Oh my God...
Just...
... Oh my God.
(Sneak-peak of Brave inbound Fox/Camate?)
Oh my God...
Just...
... Oh my God.
(Sneak-peak of Brave inbound Fox/Camate?)
Well that's great for Pearl then, I usually cap Azure on several ephemeral mobs anyway. Mostly it's great for farming chests.
First and foremost, what does the .gif in your signature come from, Sotek? I have always wanted to watch a cartoon about a little girl in a funny hat shooting evil bumblebees in strawberry short-cake forest.
Edit:
After many hard-spent minutes of research, I have determined it's from "Puella Magi Madoka Magica"! I have also determined a lot of lonely dudes draw a lot of creepy pictures of a lot of little girls, but that's the price one must pay for progress!
Pretty much this.
Scholar does pretty well with Dark Arts. In return for what the job has, it lacks the AoE component that's such a huge part of Black Mage. It could use a second tier of Helixes or something, but the stratagem system jives really well with how Black Magic works.
Scholar currently scrapes by in Light Arts, with the former complete inability to cast Haste being replaced by the need to strain and grunt and groan just to squeeze out a cure for about the same amount of HP as Cure V. By casting light weather on himself, and taking the time to expend a job ability; Scholar is capable of casting the Cure V of the worst White Mage in all of Vana'diel.
This situation will improve a bit at 99 when Scholar has access to Haste while subbing Red Mage, but the current healing paradigm isn't what it's been for the first 75 levels.
Before, it was comparable to a race. White Mage held the lead, and if it ever fell behind, it was given abilities to regain that lead. Now, it's a dichotomy. There's White Mage and everything else, with second-best being irrelevant since they are all perfectly adequate healers for old content and generally inadequate healers for new content. Yes, they all put out different numbers in the chat log, but the end result is the same.
Maybe this is intentional on SE's part, but given the premise of the job, I'd think at least Scholar should fall somewhere between White Mage and the rest.
Last edited by SpankWustler; 08-18-2011 at 12:12 PM.
You know what I'd really like to know? Seeing Merton in action was great, but I want to see, and specially know the specifics of Brave. Anything short of 40 regen, 3 TP/tic, and 15% haste will be underwhelming. The duration has to be decent too, 3 mins MINIMUM, 5 mins would be ideal.
On the other hand, I completely agree with mostly everyone in saying that our Dark Arts side is mostly fine, but our Light Arts side needs real help. There's the obvious help like something extra to make us more effective at healing (whether it is Cure V, an alternative healing spell, new awesome forms of damage mitigation, etc.), and there's also things like fixing our enmity spells to make them worth using (Make augeo a decent reduction to CE lost per hit, or something like that, and minuo a greatly increased rate of VE loss, like I think Sotek suggested, and we're done), and our pathetic TP spell, Adloquium. 2 TP/tick would be adequate, 3 TP/tick ideal. Anything higher would be welcome but potentially overpowered.
Frejan from Ragnarok, at your service.
I don't understand why WHM and BLM are so intimidated by the idea of SCH getting any sorts of boosts. Both of those jobs are at the top of the list for Abyssea parties. Is there something I'm missing? We're just asking for changes so that SCH can actually be relevant in endgame, as opposed to holding the spot as the 19th least popular job on the census.
First, I'm a SCH 90, love the job, got pretty much everything for SCH except the Relic/Mythic/Emp weapon but I got ToM staffs! ^^.
Ok my sight on this...
First lets start with the job traits.
Defensive Traits
- Scholar is dependent on job abilities, without our job abilities were nothing. Why haven't Scholar received "Resist Amnesia" as a job trait.
-
Offensive Triats
- Job trait that boosts our spells naturally by weather effects.
- Elemental Celerity
- A job trait that extend the duration for us to self Skillchain.
- job trait "Adrenaline" boosts your magic depending on your health (From FF13).
Now onto Spells :
Defensive Light Arts Spells:
- Faith (Refresh+3, Magic atk. Bonus+5,Magic Accuracy+5)
- Veil (Defense+30,Magic Def. Bonus+5, Resistance to all status ailments increased)
- augmenting storm spells..
** Giving the spells an added effect. Firestorm - Attack, Rainstorm - Magic defensive or Magical dmg -5%, Windstorm - Evasion, Earth - physical dmg -5%, Hailstorm - Magic Atk. Bonus, Thunderstorm - Critical Hit rate or dmg +3%, Voidstorm - +1 to all, Aurorastorm - Cure Potency +3%**
- Or augment stormspells where they occasionally absorb damage like Watereater from ff10
Offensive Dark Arts Spells:
- Comet
- Spells that give added effect when under the corresponding weather effect and lowers the resistence the element strong to it. (i.e Helix II spells)
**Example, I have to have firestorm up first before casting spell, once casted it give a Helix and Addle+1 and lowers the resistence for my water spells.**
Job Abilities:
Light Arts: - Could get a Cure Potency +5% naturally
I figure since Scholars read books to increase their knowledge why not stack the strategems? This can be gimped for example rapture give 50% base with stacking that is increase by half so 75%. Or Accession Can be charged 3 times to cure an entire alliance. etc. etc...
Dark Arts: - Get a magic Atk. Bonus +3~5
- A jobability that enhances the duration of your dark magic spells.
-Ebullience same as Rapture increase by 20% if charged again 10% then 5%
-Manifestation would increase in Radius
-Penury halves the mp each charge
Alacrity decreases the casting time by half each charge.
Libra:
Shows the target weakness/enmity/HP(if not shown)
Enlightenment:
Access to both Light Arts/Dark Arts and Stratagems
There's a whole lot of other stuff I have but I have to go ; ;
.
I know its alot I'm not asking for all these but these are just thought I would like to seem what others think are cool and what not.
I think the biggest problem I have with the scholar cure V argument is that many white mages think that's all they bring to the table. Maybe they were brought up in abyssea so that's all they know, but the list of tools a white mage has is solid. There was a time when shellra IV, cure V, and haste was all a white mage had to offer, but those days are in the past.
Esuna, sacrifice, curaga, and barspells all have their place on my macro bar, and they can often turn challenging fights into pushovers. I know that the introduction of esuna/cura back at 75 cap made a lot of einherjar monster sets easy, and esuna + curaga IV has made glavoid laughably easy. It's not always possible to leverage these abilities, but whenever I can I become a healing juggernaut. Solace cureskin is just icing on the cake.
This brings me back to scholar. I understand the pushback from many whm's that if scholar gained access to cure V that they could potentially heal for more HP then a white mage, but they seem unwilling to acknowledge that cure IV isn't an acceptable healing tool in today's end game. These same white mages need to realize that having one job that is completely irreplaceable can't exist, especially when you generally need at least 1 white mage per party.
The mp efficiency argument is also a bit dated. A serious white mage can sport 7 mp/tick in idle gear, and their mp cost per healing spell has gone down since af3+2 pants have become available. Throw on top of this sublimation+light arts or refresh+convert, and 10 mp/tick isn't unreasonable before you take in account outside refresh. That's a far cry from when mp efficiency was a legitimate argument, when the numbers were 1 mp/tick from gear (if you had omfg gil), which would go up to 4/tick if you had a bard or redmage.
And honestly, melees don't care what job is behind them as long as they get cures, haste, and you keep plague and paralyze off of them. Someone who is willing to play white mage will always be wanted.
Last edited by Ahrana; 08-18-2011 at 08:58 AM.
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