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  1. #261
    Player Soundwave's Avatar
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    Mar 2011
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    402
    I want some videos of new stuffs in action Camate!

    Please! Lets see our Cat in action!

    -------------------------

    Quote Originally Posted by Malamasala View Post
    I don't like that it costs 100 MP to get 100 TP when SAM gets 100 TP for free.
    Well Sams TP is for WS and only Weapon skills not counting group2 merit
    Summoners ES is for MP which = wide variety of skills. Summoner also has a wide variety to help increase the amount of MP.(Which will be SE's defense for 5 min recast.)
    However I'm not against a 3 min recast ES.
    (2)
    Last edited by Soundwave; 08-18-2011 at 04:47 AM.

    Hail to the king baby, Sig by Kingfury

  2. #262
    Player Razushu's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Malamasala View Post
    What I want is simple. I don't want extra costs and penalties for things that are worse than what other jobs get for free. SAM is fine doing 1k while I do 200 with my TP, what isn't fine is that it costs 100 MP.
    We're mages MP cost is just a fact of life for us, I've made peace with that.

    Quote Originally Posted by Malamasala View Post
    I don't like that it costs 100 MP to get 100 TP when SAM gets 100 TP for free.
    It's only 100MP every 5 minutes, we're mages things we do cost MP, for SMN that includes /ja's.

    Quote Originally Posted by Malamasala View Post
    SAM having a 3 min recast on 100 TP while SMN has 5, is just a slight annoyance.
    This I agree with, although I guess Mana Cede is like our "SEAL" ability so they gave it a higher recast, in all honesty given it has a cost it should be on a 60sec timer, that is affected by Blood Pact delay -.


    Quote Originally Posted by Malamasala View Post
    SAM getting 100% TP equals a SMN getting 0 seconds left on BP timer. A SMN getting 100% TP isn't near the same thing.
    This new abilty will be like meditate, hopefully just superficially, in the way it lowers time between BPs. I don't think anyone wants a 1shot ability.

    Quote Originally Posted by Malamasala View Post
    Am I getting my point across, or do I have to speak a different language? If my abilities are worse, why am I penalized more for them? That is my one big question regarding Summoner.

    This is of course assuming you made the mistake to think I complained about the 1k damage vs 200 damage. Raz certainly did. Though I never expected any of you two to actually get my point. Nothing personal, just my experience so far.
    I actually didn't, I understood you perfectly, maybe I wasn't clear enough, but I never mentioned the disparity in damage. Which would be a stupid thing to focus on seeing as the abilities are different in function, SAMs increase their damage output by granting an extra WS, while ours increases damage output by just boosting the damage of one of our attacks.

    I got your point, that you're upset we pay more for our abilities, fact is though all mages pay more for their abilities, it's just a reality of the game(although you could argue that melees pay for theirs by being the ones to get pounded on by the mob). SE has been doing right by us since >75 cap, and that's probably not going to change, until it does they will get the benefit of the doubt.
    (0)
    Last edited by Razushu; 08-18-2011 at 12:16 PM.

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  3. #263
    Player Malamasala's Avatar
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    Mar 2011
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    1,261
    I got your point, that you're upset we pay more for our abilities, fact is though all mages pay more for their abilities, it's just a reality of the game(although you could argue that melees pay for theirs by being the ones to get pounded on by the mob).
    What fact that mages pay more for all their abilities?

    Scholar:
    Negative effect of arts is that you are 10% worse at the opposite. Meaning it is a penalty if you attempt to play two roles.
    Sublimation drains HP to give MP. Negligable cost since draining 46 HP restores 200 HP with a cure III.

    White mage:
    You lose HP on martyr to give other person HP. Not exactly a big deal since it is an emergency ability when you have no MP to spend.
    You lose HP to give MP on devotion. Not really that negative since again HP is easily restored.

    Red mage:
    Composure will give you a higher recast. Bad if you are hasting 6 people, but it isn't really those moments you are supposed to use the ability anyway. Pretty much only bad when soloing as RDM/NIN.
    Convert takes HP and gives MP. Again, a favorable swap since you can refill HP much easier than MP.

    Black mage:
    Nothing negative. All JA's have only positive effects. (Unless you want to complain that mana wall drains MP when you get hit)

    Blue mage:
    Convergence does limit your AOE to single target which could be seen as a penalty. But it sounds more like the whole idea of "focusing the damage to deal more damage to a single target" thing.

    Bard:
    Troubadour could be claimed to be negative with it taking 1.5 the time to cast songs while doubling the duration.

    Summoner:
    Mana cede costs 100 MP to give 100 TP. Had it been 100 HP, I'd just shrugged it off. Same deal as for WHM in that case, or for RDM. But MP? Nobody else pays MP for their abilities. NOBODY.
    Avatar's favor does a 20% damage reduction to compensate for -2 perpetuation and an Aura effect. In addition each time you use rage pacts, you weaken your aura.

    Comparing the above jobs I would claim Summoner got the shortest straw. And I can't understand where you get the impression the other mages are paying terrible prices for their abilities. (And apparently BLM is the winner with not a single negative ability)

    I'd gladly swap with most of the jobs. I'd take 100 HP for mana cede cost, that will be a breeze. Then I'll take 1.5 times the recast on spells instead of 20% damage penalty for avatars favor. Now SMN pays as much as WHM or RDM for the abilities, and somehow it is a vast improvement over what SMNs used to pay. How is that possible if all mages pay the same high price?
    (0)

  4. #264
    Player Korpg's Avatar
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    Mar 2011
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    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Mala, you are complaining for the sake of complaining. Everything in the above post is utter BS and you know it, but you still posted it just because you are such a negative person and never think about the positives of a job or ability .
    (1)

  5. #265
    Player
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    960
    You're speaking to Mellowy and he could turn a conversation about income taxes into an argument about Summoner.

    It's what makes him.... him.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  6. #266
    Player Soundwave's Avatar
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    Mar 2011
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    402
    Quote Originally Posted by Malamasala View Post
    ive with it taking 1.5 the time to cast songs while doubling the duration.Summoner:
    Mana cede costs 100 MP to give 100 TP. Had it been 100 HP, I'd just shrugged it off. Same deal as for WHM in that case, or for RDM. But MP? Nobody else pays MP for their abilities. NOBODY.
    Avatar's favor does a 20% damage reduction to compensate for -2 perpetuation and an Aura effect. In addition each time you use rage pacts, you weaken your aura.
    Well again, in a different answer: Summoners focus point is our MP, it is why we have so much MP and MP Boost....so much gear that gives +MP etc. Where summoner is weakened SE gives us a chance to accomplish back though other means. You want summoner to be perfect/flawless I just don't see this happening.

    Going along by being a hate free job, I can understand why we are penalized for selected things.

    p.s. love your sig Sparthos
    (0)

    Hail to the king baby, Sig by Kingfury

  7. #267
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Soundwave View Post
    Well again, in a different answer: Summoners focus point is our MP, it is why we have so much MP and MP Boost....so much gear that gives +MP etc. Where summoner is weakened SE gives us a chance to accomplish back though other means. You want summoner to be perfect/flawless I just don't see this happening.

    Going along by being a hate free job, I can understand why we are penalized for selected things.

    p.s. love your sig Sparthos
    I gotta give the credit to Kingfury, he turned my concept into exactly what I wanted.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  8. #268
    Player Luvbunny's Avatar
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    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    All SE needs to do is to add more HP to our avatar 20-30% more, boost its attack and defense, lower perpetuation cost by 2 and boost our mp pool by 30%. Then Smn is good, balanced with some penalty but that's the price you pay for having a pet that you can summon at all times with very little hate.
    (0)

  9. #269
    Player Korpg's Avatar
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    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    They do need to update all pets in terms of dealing damage now, I do agree with that.
    (0)

  10. #270
    Player Soundwave's Avatar
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    Mar 2011
    Posts
    402
    Lets change the subject shall we???

    こんにちは。

    皆さんからのフィードバックを元に、次回バージョンアップでは以下の調整を行う予定です。

    カーバンクル:ルビーの安らぎ Lv94
      範囲内のパーティメンバーの状態異常を複数個回復。(※)
    ラムウ:スタンガ Lv92
      範囲内の敵を短時間行動できなくする。


    ということで、まずは状況に応じて様々な召喚獣が今よりも活躍できるよう調整を行っていきます。引き続きよろしくお願いいたします。

    ※湧水との棲み分けのため、利便性を上げられるように目下調整・検証中です。

    ------------------------------

    Translation

    Carbuncle: Lv94 peace ruby
    Removes all status aliments to party in range.

    Ramuu: Lv92 Sutanga
    Stuns multiple targets

    Spring Water is currently being tested and being re-worked.

    p.s. they want to hear more feedback on Blood Pacts for further adjustments so please leave your feedback.
    (0)
    Last edited by Soundwave; 08-19-2011 at 03:47 AM.

    Hail to the king baby, Sig by Kingfury

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