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  1. #41
    Player
    Join Date
    Mar 2011
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    960
    Quote Originally Posted by Caketime View Post
    I'd also find myself in a group much faster with any of those jobs than I would BST. What a humorous coincidence.
    There is a reason no one wants BST in parties: The job has very little going for it.

    I have no choice but to lay some of this blame on SE for having no idea what to do with BST all these years and on the individuals who continuously and relentlessly tout this idea of "dont touch my solo class SE! It's a lone wolf!".

    Perhaps in the dark ages of CoP BST was a "solo class" and I do remember those petburned Tiamats when normal groups could barely keep up but XI has changed and continues to change. EXP is trivial now and so the old way of EXPing BST falls in favor of quick and dirty Abyssea parties. The new jug pets are strong enough to solo the NMs that used to require charm 'n swarm tactics as well.

    This leaves us with party content and a gaping hole where a party role should be. The sooner SE addresses the real problems with BST, the sooner people would accept its presence in a party.
    (1)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  2. #42
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Sparthos View Post
    There is a reason no one wants BST in parties: The job has very little going for it.

    I have no choice but to lay some of this blame on SE for having no idea what to do with BST all these years and on the individuals who continuously and relentlessly tout this idea of "dont touch my solo class SE! It's a lone wolf!".

    Perhaps in the dark ages of CoP BST was a "solo class" and I do remember those petburned Tiamats when normal groups could barely keep up but XI has changed and continues to change. EXP is trivial now and so the old way of EXPing BST falls in favor of quick and dirty Abyssea parties. The new jug pets are strong enough to solo the NMs that used to require charm 'n swarm tactics as well.

    This leaves us with party content and a gaping hole where a party role should be. The sooner SE addresses the real problems with BST, the sooner people would accept its presence in a party.
    I could get behind a bst class that is geared towards a party role with buffing abilities from pets but SE has to understand that if this is the way they want bst to go, they will have to be significant buffs (on the same level as cor rolls and brd songs, SOME avatar favors) or unique ones which offer buffs no other support class has (critical hit damage +, quadruple attack, magic crit + that i can name at the top of my head). If they aren't, it won't help bst get into parties for end game events (I assume that you are talking about their effectiveness in endgame situations) and will be a waste of effort. Given that bst has never been thrown in the support role in FFXI, I really can't see how they can do it now without stepping on a lot of toes...because once bst gets something unique or have the ability to buff as effectively as cor, brds, smns, and rdms, they'll be clamoring for adjustments to their melee abilities or whatever.

    Honestly, it's more reasonable to buff bst's melee abilities (at the very least improve cloudsplitter) or like you said earlier, make pet ws do significant spike damage. Most players still can't get over big number syndrome and can't seem to add a pet's damage to the master's to make a fair assessment of the class (that's not to say that bst isn't behind). Showing the player base that bst can throw out some omgwtfnumbers would at least get them out on the field. Given the manifesto, I'm not really hopeful for this either. SE seems to find any improvement to bst a threat to game balance or too hard to implement.
    (1)
    Last edited by Aldersyde; 08-18-2011 at 04:16 AM.

  3. #43
    Player Ketaru's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    215
    Character
    Ketaru
    World
    Siren
    Main Class
    RDM Lv 99
    Why would a BST want to party, there are what, 16 other jobs for those who want to socialise? I play BST to avoid groups, the job doesn't need group-only useful skills.
    I'll accept BST as a soloist-only job that has no place in groups when I can solo Pantokrator...without a brew.
    (1)
    Last edited by Ketaru; 08-18-2011 at 04:55 AM.
    "NeED★RdM? PLeaSe sENd★teLL!"

  4. #44
    Player Gotterdammerung's Avatar
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    Mar 2011
    Location
    Yhoator Jungle
    Posts
    325
    Im confused where half of these suggestions/ inquiries came from.

    I also am a little confused about this attitude of pets being monsters so they should be treated as monsters are treated.

    I always figured this was the way it worked personally.

    But very recently you have added rules that apply to pets exclusively separating them from monsters.

    You say that "if pets can skill chain with people then monsters will be able to skill chain with monsters."

    This statement implies that EVERY rule a pet follows is EQUAL to the rules monsters follow.

    Yet we know this is not the case. Because pets have a DT cap of 87.5% and monsters do not.

    By adding this cap you have created a new category. There is People, Pets and monsters.

    Unless u add a 87.5% DT cap to monsters, you can't state that a pet follows the same rules as a monster.

    This therefore means you can allow "fight" to lock a pet on 1 monster, and you can allow pets to skillchain. And many other various changes to the rules that apply to pets.




    Next issue,

    TP is necessary to perform any ability, and the charge is necessary to choose the type of ability that is used. If the requirements for the ability are removed, the abilities themselves would be restricted as well, so it would be better to revise the required amount of charges, instead of simply removing requirements.
    Why is a charge necessary to choose the type of ability? That doesnt make any sense. Players choose there weaponskills all the time without charges. I dont see why anyone would think that being able to WS when you have TP is somehow unbalanced. Its not like Pet WS's are OUTRAGEOUSLY STRONG, there not...
    I mean if your gunna leave these things on charges forcing us to tp our pets at a outrageously slow frequency and then continue to pour salt on the wound by releasing pet Store TP gear and JA's, THEN at LEAST make the pet WS's strong.



    Next,
    If you think 12 stack pet food and 12 stack jugs is appropriate then u obviously have never actually spent any time playing the class. It is terribly space inhibiting.


    Next,

    If your adding chr to reward formulas as well as mind, my opinion is "thats unbalanced."

    If your replacing mind with chr for reward formulas... my opinion is " I hate you for continually making gear i worked hard for worthless."

    Next

    I like the idea of strengthening the weaker high lvl jugs and i hope you put some massive thought into the final lvl 99 roster of jug pets (not just AVAILABLE, but VIABLE). The more selection you leave us with, the more charismatic and dynamic the job will be.

    Next

    I like familiar change and suggested sumthin similar myself. I had suggested it keep its normal effect + add full hp reset charges and 300% tp. But full hp 300 tp with reset charges cured staatus and reset timer is cool. But please keep the boost to pet offense of current familiar, its so tiny u can sneak it in im sure.


    In closing, i would like you to address the questions raised in the OP.

    <3xOxOxOx<3~Gotterdammerung~<3xOxOxOx<3

    Thanks
    (0)

  5. #45
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    BTW, you can't charm stuff in voidwatch. I tried, I got ejected from the voidwatch battle, and no, I was not too far away.

    Also, I'm better the pet damage reduction cap is not added to the mobs, but added to the pets individually. The same technique would probably not work for skillchains because its at a different part of the programming. Its not a trait of the mob, its the functionality of all mobs.
    (0)
    Last edited by Xilk; 08-18-2011 at 02:58 PM.
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  6. #46
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Sparthos View Post
    There is a reason no one wants BST in parties: The job has very little going for it.
    That was my entire point, Bobby.
    (1)

  7. #47
    Player Gotterdammerung's Avatar
    Join Date
    Mar 2011
    Location
    Yhoator Jungle
    Posts
    325
    Quote Originally Posted by Xilk View Post
    Also, I'm bet the pet damage reduction cap is not added to the mobs, but added to the pets individually. The same technique would probably not work for skillchains because its at a different part of the programming. Its not a trait of the mob, its the functionality of all mobs.
    It had to be added in later because being uncapped is part of being a monster. Monsters arent capped in any area we have plenty of NMs that show examples of this, and on top of that we have them saying "pets are monsters" and at one time we were able to bring pets to a 100% stat. Put those 2 together and we have a defined function of a monster

    Monsters do not have caps.

    By adding in a Pet DT cap you have now knocked it out of the monster category because it no longer meets the criteria for being a monster.


    It might sound like im arguing against the DT cap. IM NOT. We have alredy had that battle and lost.

    Im pointing out that SE cant use the excuse "pets are monsters so if we change this about pets we have to change it about all monsters" argument anymore. They have already showed us that when they want to they can seperate the rules that govern monsters and the rules that govern pets. So there is no reason they cant fix the targeting issue of "fight" (for god sakes its an ability that tells the monster attack THIS target, then the pet proceeds to ignore you) And there is no reason they cant allow pets to skillchain with everyone (or at least the master).

    Personally, I would rather they just man up and say "we dont want to do it." Or "its too much work so no thanks" or just plain "no."

    I find the current flawed logic they have thrown at us a little annoying.
    (1)
    Last edited by Gotterdammerung; 08-19-2011 at 06:25 AM.

  8. #48
    Player Gotterdammerung's Avatar
    Join Date
    Mar 2011
    Location
    Yhoator Jungle
    Posts
    325
    Quote Originally Posted by Sparthos View Post
    There is a reason no one wants BST in parties: The job has very little going for it.

    I have no choice but to lay some of this blame on SE for having no idea what to do with BST all these years and on the individuals who continuously and relentlessly tout this idea of "dont touch my solo class SE! It's a lone wolf!".

    Perhaps in the dark ages of CoP BST was a "solo class" and I do remember those petburned Tiamats when normal groups could barely keep up but XI has changed and continues to change. EXP is trivial now and so the old way of EXPing BST falls in favor of quick and dirty Abyssea parties. The new jug pets are strong enough to solo the NMs that used to require charm 'n swarm tactics as well.

    This leaves us with party content and a gaping hole where a party role should be. The sooner SE addresses the real problems with BST, the sooner people would accept its presence in a party.
    People are largely Sheople. When you play a job that isn't on the bandwagon list, its up to you to convince the general masses that you are worth your salt. I have no problems whatsoever keeping up with top DD's while im on bst. And yes there are situations where I don't do the MOST damage. But there ARE situations where i DO the most damage. And I hold my own. And i prove my worth, every time.

    There are many reasons people generally dislike bst.

    #1 There is left over prejudice from the old exp theft days.

    #2 A lot of slackers showed up to events/parties in full AF1 or the current equivalent cheap gear mixed with perle.

    #3 Its a hard job to play and takes real skill to eek out the maximum potential, which means

    A) there are a lot of beasts who just don't make the grade.

    B) People try to play it and quit because its too hard which leads to a general misunderstanding of the jobs full potential.
    Example: I very recently had to explain to a blm that they needed to stop sleeping the links i bring back from the NM pull because i had planned to depop them by releasing my pet and when he sleeps them i can't depop them anymore wich means we have to fight them when they wake up. This is not the only example, there are plenty of wonderful useful tricks bst can do, and the majority of players don't even know.

    #4 It rarely does the MOST damage even though it still does great damage. And to get it to do the MOST dmg, takes a great level of dedication to gear and a great amount of player skill. There are many people who play these games with low self-esteem desperate for some sense of accomplishment in their lives. Those people are drawn to classes that do the DEFINITIVE most damage and if the class is so easy to play a baby could do it, well then thats a plus. As a result bst is not a popular choice. (This is also the same reason that there arent many galka's and tere is a buttload of mithra's. Playing a sexy avatar makes these types of people feel good about themselves.)
    (2)
    Last edited by Gotterdammerung; 08-19-2011 at 06:48 AM.

  9. #49
    Community Rep Camate's Avatar
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    Mar 2011
    Posts
    1,712
    We’d like to introduce some of the job adjustments planned for the upcoming version update.

    Run Wild* Lv93
    Enhances summoned pet. However, the pet will disappear when the effect is removed or wears off.

    New Call Beast pets will be added.

    With that in mind, we are planning to introduce the two species below as pets!

    Click image for larger version

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Size:	96.4 KB
ID:	437Click image for larger version

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ID:	436


    Oh yeah...one more thing.
    Now this is me talking about the future, but we have had a lot of request to use HNM monsters and have bird-type pets, so we are thinking it might be about to time to add these monsters to the arsenal of Call Beast:


    Click image for larger version

Name:	adamant.jpg
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ID:	438
    This bad boy is envisioned as being implemented as the size of the ones residing in Abyssea.


    Click image for larger version

Name:	apkallu.jpg
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ID:	439
    Apkallu…

    You probably are hoping for your own Colibri, eh?




    (*Please note that names and descriptions are under development and are subject to change.)
    *Updated with in-development terminology at 7:24pm PDT
    (14)
    Devin "Camate" Casadey - Community Team

  10. #50
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    First off: Yay a new Tiger pet, and a Smilie no less.

    Second: A HNM Pet? I think thats epic.

    Thirdly: WHY YOU NO LIKE MY http://forum.square-enix.com/ffxi/th...ght-like-it%29

    fourthy: Yay a Bird Type to complete our Food chain

    fifhtly: Yay Zerg-Rush Pet Job Ability

    Sixthly: How did i miss this?
    (0)

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