or anyone /THF, considering the insignificant/unnoticeable difference between TH2, and TH12
Exactly.
I haven't seen SE show so much contempt for a class since BST.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
SE has been updated to be more of a whole job ever since Abyssea. The playerbase has compensated for this however, I've never felt more hatred for the job from other players than I do now.
Not because it's a strong job mind you. But because people love to talk about it in terms of inefficiency and inconvenience to everybody else.
"NeED★RdM? PLeaSe sENd★teLL!"
tandava crackows + chocobo jig + animated flourish = prouesse ring
That and I know back at 75 my endgame LS absolutely cried when a BST refused to do anything with us when we "got stuck in a corner". The problem is it's not a constant cycle of best melee/mage. It was RDM/BLM/RNG/BRD/WAR for the first few years then WHM/RDM/SAM/WAR/BRD for the rest. Also, no, abyssea doesn't count given ANY job can duo the content with a mage. You couldn't low man some of the old events without some of SE's favorite jobs being on board.
Emp weapons, without a WAR and NIN in party, can only go about half as fast as just having amber light.
Being able to claim and red for the KI you need to fill the holes in your Amber farming speeds things up significantly.
Tahrongi Canyon, probably the most desired Empyrean Weapon zone has 8 KI all used to spawn Emp NMs, and an addition 2 that are dropped from the Emp NMs. That means you have a low chance of getting the last KI you need from a chest. Usually you will find it faster to just pop/camp the NM you need to fill in the hole, in which case you still need both NIN and WAR.
Not to mention WAR is by far the best DD in the game (even outside Abyssea). NIN is probably the third best inside abyssea also, and it has tons of utility outside of DD and red too; you need it during slashing for blue and you need, at the least, /nin for yellow. It can also tank 90% of Abyssea NMs.
PLD and COR would like a word with you. Being useful for one thing is much better than being useful for zero things, because people will sometimes still let you get drops when you're only there for one thing.
Aside from the OP leaving out BLM (nobody wants to do anything without BLM), they're basically correct. It's hard to believe SE wouldn't have known exactly what they were doing when they made half the yellow spells for 7/8 days of the week available to BLM, and half of those BLM-exclusive, while jobs like RDM and SCH have no job-exclusive yellow proc spells whatsoever and thus, add nothing to a group that has BLM (which, like I said, everyone does).
I'm prepared to cut them some slack on healing -- they may genuinely not have expected 0-mitigation "tanks" that need constant cure v/vi bombing to live to become so popular and reduce non-whm healers to "not really a healer at all". (It's here now and they'd better have a plan to deal with it, though. The overwhelming power of DDs in abyssea forces them to dominate the hate rankings whether they want to or not, so if it's even possible to keep them alive, ipso facto, they are the new tanks and pld is useless junk, a relic of a game where it was possible to control enmity by some way other than dealing more damage.)
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