All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
Indeed they do. However, SE is no longer a Japanese company run by Japanese senior management that are focused on quality. There's a lot of chinese, european and American influence in SE now. It is a company that has leveraged its reputation towards maximum short term profit. Yes, even in the world of gaming the speculators and share betters are ruining it for us all.
Square soft was a great company, and Square Enix was fine for the first 4 years of its existance. But then it turned on its fans, a generation of indy youth outside the mainstream and started marketing itself towards a greater audience.
What SE failed to realize is that there was nothing wrong with the message (their unique games) but in the delivery method (consoles, limited advertizing and an inablity to keep up with modern trends of communication).
Instead of turning on their fan base and looking elsewhere for greater profits, they could have easily solidified their consumer base as a global phenomenon by nurturing and growing it. That would have cost a bit of money and some good communication campaigns (something the Japanese are HORRIBLE at). Instead, they chose short term profits and replicated the american and current international financial model; leverage everything to the max and try to buck in on it before anyone realizes we're selling them bullshit.
SE could have gained a world of experience by listening to PR firms like Edelman and Impact Porter Novel, instead they listened to wall street financial firms such as JP morgan and yes, Goldman "hack and sell" sachs.
Research this stuff and look at just how many SE senior employees have recently returned to the company after a half decade leave from it.
No they don't, they nerf every class, every patch, repeatedly. That design mentality sucks, and so does their trash homogeny mentality. You don't know what you're talking about. Buffs, not nerfs. If you like eating nerfs so much, go play LoL or WoW.
Last edited by Coldbrand; 08-16-2011 at 02:27 AM.
A steady diet of player buffs and no nerfs is what made Lesser Colibri the epic challenge they were, a trend that has only continued into Abyssea where players can duo NMs. You can't bring back challenge and skill to the game by buffing players. Give us more difficult mobs, or actually nerf the player abilities/items that are too overpowered, or both.
SE has always been pathologically afraid to nerf anything -- even the most obviously broken designer mistakes like ridill and kclub is unnerfed to this day. I'm willing to cut them some slack for making those items in the first place -- clearly they didn't realize how powerful their tp generation or Souleater with those items was going to be -- but not fixing their mistake for years on end is pretty lousy game design.
Balance isn't just about one job vs. another job, but also about players vs. monsters. Without that kind of balance, you can't maintain an appropriate level of challenge in content.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |