90 MNK. 90 BLM. 90 COR. 90 WAR.
All POST-Abyssea LEECHED and proud of it.
Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....
That is not how FFXI works. How it was designed to work. How it will be designed to work. How it has ever worked.
No one job will ever be useful for their role in every context in the game, period.
The Job system was designed to foster Context-sensitive content. If Paladin isn't a good job to bring to Charybdis, change to Ninja. If Red Mage is a shoddy healer in Abyssea, change to White Mage. If Monk isn't a good job to solo BCNM20s on, change to Beastmaster/Summoner.
The Devs never intended for people to stick to one job like glue and entreat the game to change to fit within that job's mold. The entire idea was to give the players the ability to change to fit within the game's mold. Versatility is the name of the game. Not within one job, but among them all.
The Devs' job is to ensure that there is sufficient content where Paladin is a viable choice in the game, not to ensure that Paladin is a viable choice in all of the game's content.
90 MNK. 90 BLM. 90 COR. 90 WAR.
All POST-Abyssea LEECHED and proud of it.
Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....
What you are asking for is a fundamental shift in what makes Final Fantasy XI, Final Fantasy XI. This is the premise of the job system. This is what the game has been built and designed around for over a decade. It's not just how it is now, it's how it's been for 10 years.
Frankly, if I wanted my one class to be good at everything, I'd go play a different game. Being able to change classes and roles at will to fit the situation is the prime appeal of FFXI's gameplay in the MMO market.
A Warrior won't be good at healing. A White Mage won't be good at tanking. One class won't be good at everything, only the roles they were designed for. If I'm bored of fighting as Samurai, I want to be able to switch to Monk without having a profound impact on difficulty.
Pre/Non-Abyssea: "I'm sorry, your base damage is too low, Monk. Chi Blast only plz."
This doesn't mean to stifle player creativity. The Ninja was not designed by SE to tank, but because the players wanted them to be, SE now supports them tanking.
If a Samurai/Ninja can tank it efficiently, then by Altana let him do it. But a Paladin should also be able to tank it just as well, but merely through a vastly different play style.
Last edited by Linh; 08-16-2011 at 05:15 AM.
90 MNK. 90 BLM. 90 COR. 90 WAR.
All POST-Abyssea LEECHED and proud of it.
Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....
actually GG, there's a 2005-2006 quote somewhere by sage sundi saying they never imagined there would be more than 2-3 relic holders of each type of weapon across all servers, and that the first time they saw someone level their 2nd 75 they were pleasantly surprised. They didn't intend for people to level several jobs in the earlier days of this game. They didn't even expect pre-RoZ jobs (BASIC JOBS) to go beyond 50 when the "advanced jobs" came out.
Well, Sundi is a retard so that kind of ignorance regarding your playerbase is expected.
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