man, i have exactly 0 hope for this JA ; ;
probably won't work on NMs, probably won't work if we don't have the mobs attention...
man, i have exactly 0 hope for this JA ; ;
probably won't work on NMs, probably won't work if we don't have the mobs attention...
I hold your exact same fear Laphine.
Like, they want THF to be a party oriented job, But if they give it an Ability that intimidates the mob only if THF is the tank, they must not really be in too many parties. cause a THF is never the tank unless he's the only DD in the group, and by that, I mean he's soloing or Duoing.
This is me holding back my nerd-rage btw, I'll save the heavy stuff once we know the specifics. good or bad.
No, it'll last for 2 seconds and have a 5 minute recast, will be highly accurate on trash, 95% of NMs will be immune. Absolutely worthless. Though yes, look AT ALL THOSE THINGS THAT MAKE THF shine.
Honestly maybe SE physically can't update THF. Maybe they fired the guy who knew how the THF spaghetti code worked. Honestly they're begging other players to take us, but they won't give them a reason why they should.
(Look at how many threads that say, "Our fix to PLD is bring a THF." "DD, don't fret! You can help manage enmity levels by bringing a THF! You guys think hate reset is cheap difficulty? Bring a THF!"
It's like they KNOW THF is worthless, but they forgot where our sub directory was which held our abilities, JAs, etc.
Or its like they only play their game in vacuum situations that work in perfect tandem with our worthless abilities, and then think that they're okay because of it.
Something tells me they think THF is already a good job, But if thats the case, They couldn't play their game any less. Right now the only Reason THF is so high on the jobs leveled is not because its good, Its because people believe in the power of Placebo Hunter.
"Development Team: The job sucks, No one thinks THF is a good job, The only reason people level or it bother to bring it is because of Placebo Hunter, Can you please give us meaningful adjustments? The job is dying, and if Voidwatch is the best content of the future, The job is as it stands complete dead and worthless"
Collab/Accomp are nice abilities, But they're way too limited, If you want THF to be even considered for Enmity control you need to do something to those abilities, and add/build on them, improve them, They are not fine as is. Please, I know you guys are the Devs of the game, but what ever happen to "The customer knows best"? We play this game in realtime situations, we understand the ups and downs as much as you do. Is it so much to ask you might consider our pleas for use?
you mean ALL THAT ONE THING THAT MAKE THF shine? that one thing that was found recently to have close to the same effect of the subbed version...
yup, they probably look at the Vana'diel consensus and see THF high on the list and assume that means the job is good.
Which is going to be the death of the job. The assumption its fine, when in reality, Its sitting on the floor bleeding out from gunsoht wounds, and SE just keeps handing us a Band-aid. Shame that won't help...
I really don't understand why SE is afraid of Treasure Hunter, Steal, or Mug at all. You can enter Abyssea and work up to 500 Cruor/kill (1.3k gil per kill per player via Chocobo Blinkers) pretty quickly. AoE two groups of monsters down to ~20%, alternate which one you kill, pop gold chests and get fragments/weapons/etc., make a mil per hour if you have a few mules. Saying it takes an hour to set up is being generous. The gil mostly comes straight from an NPC, too.
Compared to that, how is a real treasure hunter trait increase going to break game balance? How is increasing Gilfinder, Mug, or Steal going to break game balance?
I think they're worried about increasing our efficiency to the point that we blow through new content like we blew through Abyssea. They know the release schedule is going to be slow, and they're making sure we don't get through it before they move on to the next thing by keeping the drop rates low.
I don't mind no real update to TH if their goal is to keep Content slow/tedious.
But they could at least do other things to the job lol... Like maybe some small damage potential, more control over Enmity, Better uses for Steal/Mug/Despoil. (I.E lower timers, perhaps have them deal damage and grant TP similar to jumps, have them modded by DEX, make people actually use them for more than just maybe getting lucky dispelling something).
As it stands, every THF update so far has just been a Diarrhea cannon pointed at us while we brace for impact.
Since Bully is going to suck and SE apparently wants us to tank in a low man setting despite their best efforts to convince us otherwise, the least they could have done was make this JA so that the mob is frozen in fear and we could realistically run around to the back and SA it. WTF is intimidate supposed to do that our evasion doesn't already do for us?
Regular "John" Doe - Not on the Community Team
It goes back to the whole HNM syndrome thing. They don't like change. HNM was broken forever because they didn't want to do change, so naturally they wait until it was killed by Abyssea and put the nails into the coffin with the KSNM non sense. Right now it's pretty obvious their view of THF is that they trade damage output for treasure rewards. Except now BST has had TH2 for awhile and other jobs are following. So why is THF being restricted now? Because even though they no longer have exclusive TH rights, they now have a THIII trait and +3 in gear and procs.
Wait a minute, you mean the THIII trait with +3 in gear and TH procs that's completely worthless in newly released content because you don't want no one getting through it anytime soon? Right. Okay. Why are you purposely gimping jobs? That is never okay on any level, ever. But yet that's always the answer to a problem to make things "balanced" Souleater being resisted. Gravity, bind, and silence damn near being resisted by anything ever since two years ago. I could very much go on....
But you know what? Whatever, man. I'm sick of this game being held back because of low developer support, that shit has to be gimped in order to stretch content out over the span of three months or longer at a time. It's part of the FFXI experience at this point, as far as I am concerned. From here on out when I see the word "balance", I'm going to think "best way to buy time in between updates"
Regular "John" Doe - Not on the Community Team
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