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  1. #401
    Player Byrth's Avatar
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    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    It takes about 10000 "Feed Earth Fewell"s to reach level 80 Synergy. I can understand why people wouldn't want to do it.
    (1)

  2. #402
    Player Kimble's Avatar
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    Mar 2011
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    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    I know it takes time, not arguing that. Just don't think its right to say "leveling synergy is hard" is all.

    Keep in mind, im not evening supporting random augments through synergy for AF/Relic.
    (0)

  3. #403
    Player Byrth's Avatar
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    Mar 2011
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    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Eh, 10000 fewell feeds is about 30,000 clicks. It's only two clicks once you get going (Feed Fewell -> Earth Fewell default), but the initial selection takes a lot more button presses than that and you get kicked out by an explosion once every 3-5 feeds. It's not skill based at all. You just have to sit down and spam a menu system for about 24 hours.
    (2)

  4. #404
    Player Kimble's Avatar
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    Mar 2011
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    Character
    Jimb
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    Asura
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    COR Lv 99
    I can't tell if you are agreeing with me or not XD.
    (0)

  5. #405
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I'm agreeing that it's just something you have to grind out if you want to be level 80 synergy, but it takes less planning and anticipation than any other craft. You get the ingredients for a stall and then navigate a menu 10000 times with 17 stacks of Earth Fewell in your inventory. Skilling up to 80 doesn't really make you any better at Synergy. The only thing it does is teach you how to feed Earth Fewell quickly. The whole system is worthless bot fodder.

    So I can also understand people saying that synergy is a stupid system that they don't want to have to deal with.
    (3)

  6. #406
    Player Covenant's Avatar
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    May 2011
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    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    I wondering when someone is gonna post a "hitler discussing random vs static" YouTube video?
    (0)

  7. #407
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Sorry I went to sleep.

    Quote Originally Posted by Darkvalkyr View Post
    Karb, it's nice to see someone advocating Random like it can be the greatest thing ever, but when your argument is that 'Static will be useless and weak!' it's no difference to the people saying 'Random will be useless and weak!'.
    never tried to hide the fact that I'm basing my point of view of baseless assumptions, same as you others and your want for static. we have no information, we're asked to vote for either, My mind came to synergy augments and the potential. Yours went to, well, IDK.

    Either way, I knew all of this, in fact i said it before, here... And it was never "Random is the best thing ever" it was "Static will 99% likely be complete sh*t, and no one will do it, ruining the system for everyone, but with Random, it has the chance to be good, so at least some people will benefit from it".

    The thing is, arguing that Static will be useless and weak has a greater chance of biting you in the back because at the end of the day the stats will be guaranteed.
    I'm very sorry, If you read my posts you see on multiple ocassions i mention and admit Static is the reigning vote here. I do not expect to change it, i had hoped maybe others would see my point of view, but regardless of my intentions, all i wanted was discussion to see why other people wanted static.

    Just as my idea of random is so foreign to you, all these people voting static are making me go "wut? Why?" Because very few are giving their reasons.

    Though, for the record, Nothing will bite me in the back, i'm fully prepared for all contingencies from this. Either I'm right, or I'm wrong. I'll be fine either way, and to be frank, I'm hoping Static augments aren't complete crap, because I don't want another dead system in this game, on similar levels to Evolith.

    With Sky, I realize you can make great equipment, and if you have high skill in synergy (not a lot of people want to do it) you can make something really good unless you're unlucky. The fact of the matter is, people are redoing old content to hopefully be able to get those tatters and augment sky gear - but this isn't really convenient for anyone. Nothing's guaranteed, especially if synergy skill is low, and to ask them to level synergy to have a good chance is really out of the way to do it.
    This is no different than people farming Empyrean +1 items. Don't have friends? You have to ask someone who can help. same as "Don't have Synergy? have to ask someone who can help". Its an MMO, unless you're master of everything with 4 accounts, You're always going to have to ask someone for help. I do not see how Synergy would be the main problem, it doesn't seem like it goes outside of the norm of FFXI "Not good enough? Find help". (implying only that if you dont have the proper skills/tools to complete someone you seek friends/help)

    However, Your opinion is yours and mine is mine, it is not my goal to change it. I understand where you're coming from however.

    My current vote rests with Static augments. Yes, I'd much rather get an extra +3 to all the stats on my relic for my effort instead of 1~6.
    This is your opinion, But i did address this. I said "Mediocre crap" in my last post. This is called settling. and my problem with this is, I'm baseless assuming most people voting for static won't even bother doing this content, I.E all this +2 gear will be directed toward players who won't even bother doing the content, so we'll have all this mediocre armor floating around that no one wants to get either because A) it was all junk, and not worth the time, or B) They're too lazy to bother (I.E: People asking for Static because they think it'll be easy), or C) Both.

    The above does not necessarily describe you, or anyone who posted here. Even where specified, It is baseless assumptions. However that is my opinion on the matter. I just don't feel people will bother +2'ing the relic if it requires more effort than getting out of their mog house. Especially when i see people still walking around in full perle/aurore/teal and some level 71 weapon, when any upgrades for them are simple to come by.

    Not that im implying anyone here does that, simply that a lot of FFXI players are lazy, and i just get sad when i think of the potential here wasted on people who likely won't bother doing it.

    Especially since some people here actually think gettin -1 armor is so difficult it shouldn't even be required to +2 (when the drop rate on -1's is very high now, and Dynamis is so simple)

    I'm simply worried of the outcome.


    Except, having those static stats make that surcoat infinitely better than before. Whichever system they implement, we're upgrading our relic, and that's that. This example is a fine example how Static CAN work, especially if we get both of those stats.
    My example was, static gives "Mediocre crap" possibilities, Which, in my exact example you quoted, the "Static" stats were far less impressive than the Random ones. Yes the idea was to make those stats improve on what Surcoat is used for. that was the idea.

    My guess is, assuming from their original post, that the Static upgrades will likely remain vanila upgrades to the relic, while Random Augments will have the possibility for upgrades we didn't imagine, but also more variety of upgrades and possibilities. To be more Blunt, the Valor Surcoat+2 static could likely just see more DEX, More Enmity, and maybe 36% dmg to MP instead of 35% (33%?). Which is better than its current state, But it would pale in comparison to something Random like

    VIT+10~15 (Cover Duration)
    Cover +10 (duration)
    Converts dmg. taken to MP+5 (helps "augment" bonus)

    Then you have something that went from "Well, i guess its better than it is now" to "wtf its much better now wow".

    Again, As i've said 1000 times, This is baseless assumptions, Same as you. we aren't different here.

    Except relics are job specific, and we expect job-specific stats.
    I expect not stupid stats, actually. When they pointed out "No berserk on WHM Gear" my thoughts were "We're saying that if its random, you wont see stupid sh*t on it" not that "all you get is job specific". Then again, Thats my simple interpretation of it.

    If SE narrows the pool down to only stuff a BLU would want - which is about every single stat in the game, if I end up getting a hodgepodge of HMP+3, STR+3, CHR+5, I'd have a steaming pile of useless. Thinking about job-specific bonuses, if my Mirage Keffiyeh gets a simple upgrade of increasing the Blue Magic Skill bonus on it, it already makes it a fair bit more useful. Make it +10 from +5, and I already have something that may substitute my tathlum on my ammo slot but I'm not entirely sure on that.
    Maybe I just have more faith in this company than you do? I like to not assume they're morons. They really earned my trust with Sky Synergy augments and how it made a lot of those armors very useful.

    People can go through countless Trophies for Mederi Brogues with Blue Magic Skill +2 and STR+6, and never get it, because otherwise it's pretty sub-standard.
    Yes, I've mentioned the quite f**k-awful Trophy exchange system, even gave my account of currently be 0/150+ on any sort of haste feet on the PUP armor.

    I hate that system, but i also had faith we would not see a repeat like that. In a way, I sometimes assume the best of this company, but i do not believe i am always correct in my assumptions.

    The fact that these relics are made to be job-specific, means that any augment will be an upgrade and may improve swap-in potential if not replace some pieces.
    You're very optimistic that Static upgrades will be anything short of +1 to the current stats on it. I enjoy optimism. I really do not hope it bites you in the butt...

    On another note, though - how we acquire our upgrades is another matter. I'm for quests more than anything else. The game needs more interesting content, more storyline. I'm sick of Magian Trials oversimplifying the stories. I was expecting a lot from the Fellowship limit break quests + Aht Urhgan access, but when I saw that it involved Magian...I was heartbroken.
    I liked that they gave the NPC upgrade some shrivel of storyline, maybe the level 95/99 cap for NPCs will have a nice big battle?

    Static until given the information:
    -How to get it
    -Lowest end random and highest end random possible augments
    -static possible augments

    As for how to get:
    -Quests preferred
    -Not Magian
    -Not entirely keen on Synergy
    Agreed, to the first part. Second part Kinda half and half.


    Either way, In case it isnt clear. My intent is not to suddenly change everyones minds, I kinda hope people would see my point of view after this, but as it stands we're all just working in the dark, so to speak. We know nothing of the severity of differences... etc.

    I was just really hoping, if it became Random, We might actually see some of the useless Relic become not useless, instead of what everyone seems to be settling and okay with, and thats "lol useless will still be useless but my 1 macro piece might get slightly better! STATIC PRZ!".

    my hopes were, again, that if it was Random, maybe the useless armor would not be useless, with static, I just simply do not see that happening. With Static upgrades, I see it condemning useless relic, while making the already situational armor slightly better.

    I did not want that wasted time/effort. I hope i am surprised, I hope they wow me with Static upgrades, its just i do not believe it will happen. I have faith in their Augments, but not faith in their static upgrades. yah, I'm fickle.
    (0)
    Last edited by Karbuncle; 08-16-2011 at 12:37 PM.

  8. #408
    Player Raksha's Avatar
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    Mar 2011
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    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    What I'm reading in this thread is this:

    75% Static, no synergy
    25% Karbuncle still not changing anyone's minds.
    100% pchan still being retarded.

    And hey Karb, justifying a random system using the more or less static augments from sky/synergy gear is kind of silly. You know with very high certainty what kinds of augments you're going to get when you pick your tatters.

    You even said it yourself many pages back that (paraphrasing) Random Pool augments = horror stories.
    (2)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  9. #409
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Raksha View Post
    What I'm reading in this thread is this:

    75% Static, no synergy
    25% Karbuncle still not changing anyone's minds.
    100% pchan still being retarded.

    And hey Karb, justifying a random system using the more or less static augments from sky/synergy gear is kind of silly. You know with very high certainty what kinds of augments you're going to get when you pick your tatters.

    You even said it yourself many pages back that (paraphrasing) Random Pool augments = horror stories.
    /sigh -.-

    I admitted that some people who try for the absolute best from the random pool will encounter a lot of bad luck. The Random Pool augments are generally the worst to get.

    But if someone wanted AGI+6 Crit Dmg+4 byakko's haidate, It wouldn't take an insane amount of time, as if they were going for STR+6... AGI+6 on byakkos is a HQ stat, where as STR+6 is from the "Random Pool" upgrades.

    And I'm not trying to justify anything... I'm simply giving people my opinions and letting them know fully where I stand on why i believe what i do. I admit in that very post that i have faith in the company when it would come to random Augments, because of the amazing augments from Sky/Abjuration Armor, where as with static, my faith wavers.

    Also, I will never change my mind, but ultimately my goal is not to change yours, its discussion and understanding~

    Also, I don't believe my assumptions are any more absurd than "RANDOM WILL BE SUPER HARD AND IMPOSSIBLE AND NEVER REWARD ME I KNOW THIS 100% FACT, GIVE ME MEDIOCRITYYYYYYYYYYYYYYYY" that some might be getting at. (not exactly you)
    (0)
    Last edited by Karbuncle; 08-16-2011 at 12:50 PM.

  10. #410
    Player Raksha's Avatar
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    Mar 2011
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    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Karbuncle View Post
    But if someone wanted AGI+6 Crit Dmg+4 byakko's haidate, It wouldn't take an insane amount of time, as if they were going for STR+6... AGI+6 on byakkos is a HQ stat, where as STR+6 is from the "Random Pool" upgrades.
    So to paraphrase:

    The less random, the better?
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

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