You mean wanting...
You mean wanting...
This is ff1 style for those that remember... since we wont ever see monk master class
JA, Master: prevents the use of JAs and are unable to equip weapons, higher delay and added damage. Like crazy damage..
was an ability to remove status effects I forget the name...
an aoe chakra
a JA flying kick.. aka jump..
Are more abilitys from like fft/ffta/ffta2 i forget which atm but mnk could use some more to do.. mnk is such a lazy and selfish job..
come on youve really got to try harder then that to troll on monks.
/wrist why god why se
Wow, ever since Samerai got that ability to divide its T P to skill chain solo, the concept of mim-2hour was born! A mini-2hour for Monk would be relative and somewhat necessary considering the type of mobs to expect in the future. SE did the same for Dragoon with adjusting its 2hour way back in the day. I don't see what sub jobs have to do with anything...
Anyways, a Monk with MP would be nicely encouraging to use new abilities... as I recall, I don't know anything being used now at this time... why not a mixture of elements with curtain weapon skills (like the non-elemental skills, spinning strike comes to mind)?
"With the POWER of Taru...!"
@@@~'~~~;SYLPH WORLD;~~~,~@@@
no stop posting bad ideas for useless stuff , fix boost fix guard and if anything raise our natural attack acc and crit rate.
Vaguely amused. Just re-read the original manifesto (hadn't checked it in a few weeks), and noticed the description for mnk had stuff I'd forgotten about:
The little enfeebling suggestion I made as an addition for Footwork actually fits right in with that last bit, "leave foes too weak to fend off attacks from other party members". So, maybe there's a non-zero chance of the suggestion actually being consideredThere's still room to build upon their renowned self-defense tactics such as Chakra and Counter, and they can also benefit from some extra training in skills like Subtle Blow and Chi Blast that leave foes too weak to fend off attacks from other party members.
The mention of Subtle Blow means we can probably expect another tier of it in the next update. Have to test it. That would put us at +25 from the trait, and +20 in common good gear (AF3+2 head, Rajas, Black Belt); easily capped if you use Agasaya instead of Faith.
While we got no new JAs this update (and really, not surprised or disappointed), I don't believe there's been any official statement about 'adjustments' to all the jobs' JAs yet, aside from sch's 2hr, so there's still the possibility of tweaks to existing JAs.
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