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  1. #11
    Player Vold's Avatar
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    Mar 2011
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    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Malacite View Post
    Can SE not just change Sneak Attack & Trick Attack back to 100% acc and crit on all hits, but for THF main only?

    That would pretty much stop all QQ from THF and it's only fair, since pretty much all of THF's best abilities/features can either subbed or mimicked by other jobs.
    No , it really won't. We're pretty tired of really the ONLY reason to play THF these days - Treasure Hunter III + TH procs. For some it's been the only reason for years, really. I don't think any of us expects the job to match a warrior in offense, but we also expect at the very least to have what we do have stay exclusive. As things stand we all might as well switch over to dnc/thf. SATA and THIII are hardly reasons to want to play the job at this point. Our TH roles are becoming less and less so long as they rig systems for end game content that you have to fool around with to get items to drop. And all we get is support-ish JAs while everything else gets offense. Why play THF anymore? You can get by just as well for all intent and purposes with one heavy melee going /thf, or get by better by bringing a DNC/thf, and it doesn't appear players are willing to play the "keep hate on our main tank" game anymore and would rather have the tank alone worry about it.

    ***, we might as well switch over to dnc. At least then we'll have choco jig and a ton of dances to play around with that aren't gimp as /dnc tends to be. DNC/THF could be the new THF. You get the gimpy dagger job. You get the gimpy TH now that everything wants to use procs(I love them personally but still) or this voidwatch system non sense(though in a way welcomed over the simple, traditional, yet tiring after 8 years method of 'here's a monster, kill it, TH means more drops')You get some serious business support with dances. And you get extra curing power. The only reason DNC hasn't already replaced THF is because people see the THF TH system and go, "that's GOT to be considerably better than anything/thf" but it's really not. Not when content is designed in such a way that TH alone isn't enough to get what you want and is replaced by gimmicks to enhance drop rates.

    If players get wise THF is going to be in a lot of trouble on any and all content that has a gimmick system for drops where TH compliments it instead of the other way around.
    (0)
    Last edited by Melodicya; 08-21-2011 at 01:54 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.


    Regular "John" Doe
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  2. #12
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Mirage View Post
    If not every hit, how about an increased crit rate for all hits in the next WS, or the next attack round. Something like +50% crit for the second hit in your WS, +40% for the third, etc.

    As for sneak attack being landable from any angle, well, it's not exactly a sneak attack if you do it in the mob's face. However, I would be pretty satisfied with letting sneak attack work from every angle *except* a 30% cone in the front of the enemy.

    Both those would be for main thief of course. Maybe subbed thief could get an increased crit rate from SA as well, but not nearly as much. How often do you see people sub thief for damage anyway?
    For starters, I would like to see an aftermath effect of sorts added to SA, or they could just skip that trouble and give us some damn offensive JAs that's fitting for THF, like haste. Overall I would like to see the job excel in TP gain and WS frequency, just like the other two jobs that are historically weak in melee damage, DNC and NIN, but make up for it with TP gain and WS frequency. But no, we are home of the TH trait so we get DWI at 83. We are also hate control(that's never used anymore because strategy is boring apparently) so obviously that's a fitting trade off for offensive additions to the job.
    (0)


    Regular "John" Doe
    - Not on the Community Team

  3. #13
    Player Quetzacoatl's Avatar
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    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Vold View Post
    ***, we might as well switch over to dnc. At least then we'll have choco jig and a ton of dances to play around with that aren't gimp as /dnc tends to be. DNC/THF could be the new THF.
    You would seriously hop from a decent job to a dead job with a worse subjob? WAT.
    (0)
    Last edited by Melodicya; 08-21-2011 at 01:55 PM.

  4. #14
    Player Olor's Avatar
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    Mar 2011
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    2,134
    DNC is hawt, what are you talking about?

    though I don't think I would sub thf with it....
    (0)
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  5. #15
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    I really wouldn't be upset at the Support abilities THF gets if they all didn't suck or were hideously situational to the point of absolute worthlessness ^^;

    Collab/Accomp i like the idea of, But those need more support to be truly considered a use in a party. This Job ability has some hope, If its a 1-time Intimidate, It'll suck, if it only effects the THF ,it'll suck. However if its a standing buff, and effects the entire party, It could be very useful (potentially) if the Effect is powerful/long enough, and recast isn't bad.
    (0)

  6. #16
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Olor View Post
    DNC is hawt, what are you talking about?

    though I don't think I would sub thf with it....
    The day SE Said DNC won't get lower waltz recast is the day DNC died as a job. Who cares about DNC DD?
    (0)

  7. #17
    Player Olor's Avatar
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    Mar 2011
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    2,134
    ^ Karb pretty much nailed it. Intimidation effects can be nifty but they aren't omfgwow

    I dunno. It just feels like this won't do much to make thf desirable in content which is designed to make only jobs with MOAR PROCs desirable.

    God I wish they had balanced abyssea procs. I mean would it have been SO HARD to make sure every job had a roughly equal number of procs?
    (0)
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  8. #18
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Quote Originally Posted by Quetzacoatl View Post
    The day SE Said DNC won't get lower waltz recast is the day DNC died as a job. Who cares about DNC DD?
    Eh, I like partying with DNC. They do nice damage - take care of themselves, debuff and buff the party. /shrugs

    If I had a choice of dnc or thf I would probably take a dnc with me to do most things. I can dipper up and get TH2 or 3
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  9. #19
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    not like it matters if DipperYuly gets TH3 anyway, the difference between TH2 and 3 is almost nil visible.
    (0)

  10. #20
    Player Olor's Avatar
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    Mar 2011
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    Quote Originally Posted by Karbuncle View Post
    not like it matters if DipperYuly gets TH3 anyway, the difference between TH2 and 3 is almost nil visible.
    It does get TH3 if it spawns 90. But yeah, it doesn't seem to be noticably different.

    Point is, say I am in a duo - I would rather take a dnc/nin - who will be able to heal themselves, avoid hits, haste us, debuff the mob and attack non stop like a crazy maniac than a thf... I can use dipper... so what does thf have again?

    Not saying dnc is the best but it has a hell of a lot more going for it than thf.

    This is my way of saying

    /comfort to thf players
    (1)
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