerged) you often move into the realm of dangerous TP moves. So essentially we're descovered that the situations where thief would do well comparable to other heavier DDs are situations where you dont want many melees anyway.
kinda lol. But Bukhis as parameter isn't much different than gods at lv 75. I never really (needed to) zerg gods. I imagine the middle tier vnms and new dyna nms should be around lv 100 as well. I don't think we need to zerg them.
Well might as well check weaker targets too~
Lv 97 with Dia and red curry as food. The max performance to be quick is the following.
THF/NIN
no haste: 139.7
haste: 152.9
THF/WAR
no haste: 166.1
haste: 181.1
WAR/SAM
no hasso: 148.9
just hasso: 172.2
just haste: 182
haste+hasso: 217
War is super valued by haste again. A reasonable "just haste" war (with seigan) is 19% better than THF/NIN with haste. If the war can go crazy with haste+hasso i see no reason why thf can't go crazy with thf/war. The difference is close to 20% on this case, but at least the war doesn't wipe the floor with the thf/nin lol.
Last edited by Laphine; 08-21-2011 at 11:05 PM.
From what i read here...
You guys want to be the best DDs, the best tanks etc... You have already very good evasion for tanking, good melee capabilities and th!
The best make THF the best in everything! SE give them black magic/dark magic/white magic too! ^^
This is response to people who still complain, why his job can't out damage WAR or other top DDs - face it THF isnt heavy DD its TH whore lol with some nice tool for fun.
You should have gotten the other way around. I think in almost every single page of rage we had, we said we didn't want to be the best, we just wanted the gap between the best and us decreased.Originally Posted by Ragni
No one is complaning we can't out dd a war, a war exists for the sole reason of damage, of course it deserves to be the best. But TH cannot be used as an excuse anymore. Not when subbed TH is very much the same of the main TH. And not when a bunch of jobs is getting TH now.
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