Page 18 of 43 FirstFirst ... 8 16 17 18 19 20 28 ... LastLast
Results 171 to 180 of 428
  1. #171
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Rorrick View Post
    The last time I did it we only had two (me on MNK and a SAM co-tank) tanks, and a total of nine people.
    Oh I don't doubt it I posted the video for those who believe PLD is perfectly fine, fixable by Enmity spells, Trick Attack, Provoke etc.
    (0)
    Last edited by Zagen; 08-15-2011 at 04:03 PM.

  2. #172
    Player Linh's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    157
    Quote Originally Posted by Greatguardian View Post
    The trend with Paladin is fairly apparent. The easier the content is, the less useful Paladin is. The harder the content is, the more useful Paladin is. It's not so much that Paladin was getting weaker before Abyssea, it was simply that the content that we've all been doing for years and years was getting easier to the players.

    Paladin still excels to the point of necessity whenever the content is difficult, and it will always suffer whenever the content is easy. I don't think this will ever change.
    No matter the difficulty of the content, every job should be efficient and equal at doing it when in their given role.
    (4)
    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

  3. #173
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Linh View Post
    No matter the difficulty of the content, every job should be efficient and equal at doing it when in their given role.
    That is not how FFXI works. How it was designed to work. How it will be designed to work. How it has ever worked.

    No one job will ever be useful for their role in every context in the game, period.

    The Job system was designed to foster Context-sensitive content. If Paladin isn't a good job to bring to Charybdis, change to Ninja. If Red Mage is a shoddy healer in Abyssea, change to White Mage. If Monk isn't a good job to solo BCNM20s on, change to Beastmaster/Summoner.

    The Devs never intended for people to stick to one job like glue and entreat the game to change to fit within that job's mold. The entire idea was to give the players the ability to change to fit within the game's mold. Versatility is the name of the game. Not within one job, but among them all.

    The Devs' job is to ensure that there is sufficient content where Paladin is a viable choice in the game, not to ensure that Paladin is a viable choice in all of the game's content.
    (1)

  4. #174
    Player Linh's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    157
    Quote Originally Posted by Greatguardian View Post
    The Devs' job is to ensure that there is sufficient content where Paladin is a viable choice in the game, not to ensure that Paladin is a viable choice in all of the game's content.
    Well, that's how it is now, which is why I'm suggesting they change it.

    So that a job will have more of an equal chance to play than they do now.
    (2)
    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

  5. #175
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Linh View Post
    Well, that's how it is now, which is why I'm suggesting they change it.

    So that a job will have more of an equal chance to play than they do now.
    What you are asking for is a fundamental shift in what makes Final Fantasy XI, Final Fantasy XI. This is the premise of the job system. This is what the game has been built and designed around for over a decade. It's not just how it is now, it's how it's been for 10 years.

    Frankly, if I wanted my one class to be good at everything, I'd go play a different game. Being able to change classes and roles at will to fit the situation is the prime appeal of FFXI's gameplay in the MMO market.
    (1)

  6. #176
    Player Linh's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    157
    Quote Originally Posted by Greatguardian View Post
    Frankly, if I wanted my one class to be good at everything, I'd go play a different game. Being able to change classes and roles at will to fit the situation is the prime appeal of FFXI's gameplay in the MMO market.
    A Warrior won't be good at healing. A White Mage won't be good at tanking. One class won't be good at everything, only the roles they were designed for. If I'm bored of fighting as Samurai, I want to be able to switch to Monk without having a profound impact on difficulty.

    Pre/Non-Abyssea: "I'm sorry, your base damage is too low, Monk. Chi Blast only plz."

    This doesn't mean to stifle player creativity. The Ninja was not designed by SE to tank, but because the players wanted them to be, SE now supports them tanking.

    If a Samurai/Ninja can tank it efficiently, then by Altana let him do it. But a Paladin should also be able to tank it just as well, but merely through a vastly different play style.
    (1)
    Last edited by Linh; 08-16-2011 at 05:15 AM.
    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

  7. #177
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Greatguardian View Post
    That is not how FFXI works. How it was designed to work. How it will be designed to work. How it has ever worked.
    That is not how periods work, how they were designed to work, how they will be designed to work, or how they have ever worked.
    (4)

  8. #178
    Player
    Join Date
    Mar 2011
    Posts
    206
    actually GG, there's a 2005-2006 quote somewhere by sage sundi saying they never imagined there would be more than 2-3 relic holders of each type of weapon across all servers, and that the first time they saw someone level their 2nd 75 they were pleasantly surprised. They didn't intend for people to level several jobs in the earlier days of this game. They didn't even expect pre-RoZ jobs (BASIC JOBS) to go beyond 50 when the "advanced jobs" came out.
    (2)

  9. #179
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    Well, Sundi is a retard so that kind of ignorance regarding your playerbase is expected.
    (3)

  10. #180
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Rearden View Post
    Well, Sundi is a retard so that kind of ignorance regarding your playerbase is expected.
    You do realize those comments were made because SE didn't initially intend FFXI to go past 2-3 year life span right? And back then the game was in a state those comments made sense.
    (0)

Page 18 of 43 FirstFirst ... 8 16 17 18 19 20 28 ... LastLast