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Thread: RNG Ammo

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  1. #1
    Community Rep Camate's Avatar
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    In regards to making new ammo, and making ammo more readily available in general, the development team is still looking into a variety of things, so please wait a bit more.

    Currently the main reason high level ammo is not being circulated is due to the difficulty of obtaining the materials. We will be making adjustments in the upcoming version update so that these material items will be more prevalent and as a result the circulation of ammo should increase and prices should go down.
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  2. #2
    Player Catsby's Avatar
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    Quote Originally Posted by Camate View Post
    In regards to making new ammo, and making ammo more readily available in general, the development team is still looking into a variety of things, so please wait a bit more.

    Currently the main reason high level ammo is not being circulated is due to the difficulty of obtaining the materials. We will be making adjustments in the upcoming version update so that these material items will be more prevalent and as a result the circulation of ammo should increase and prices should go down.
    It would also help if there was interest in the job itself. Right now RNG and ranged attacks are so broken I'm not sure a new JA and more prevalent materials will do anything.
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  3. #3
    Player Francisco's Avatar
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    Quote Originally Posted by Catsby View Post
    Right now RNG and ranged attacks are so broken I'm not sure a new JA and more prevalent materials will do anything.
    Broken how?

    I have two rangers in my LS, one was thrilled at the last version update - another never uses his RNG because "it's boring".
    (1)


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  4. #4
    Player Raksha's Avatar
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    Quote Originally Posted by Francisco View Post
    Broken how?
    Because snapshot is a piss-poor replacement for haste. And the only way to do decent damage is Jishnu's Radiance.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  5. #5
    Player Washburn's Avatar
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    Quote Originally Posted by Camate View Post
    In regards to making new ammo, and making ammo more readily available in general, the development team is still looking into a variety of things, so please wait a bit more.

    Currently the main reason high level ammo is not being circulated is due to the difficulty of obtaining the materials. We will be making adjustments in the upcoming version update so that these material items will be more prevalent and as a result the circulation of ammo should increase and prices should go down.
    I think the main deterrent is directly related to the requirment of a chain of high level crafters to ensure a higher HQ rate, so its actually worth the time you put into farming. Currently, antlion arrows are my choice at this time, and to make a decent stash of them, i first have to farm antlion jaws, because there is no other usable reason to farm them anymore other than for antlion arrows, then i have to hope theres bone chips on the AH, or go kill sleletons... THEN i have to hope someone with 85+ bonecraft is still playing and actually online. The wood is taken care of by a simple trip to sandoria, and the fletchings, again, no realistic use for colibri feathers anymore, so i farm those, and use my clothcraft to make those. Thankfully i capped synergy as well, but to be able to hq them, i have to find/beg/pay a high level wood worker to sit in my party while i synergize arrows, bc my 60-woodworking is too low to hq at a high rate.

    Producing arrows is a daunting task that requires too many high level crafts to be able to keep costs down. High level crafters spent millions upon millions of gil getting their craft up, and selling quickly depleting items such as ammo / silent oils etc is their reliable source of hopefully come out on top and actually pulling a profit. There needs to be a balance where the hq rate is either raised, or the nq result is raised so you get more for the trouble, or have the items needed to make arrowheads produce more arrowheads per synth.

    Relying on and waiting for certain crafters shouldnt be a NECESSITY for any job to function, and since ranger is my passion and my main since july 2004, and gandiva is my bow, ive seen my share of 100-300 gil per shot arrows fly away from me, and having gandiva with a 5-hit build means: just under 40% of the arrows i go through are just from jishnu's radiance, and boy do they go fast.
    (5)
    Last edited by Washburn; 08-20-2011 at 07:13 AM.

  6. #6
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    Quote Originally Posted by Camate View Post
    Currently the main reason high level ammo is not being circulated is due to the difficulty of obtaining the materials. We will be making adjustments in the upcoming version update so that these material items will be more prevalent and as a result the circulation of ammo should increase and prices should go down.
    I'm not sure this will help with the stuff Ranger uses, since the materials are already obtainable from killing monsters, but it will definitely help Corsair out. Good to hear they're taking the issue seriously enough to work on it, if nothing else.
    (1)

  7. #7
    Player Atomic_Skull's Avatar
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    Quote Originally Posted by Camate View Post
    In regards to making new ammo, and making ammo more readily available in general, the development team is still looking into a variety of things, so please wait a bit more.

    Currently the main reason high level ammo is not being circulated is due to the difficulty of obtaining the materials. We will be making adjustments in the upcoming version update so that these material items will be more prevalent and as a result the circulation of ammo should increase and prices should go down.
    The real problem isn't materials it's the synergy requirement combined with RNG being a dead job. If ammo is made to be cheaper high level crafters will be even less likely to want to make it because not only will it sell slowly there will also be less profit to be had.
    (0)

  8. #8
    Player Raksha's Avatar
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    Quote Originally Posted by Atomic_Skull View Post
    The real problem isn't materials it's the synergy requirement combined with RNG being a dead job. If ammo is made to be cheaper high level crafters will be even less likely to want to make it because not only will it sell slowly there will also be less profit to be had.
    You can have the same amount of profit with cheaper material cost. Doesn't seem likely to end up that way, but it is possible.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  9. #9
    Player Atomic_Skull's Avatar
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    Quote Originally Posted by Raksha View Post
    You can have the same amount of profit with cheaper material cost. Doesn't seem likely to end up that way, but it is possible.
    If the profit per stack is too low then it's not worth the work involved in making them. That's why I only make 50k-100k per stack foods and not mithkabobs. Sure they sell fast and I could make as much profit off mithkabobs if I did 10x as much work but it's just not worth synthesizing mass amounts of them for much lower profit per stack.
    (0)
    Last edited by Atomic_Skull; 08-21-2011 at 10:00 AM.

  10. #10
    Player Raksha's Avatar
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    Quote Originally Posted by Atomic_Skull View Post
    If the profit per stack is too low then it's not worth the work involved in making them. That's why I only make 50k-100k per stack foods and not mithkabobs. Sure they sell fast and I could make as much profit off mithkabobs if I did 10x as much work but it's just not worth synthesizing mass amounts of them for much lower profit per stack.
    That's what I'm saying.

    If it is profitable to make the ammo NOW, then it will still be profitable to make them if the material costs go down, but profit remains the same.

    Just because the materials are super cheap doesn't mean you cant make huge profit on the synth.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

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