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  1. #101
    Player Kendlar's Avatar
    Join Date
    Mar 2011
    Posts
    19
    Character
    Kendlar
    World
    Asura
    Main Class
    MNK Lv 99
    You mean wanting...
    (0)

  2. #102
    Player user201108211515's Avatar
    Join Date
    Aug 2011
    Posts
    121
    Character
    Meeowmix
    World
    Asura
    Main Class
    RDM Lv 1
    This is ff1 style for those that remember... since we wont ever see monk master class

    JA, Master: prevents the use of JAs and are unable to equip weapons, higher delay and added damage. Like crazy damage..

    was an ability to remove status effects I forget the name...

    an aoe chakra

    a JA flying kick.. aka jump..

    Are more abilitys from like fft/ffta/ffta2 i forget which atm but mnk could use some more to do.. mnk is such a lazy and selfish job..
    (0)

  3. #103
    Player Gokku's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    481
    come on youve really got to try harder then that to troll on monks.
    (0)

  4. #104
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Gokku View Post
    come on youve really got to try harder then that to troll on monks.
    Lol, SE read this when they did the job update notes today
    (0)

  5. #105
    Player Gokku's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    481
    /wrist why god why se
    (0)

  6. #106
    Player Psxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    San d Oria
    Posts
    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Covenant View Post
    As with almost all the new "Maniestos" rather than give player acces to both 2 hr ability of job and sub job, SE seems to be going in the direction of "mini 2hrs".

    Not being a high lvl monk(lvl37), I don't know what's going on with this job but here's my 2cents...
    ...chakra already had a regen effect? I think this would have been a perfect spot to create a regain effect for monks.
    ...out if all the jobs I think Monk should have gotten a native "Stun chance%". Maybe tied to kicks?
    ....I've suggested before a NON-decaying(set duration), random STAT down effect /JA called "Crippling Blow".
    Quote Originally Posted by Cream_Soda View Post
    Hey guys, mnk has no native mp but we should natively give them something that costs mp!
    Wow, ever since Samerai got that ability to divide its T P to skill chain solo, the concept of mim-2hour was born! A mini-2hour for Monk would be relative and somewhat necessary considering the type of mobs to expect in the future. SE did the same for Dragoon with adjusting its 2hour way back in the day. I don't see what sub jobs have to do with anything...

    Anyways, a Monk with MP would be nicely encouraging to use new abilities... as I recall, I don't know anything being used now at this time... why not a mixture of elements with curtain weapon skills (like the non-elemental skills, spinning strike comes to mind)?
    (0)
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

  7. #107
    Player Gokku's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    481
    no stop posting bad ideas for useless stuff , fix boost fix guard and if anything raise our natural attack acc and crit rate.
    (0)

  8. #108
    Player Motenten's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Vaguely amused. Just re-read the original manifesto (hadn't checked it in a few weeks), and noticed the description for mnk had stuff I'd forgotten about:

    There's still room to build upon their renowned self-defense tactics such as Chakra and Counter, and they can also benefit from some extra training in skills like Subtle Blow and Chi Blast that leave foes too weak to fend off attacks from other party members.
    The little enfeebling suggestion I made as an addition for Footwork actually fits right in with that last bit, "leave foes too weak to fend off attacks from other party members". So, maybe there's a non-zero chance of the suggestion actually being considered


    The mention of Subtle Blow means we can probably expect another tier of it in the next update. Have to test it. That would put us at +25 from the trait, and +20 in common good gear (AF3+2 head, Rajas, Black Belt); easily capped if you use Agasaya instead of Faith.


    While we got no new JAs this update (and really, not surprised or disappointed), I don't believe there's been any official statement about 'adjustments' to all the jobs' JAs yet, aside from sch's 2hr, so there's still the possibility of tweaks to existing JAs.
    (0)

  9. #109
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Motenten View Post
    The mention of Subtle Blow means we can probably expect another tier of it in the next update. Have to test it. That would put us at +25 from the trait, and +20 in common good gear (AF3+2 head, Rajas, Black Belt); easily capped if you use Agasaya instead of Faith.
    This means they will have to do something to spharai aftermath
    (0)

  10. #110
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by DebbieGibson View Post
    This means they will have to do something to spharai aftermath
    fix it like they fixed aegis/burtgang (go overcap)
    (0)

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