Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 98
  1. #61
    Player
    Join Date
    Mar 2011
    Posts
    52
    Quote Originally Posted by Glamdring View Post
    if a player can't make ANY job good then they aren't a GOOD player...
    So there's only 5 jobs that work now?--- the question here is there are only 5 jobs that are useful now, not "good"

    No matter how awesome of a non war or nin you are, you lack red procs and you are generally holding your low man group back on efficiency.

    The funneling down to ~5 job trend isn't because they're the only good jobs, they're just the BEST at farming. Thanks to how abyssea procs are, dealing damage is not the issue. So I don't care how much damage a Drk can put out, you're still usually waiting on red proc to get KI from certain NMs, or yellow proc on other NMs. You're penalized for having more than a couple people on a mob as well, it becomes very difficult to proc when the mob is TP spamming. So you're better off low-manning, and there are just a few jobs that make the most efficient group lowman.

    This is a big reason I haven't really bothered making an almace yet. I freakin love playing blue mage, and I don't want to be forced to play another job to farm pop sets solo. I can deal with playing other jobs in a group once in awhile, but I dont want to solo 25-40ish pop sets on ninja for a sword I want on blue mage..... even though I CAN solo the NMs on blue mage, red proccing as Blue mage is lacking.


    This abyssea proc system frustrates me to no end..... In the old days you might be forced to play Blm or Smn on wyrms to get gear for other jobs. Now in abyssea most geared DDs could blood tank NMs and dish out great damage if they wanted to. So now that SE made it so you can KILL things without a specific group easier, they added procs that now make you choose between crappy drops/crappy KI rate and playing jobs you may not want to. Right when imbalance was about to be fixed they made it worse than it was before...... and I from the looks of dynamis/voidwatch the proc system is here to stay....joy
    (1)
    Last edited by Felren; 07-27-2011 at 01:58 AM. Reason: addition

  2. #62
    Player geekgirl101's Avatar
    Join Date
    May 2011
    Location
    UK
    Posts
    262
    Character
    Hunibubu
    World
    Phoenix
    Main Class
    WHM Lv 99
    RDMs have a place still if they have Phalanx II and v2 enfeebles. Refresh II is also pretty nice for the mana-consuming classes like SMN and BLM. It leaves little else though for RDMs to do at endgame since Cure IV generates a huge amount of enmity even with enmity reducing atmas.
    (0)
    Hello my party fellows, sorry I'm late!
    My chocobo passed out because I'm overweight.

  3. #63
    Player Neonii's Avatar
    Join Date
    Mar 2011
    Posts
    167
    Character
    Tedra
    World
    Valefor
    Main Class
    SMN Lv 90
    Quote Originally Posted by Felren View Post
    So there's only 5 jobs that work now?--- the question here is there are only 5 jobs that are useful now, not "good"

    No matter how awesome of a non war or nin you are, you lack red procs and you are generally holding your low man group back on efficiency.

    The funneling down to ~5 job trend isn't because they're the only good jobs, they're just the BEST at farming. Thanks to how abyssea procs are, dealing damage is not the issue. So I don't care how much damage a Drk can put out, you're still usually waiting on red proc to get KI from certain NMs, or yellow proc on other NMs. You're penalized for having more than a couple people on a mob as well, it becomes very difficult to proc when the mob is TP spamming. So you're better off low-manning, and there are just a few jobs that make the most efficient group lowman.

    This is a big reason I haven't really bothered making an almace yet. I freakin love playing blue mage, and I don't want to be forced to play another job to farm pop sets solo. I can deal with playing other jobs in a group once in awhile, but I dont want to solo 25-40ish pop sets on ninja for a sword I want on blue mage..... even though I CAN solo the NMs on blue mage, red proccing as Blue mage is lacking.


    This abyssea proc system frustrates me to no end..... In the old days you might be forced to play Blm or Smn on wyrms to get gear for other jobs. Now in abyssea most geared DDs could blood tank NMs and dish out great damage if they wanted to. So now that SE made it so you can KILL things without a specific group easier, they added procs that now make you choose between crappy drops/crappy KI rate and playing jobs you may not want to. Right when imbalance was about to be fixed they made it worse than it was before...... and I from the looks of dynamis/voidwatch the proc system is here to stay....joy
    A day in the life of this Summoner:
    It's like this work all day get home do chores. Now I can log on and am usually asked to play whm which I don't like as well but can tolerate. If all goes well I can collect things for smn while playing whm. Now maybe just maybe I can solo on smn which to me is pure fun. The ratio of playtime spent leans heavy toward whm vs. smn, but hey i'm practical. I just wish more if my time at events ect could be spent on smn. The lore and aspects of smn fascinate me. IMO the motivation to play an online game (or any game) is fun, and leisure. Being boxed into whm or some other " useful" job 90% of the time detracts from that IMO.
    (4)
    Last edited by Neonii; 07-27-2011 at 03:19 AM.

  4. #64
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Neonii View Post
    But if you happen to have a "useless" job you enjoy prepare to do solo stuff. You won't be getting invites to be in the action. I'd say have a fun job you enjoy but also have a utility/work job to get invites (whm is nice for this in Abyssea in particular).
    I will just channel the discontents and say "it really shouldn't be that way, as it negates player choice". Yes, I'm aware the game has been purposely designed like that, but it doesn't make it any less wrong.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  5. #65
    Player
    Join Date
    Mar 2011
    Posts
    503
    Quote Originally Posted by Neonii View Post
    If all goes well I can collect things for smn while playing whm. Now maybe just maybe I can solo on smn which to me is pure fun. The ratio of playtime spent leans heavy toward whm vs. smn, but hey i'm practical.
    There's jobs you get gear for, and jobs you get gear with.

    Job balances not withstanding, some of this is just linkshell's recruitment policies.

    Myself, I had a policy that everyone had to have a mage job of some kind, or had to be able to participate in a manaburn. It was just more efficient. An ideal player had both a mage job and a melee job, so as to split limbus zones. I couldn't count the number of Thieves who needed Homam, but the only job they had... was Thief.
    (0)

  6. #66
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    I'm going to say it again. This is fact.

    Point 1)
    1 NM drops 3 of one particular +2 item, and 1 of 3 other +2 items. That's 1~6 per fight.
    Bring 18 people to a fight, that's 1 person getting 1 thing per THREE fights.
    Bring 6 people to a fight, that's 1 person getting something every fight.

    Point 2)
    You need BLM BLU BRD NIN to successfully get yellow
    You need WHM to survive
    You need WAR and NIN to get red
    If you don't have these jobs you have a larger chance of wasting your time.

    Thus is the nature of Abyssea. You can't just waltz on in and get something with PUP DRK DRK RDM SCH, though it's possible, but it would just be such a waste of time in comparison to having the ideal set up IN ABYSSEA.
    (2)

  7. #67
    Player Laitha's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle
    Posts
    12
    Character
    Laitha
    World
    Carbuncle
    Main Class
    BST Lv 95
    Honestly BST is awesome if you like killing zone bosses, ironclades, and soloing your AF3+1/+2 for various jobs (not just bst).
    (0)

  8. #68
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Laitha View Post
    Honestly BST is awesome if you like killing zone bosses, ironclades, and soloing your AF3+1/+2 for various jobs (not just bst).
    Eh, inefficiently. It can do it, solo, but in the end it would take longer than shouting for a pick up group
    (0)

  9. #69
    Quote Originally Posted by Rearden View Post
    Stopped reading after that
    you can read?
    (1)

  10. #70
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    You are forgetting thf for drops.
    (0)

Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast