All right all you wanna-be Vivis and < insert your favorite FF black mage here >, your feedback has arrived!

Get rid of the differences in strength of the various elemental magic spells so that specific elements aren’t the only types used.
There is definitely a trend of black mages using only the stronger elements; however, we are aware that this is a large issue for elemental magic adjustments.

However, if we simply get rid of the stat differences and make all elemental spells equal, there will be concerns that the advantageous aspects of each element will be lost. Also there would be a need to completely change the levels in which these spells are learned. We are currently looking into adjustments that will enhance the merits of each element and their usage by establishing differences through enhancing damage and other elements via power, MP cost, status bonuses, etc.

Lower the MP cost of tier V elemental magic spells.
Along with what was stated above, we are planning to rethink MP costs and will be looking into these adjustments as well.

Increase the damage of ancient magic II spells.
We are planning to look into this at the time of merit point revamps. However, since the attractiveness of other elemental magic would become pretty weak by just increasing the damage, we would like to make adjustments in a different direction.

Add single target magic that has the same effect as ja-type spells.
The dark elemental magic we are planning to add in the next version update features quite similar stats.

Do you have any plans of adding Death?
We do not have any plans at the moment.

Would like magic similar to the opening movie where multiple black mages are required to cast it.
Ja-type spells were created with this in mind, as a damage bonus is added when the same spell is cast repeatedly. Also, in regards to magic to be added in the future, we are continuing to explore whether it would be possible to implement a system similar to what you are requesting.

Make it so a percent of the damage dealt by elemental magic is converted into MP.
More than a job trait or ability, I think looking into similar effects for equipment would be more plausible.

Add an ability that increases the damage of the next spell cast.
We will look into it. Of course, as you would expect, a risk would be associated with this though.

Let us use staff weapon skills that are only for certain jobs and support jobs.
We will look into this along with the weapon skill revamps.

Weapons are only being used to enhance stats, so please revamp the damage aspect of weapons.
We consider a black mage’s weapon to be magic. To give a pretty extreme example, the concept is that you are a magic expert, but have little to no weapon attack power.

Of course we are not rejecting black mage’s close range combat and weapon skills will be added, but we plan to focus adjustments on magic first and foremost.