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  1. #171
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    I think what he means is that Fafnir and Nidhogg are now force pop. Basically, there is no reason why it should be limited to them only. Especially since it is hard enough to learn Blue Mage spells without having to buy a position in a party.
    (1)

  2. #172
    Player
    Join Date
    Mar 2011
    Posts
    960
    I dont see how Spike Flail would be a problem when so many monsters use it now. The same goes for most HNM abilities.

    Azdaja is like stupid easy to spawn.

    Since Reaving Wind, the idea of a monster needing to be a normal TW-IT monster was dropped since there are no normal Amphipteres and so pretty much any HNM ability could be up for grabs.
    (1)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  3. #173
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    Blue magic spells quite often have multiple effects...which I personally think other jobs should go. So I do understand why the long react timers....
    (0)

  4. #174
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Covenant View Post
    Blue magic spells quite often have multiple effects...which I personally think other jobs should go. So I do understand why the long react timers....
    Do you mean the stat bonus or the traits which aren't limited by the 1 minute cool down?
    (0)

  5. #175
    Player DerianX's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    77
    Character
    Derian
    World
    Odin
    Main Class
    PLD Lv 99
    Quote Originally Posted by Atoreis View Post
    Erm isn't a spell to proc enough? Maybe you thinking about abyssea then yeah one spell is fine to change but if you even did a VW on BLU... ewww... Setting all darkness spells and waiting a minute just to see at 10sec before you can cast someone is staggering with bio III, damn go back and let's change to fire spells.. 30 sec passed "guys its Darkness HQ again".... ffs...
    My linkshell doesn't even bother bringing BLUs to Voidwatch because of the cooldown timer. I don't see how reducing it to 30 seconds would be gamebreaking.
    (1)

  6. #176
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Things I would like to see for BLU:

    I would like BLU to have a JA similar to efflux, but for magical spells that basically instead of applying a TP mod to the spell, the JA would increase existing modifiers and make the spell stronger.

    would be cool to have a JA that gives physical spells magical damage much like MNK's formless strikes

    I'm dying for Crystalline Cocoon to be added and hopefully it would be around Protect and Shell IV or V range.

    I think it would be great for a Job Trait that is exclusive to BLU's (whether it be meritable or given) that grants 1-2 tiers to any equipped trait. So this way if I have Treasure hunter on as a Tier 1, it can be Tier 2-3

    And personally I don't mind the 1 minute cool down because it keeps BLUs on their toes BUT! I've asked this for a while and I'm asking again, that BLUs should get a spell macro pallete for their lists. While it is nice to have the ability to keep previous spells equiped, I still ask that the spell list have macros to spells so you don't spend so much time selecting them and can shave time blinding yourself with a menu. This can be done by opening up the menu, going to magic spells as you would equip normal spells, yet to the right/left of the spell list there are macroable palletes that have pre assigned spell lists so that you can equip spells with ease.

    Thats what I would ask for with this next coming update.
    (0)
    Last edited by Scuro; 08-19-2011 at 12:34 AM.

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  7. #177
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by Camate View Post
    Also, when double attack/gilfinder are enhanced, we are planning to have them change into triple attack/treasure hunter.
    So what you're saying is DA will "change" into TA...if that's the case it's "not" a win for us.
    (0)
    Last edited by Kwate; 08-19-2011 at 09:56 AM.

  8. #178
    Player Sharnak's Avatar
    Join Date
    Mar 2011
    Location
    Nontaburi, Thailand
    Posts
    107
    Character
    Sharnak
    World
    Shiva
    Main Class
    BLU Lv 99
    Please do somthing about to trigger weakness on mob in VW on BLU, BLU can't just keep access full list of magic to active it cuz downtime during wait for magic can active, so is it possible to reduce the list of magic to one of each element like in abyssea? at least we can set just 1 or 2 of each element to trigger (even only that will drain a lot of point to set any "Real" useful magic for fight since VWNM is not have specific tirgger base by day like in abyssea, but it's will still a lot helpful.)
    (1)

  9. #179
    Player Andrien's Avatar
    Join Date
    May 2011
    Posts
    103
    Character
    Andrien
    World
    Bismarck
    Main Class
    BLU Lv 90
    looks like Behemoth Thunderbolt: AoE Thunder based damage with an additional stun effect.

    http://forum.square-enix.com/ffxi/at...751739&thumb=1
    (0)

  10. #180
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    So, new stuff for BLU.

    First off, I see a JA that allows access to additional spells. However, since they accompany it with that picture, I'm worried that it's going to be a JA that unlocks the HNM-type moves. I'm praying it opens up the spell list a bit for stuff like procing, though the +5 spell points at 91 will help, but by what they tied in I'm a teeny itty-bit concerned. So crossing fingers that it's not like one of the Addendum JAs that SCH gets to unlock our more potent spells. >_>
    (0)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

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