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  1. #41
    Player
    Join Date
    Mar 2011
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    Quote Originally Posted by Camate View Post
    "blah blah blah ....

    I would like “Ni” and “San” upgrades added to enfeebling ninjutsu.
    If we are to add upgrades to ninjutsu, we would like them to be learned as merit points similar to red mage, so we will look into this during our adjustment of merit points.
    wait what? Did I almost kinda hear that we might get Jubaku: Ni? or possibly San?

    I would go to Abyssea for this. Need merit points!

    What I do wonder is how broken certain San level enfeebling spells would be, particularly Hojo and Kurayami.

    However...

    What about Utsusemi: San?

    Blue Mages already get a crazy number of shadows with Occultation. How is it that Blue Mage outshines Ninja at Shadow tanking?!

    Can you hear me, Vanilla Ice?
    (0)

  2. #42
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Blink somehow outshines Utsusemi at Shadow tanking?

    What is this?
    (3)

  3. #43
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Panthera View Post
    What about Utsusemi: San?
    Ichi + Ni currently gives more shadows then Occulation. Also, Utsusemi is better then Blink. Also, the recast time isn't crappy. Also, Ninja has better Parrying and Evasion then most jobs. Also, your boots should be called Utsusemi: San. Also, also... also.
    (2)

  4. #44
    Player Gotterdammerung's Avatar
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    Mar 2011
    Location
    Yhoator Jungle
    Posts
    325
    Quote Originally Posted by Camate View Post
    I am strangely okay with this...word to your mother.
    Rag top down so his moogle pom pom can blow.
    (1)

  5. #45
    Player Bulrogg's Avatar
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    Mar 2011
    Location
    Carbuncle: Windurst Militia
    Posts
    419
    ^ Mithra's on stand-by waving just to say hi.

    So.... what's this about throwing?

    Regarding additional effect on shuriken, could they not add an ability similar to angon/tomahawk (but with a different 'effect') that consumes shurikens to do damage with an additional effect? The effect could be determined by what stance you are in. Yonin would proc the added effect of amnesia and Innin the additional effect of terror. Or something...

    Quote Originally Posted by wish12oz View Post
    If SE listened to people like you, I would quit.
    (0)
    Last edited by Bulrogg; 08-19-2011 at 02:51 AM.
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  6. #46
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Quote Originally Posted by Economizer View Post
    Missed this. This is great, unless it requires Synergy, in which case, it is terrible unless subcraft is limited to one, such as woodworking OR clothcraft OR alchemy, but not a combination of them. But really, it would be ideal if current crafters could make the tools, even if the tools required multiple synths between different crafters before the finished product could be made.

    Edit: Also, in order to not sound ungrateful, let me again say how wonderful this is, particularly for crafters. It rocks.
    Are you kidding me? i IMPLORE that it is for synergy, last thing i want is to make tools only to have random "opps it broke" and lost mats

    Syngery is MUCH less stressful when crafting, you don't lose ANY materials if you fail because nothing "breaks" and HQing is relitivly easier due to how synergy.

    i actually did midly level throwing back in the dark Ixion farming days..but have yet to get it past 200 due to use. would love for nin to finnaly get something to use for long range other then ninjitsu. (that actually does lots of damage)


    What about Utsusemi: San?
    We already get Utsusemi "San" it's called Iga Kyahan +2

    Blue Mages already get a crazy number of shadows with Occultation. How is it that Blue Mage outshines Ninja at Shadow tanking?!
    You definatly should be a comedian, you are one funny dude.
    (2)
    Last edited by Vortex; 08-18-2011 at 10:01 AM.

  7. #47
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Vortex View Post
    Syngery is MUCH less stressful when crafting, you don't lose ANY materials if you fail because nothing "breaks" and HQing is relitivly easier due to how synergy.
    Ideally, they'd implement both for people that like one or the other. Crafting would high better HQ yields, Synergy would allow you to make much more at once.

    My main fear about Synergy is requiring a ton of sub crafts. Maybe it is an irrational fear, but on a consumable I don't want to have to either find five people or level five crafts.
    (0)

  8. #48
    Player user201108211515's Avatar
    Join Date
    Aug 2011
    Posts
    121
    Character
    Meeowmix
    World
    Asura
    Main Class
    RDM Lv 1
    Um.. nin has been nerfed for about 6ish years now.. may be 7.. Anyway utsuemi use to block AoEs. It was nerfed thx to rdm/nin = invincible.

    So how about main job nin utsu can block aoe but not as sub job...

    edit: i supose i should add AoEs would only remove 1 shadow.. I can see removing all shadows but taking no damage to be a reasonable medium.

    at least then nin wouldnt be so totally sad aginst mobs that arent a joke/every aby nm...
    (1)
    Last edited by user201108211515; 08-18-2011 at 09:42 PM.

  9. #49
    Player wish12oz's Avatar
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    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Camate View Post
    Shurikens are not weak weapons, but they are not used very much because they are expensive, and it is difficult to obtain a shuriken that fits your level. We are working towards addressing these issues.
    How is it that the dev team doesn't understand that throwing is garbage? Throwing is not used because it is garbage more so then because shurikens are not available. Adding new shurikens is a waste of time, please do not do it, do something worthwhile for ninja instead of bullcrap no one will use except the Naruto fanboys.

    Do me a favor Camate, show this to the devs:
    Shuriken have a 192 delay.
    Kannagi+Kamome have a combined (210+180) 390 delay.
    When you hit the delay reduction cap of 80%, this becomes a new delay of 78.
    78+78=156, you get slightly more then 2 melee attacks rounds per throw.(throwing delay is 192)
    with apoc, /war, brutal, eponas you have triple attack+18%, double attack+18%, which means 54% of the time, you get an extra attack per melee round.
    So at +54% melee attacks per round, every time you attack, you get 1 extra attack, because you attack twice every round.
    you get slightly more then 2 attack rounds per throw, you get 3 attacks per round.
    Your throwing damage needs to be slightly better then 6 melee attacks and give as much tp as 6 melee attacks to be on par with just meleeing.

    And just to point it out, a decent ninja with just the haste spell and gear is already around 65 to 70% delay reduction. Hitting that capped 80% is very very easy.

    Quote Originally Posted by Camate View Post
    In exchange for the effects wearing off after a predetermined time, we were able to craft effects that are very powerful. It is possible for the ability to be changed so that the effects are sustained for a long period. In this case, the effects will not wear off, and a weaker version of the effects could be maintained. However, the strong effects that exist currently would have to be weakened, so we don’t think this is desirable.
    Yonin and Ininn suck and need reworked. If you can use Innin it's because the mobs you're fighting are way to hard and you do junk damage and you shouldn't be playing ninja. If you can use yonin and still hit stuff even though you use 1 handed weapons and have poor accuracy to start with, the mobs you are fighting are very weak, and you don't need a ninja to tank them anyway and you'd be better off on a different job that does more damage. To make them usable as they were probably intended, yonin needs to ADD accuracy, not remove it, so you can actually hit things and keep hate over the other melees when you're only doing 50% of the damage they are. And Innin needs the directional component removed entirely so when you actually can do decent damage and the mobs face you most of the time Innin still works.

    Making these changes and allowing these abilities to be used while nin is set as a sub job could also fix the inherent problems thf and dnc have with being able to do damage as well. It's a little bit silly that 2 handed weapon users gain so much over 1 handed weapon uses when it comes to accuracy and attack honestly. I won't get into the specifics of this, but it is a real problem now, and will become much worse at 99, unless you plan to make abyssea type buffs for every event ever for the rest of FFXI's life.
    (4)
    Last edited by wish12oz; 08-19-2011 at 01:35 AM.

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  10. 08-19-2011 02:49 AM

  11. #50
    Player Komachii's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Komachii
    World
    Cerberus
    Main Class
    BRD Lv 99
    [dev1024]: go to hell SE
    (1)

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