I'd also like to point out that I could care less about AoE chocobo jig >_>
Please dev team, focus your attention to things that matter >_>
I'd also like to point out that I could care less about AoE chocobo jig >_>
Please dev team, focus your attention to things that matter >_>
Question to Dancers: If you could cast a Waltz at any time despite your recast timer for the cost of some Finishing Moves in addition to the TP cost, would this be acceptable?
How doesn't SE see that Healing Waltz is extremely inefficient?
Oh Camate you made my day. I havent laughed this much in a long time. I know you only repeat what you have been told to say, but it shows clearly that the developers have no interest in changing anything on dancer at all aside from the Animated Fluorish.
Most funny is that the posts starts with "Enjoy" and then every reply you went into was answered with
" No, Not planned, Unfortunatly, It is not planned, No, We cannot, No" those are, unfortunatly as we say in german "Reizwörter", words that drive the conversation to a negative, disharmonial ending and not very tactful chosen.
Anyways. Thanks for the headsup. That alone means well![]()
The only thing i'd like changed in separating healing waltz and stronger potency on steps idea (because anyone /dnc can get the exact same potency) DNC is already strong enough.
weither you accept this fact or not.
If it is to difficult for you to maintain the job's abilites and work, then you should indeed quit playing the job and go back to a cookie cutter "easy" job that requires less work or thinking, like war or sam.
All this "waaah make us insanly over powerd so we can match all dds and mages" is not going to fly. if you cannot handle dnc i am sorry, it is not for you. yes it has it's downsides. but so does every other job in this game. no one job was meant to "solve everything"
as i said, the ONLY thing i disagree with is the healing waltz timer sharing curing waltz timers. if it has to cost more TP, so be it. and step potency so as to not have another job subbing it dosn't get the same thing, (example a ninja main gets 4 shadows with ni 5 with +2 feet while any other job subbing nin only gets 3 shadows, no matter the tier) i am perfectly fine with everything else and enjoy the challange.
May as well ask SE to give DNC "Doom Step"
Unless you have Terpsichore, you spend >1 second and 3.333~5 TP to gain 1 finishing move. With capped delay reduction, one attack round is also a little >1 second. With Saber Dance and good gear, one attack round is about 2.7 swings.
In order to use a 5FM Reverse Flourish with Marches (assuming a 100% Step Hit Rate), you've spent 20 TP and 16.4 swings (including Reverse Flourish itself). If you hit for 5.5 TP, you've lost 110 TP total. You've spent over a weaponskill worth of TP and 16.4 hits worth of damage to make a self-skillchain and Defense -9%. That's assuming that you're entirely efficient and don't over-TP while you're readying yourself for the self-skillchain, and assuming what you're fighting has enough HP (left) that it needs the skillchain. Basically, as we approach the Haste cap Steps and Flourishes become not worth using for damage purposes because of job ability delay. This whole calculation was carried through assuming a much more efficient Dancer than reality.
Simplicity brings efficiency much of the time, so a simpler strategy (WS when you have 100TP) is going to be carried out more efficiently than a more complicated strategy (Use Presto, then use Box Step exactly 1 second after it, then use Box Step again exactly 15 second later, then use Rudra's Storm exactly 1 second later, then use Reverse Flourish exactly 1 (or 2?) second later, then use Evisceration exactly 1 second later).
Admittedly, I don't take my own advice and continue to do a step/flourish rotation even when I have enough Haste that I shouldn't. Still, I'd like for the fun and Dancer-ish way to play the job to also be the best way to play it.
having played dnc to 90 imo the job is fine as is maybe add more weapon skills or its own weapon type. I've got desperate floursh to stick 99% of the time, and gravity also reduces evasion. Also I wild flourish is epic if you know how to use it.
here is what you do you use the floruish you boost ws then you use wild flourish with a weapon skill and with tyhe added boost effect you do some nice dmg. I solo most sea boss fights with itheck i out did my blu b/f in the disco ball nm to get into the inner gardens.
having read you stuff I gotta ask, how long have you played dnc? how much do you actually use the skills?
I've been playing the class since its release. I take pride in the class since I did take up dance in real life. (i took ballet for several years)
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