I thought PUP empyrean was boss enough :P
But considering... past Armor sets, its hilariously accurate!
I thought PUP empyrean was boss enough :P
But considering... past Armor sets, its hilariously accurate!
Personally I wish they just stripped everything down to nothingness and let us decide how we want to develop our own characters because as a RDM I there crap load of spells I rarely use at this point or other job traits and abilities I feel would better suit my playing style. For instance I would love to get rid of that Tranquil Heart bs for RDM give that crap to a WHM.
In any case I disagree with most people about damage out put of melee mages for the simple fact that magic damage can be added in between melee rounds if lower tiers of magic is used that cast quickly. Even still without that magic factor the real issue isnt physical damage dealt by the weapon for say a RDM or BLU but rather the real issue is the 50% bonus accuracy given to two handed weapons which is complete bs. Obviously reality is not SE thing it seems because it is far easy to avoid a 2 handed weapon because of it slow draw and weight than it is to avoid a 1h weapon that is generally lighter and shorter. Plus it is easier to telegraph what direction a 2handed weapon is about to swing because once it momentum is started it is harder to change it, but what do I know. In any case the average 1h weapon swings in under 4 seconds while the average 2 haded weapons swings at just under 7 seconds for staves/polearms and under 7 seconds for all others if any of teh Delay formulas I've seen is correct. The base accuracy is the only real difference in damage output when you crunch the numbers but whatever. To each his own not here to convice anybody of anything(because I know I'm right) but seriously other than RDM and BLU i really dont see the need for any real changes since most the stave weapons if anybody bothers to melee with it does crappy damage anyway at leat untill higher levels where stuff may do multi-hits. Still if a mage has the guts to trade some blows let them I say since most are more self sufficient and dont need heals from outsiders and the more damge being dealt equal faster kills as long as the associated skill is level up which directly affects accuracy which is often the problem from what i've seen. Anyway to me a "DD" is anybody with the guts and a weapon sticking it to a mob PERIOD. Sure there are jobs that better at it than others but why anybody wouldn't want additional damage to a mobs still baffles me to this day about this game.
If it was up to me I would just strip down all jobs to the basic racial stats and let the players level up an learn whatever abilities, traits, weaponskills, etc they felt useful for their playing style instead of bs cookie cutter garbage we have. I would even take some of that freedom and apply it to crafting so that one could make better armor THEMSELVES instead of relying on the USELESS developers to "GRANT OUR WISHES" all the time. For example, I really have no use for stuff like Tranquil Heart at all since I rarely heal unless my hp is below 50 percent or near the mobs maximum damage dealt by it strongest move but then again I'm RDM I can get away with that so :-p
Play blue mage. Just solved all the really odd melee mage request.
I understand you may not appreciate or understand the ideas and thoughts others have regarding this thread, far-fetched or no, But if all you can think of to say is something negative i kindly ask you to reconsider voicing it here, as it is unnecessary and an unproductive area of discussion.
And i do apologize if your post was meant sincerely, however it came off sarcastic or mocking to me.
Thank you!
It's a serious post. As it seems like a lot of mages here are starting to think melee skills would be the best way to improve their job instead of coming up with ideas to improve their magic talents.
I do believe some people think Melee is a solution to a mage problem, and thats problematic, i agree!
However i do think a "shits and giggles" kind of Melee-Mage armor would be fun... If only for entertainment value. I mean, Fun in a video game, Far-fetched these days :P but it could happen![]()
Haste on that suggested set is too high - even for a DD. (Not going back now but I think I calculated 21% in my head?)
Full NIN AF3 +2 - 17%
Full MNK AF3 +2 - 17%
Full WAR AF3 +2 - 12%
Get my drift? 21% haste is far too high for a full set if you aren't including belts etc. Even for the very haste-dependent jobs (like NIN, MNK, THF) etc. Not to mention half of the mages can cast haste on themselves.
I encourage a WHM to get in and melee on some mobs to help proc etc (and to be in there for curaga / bar's / esuna etc). However giving them more haste then a specialist DD or Tank is a little bit over the top..
Well those were all very spitballed ideas =.=a not set in stone. However, when you consider a set like...
Zelus Tiara, THF+2 Body, Dusk+1 Hands, THF+2 Legs, and Ballerines which give a total of 26% haste, its not that far fetched :X
Or say, Zelus/Timarli Body/Timarli Hands/WAR+2 legs/WAR+2 feet giving 26% haste as well.
I was thinking of a set that a Mage could realistically cap haste on though, Even then, with 40% Haste (Capped Gear haste + spell), i don't see it breaking a SMN, or a BLM, to the point of being absurd.
I could be wrong![]()
Last edited by Karbuncle; 08-18-2011 at 03:46 AM.
Oh don't get me wrong, I understand that it was a throw in idea. Was just pointing it out.
Of course with substitutes, a mage could cap haste - however just pointing out that a full haste set for a mage at 21% is quite high - almost unrealistically high.
THF can cap haste quite easily with af3+2, ocelot gloves & twilight belt.
NIN can cap with a similar setup. etc etc.
No, it won't make SMN or BLM out-damage WAR, NIN, THF etc - and yes improving haste gear for mages would be a step in the right direction. However DD jobs should be able to reach DD-type caps (Haste, attack, fSTR, fDEX etc etc) much easier then a mage simply due to their job descriptions.
There are some decent pieces out there. The fact Zelus is available to all jobs is one example. Another is high base damage weapons (like hammers for WHM, as opposed to wands etc). Probably less-so as the levels get higher and SE is learning how to make good gear, however the odd piece is available.
In saying all this, I don't disagree with this post. Just adding in my 2 cents worth.
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