Honestly when I think of doing another Empy weapon, which I plan to do Masamune soon, the only thing that makes me sigh is the all the competition. I really don't like having to compete with others for a ???....
Honestly when I think of doing another Empy weapon, which I plan to do Masamune soon, the only thing that makes me sigh is the all the competition. I really don't like having to compete with others for a ???....
This has nothing to do with the difficulty of obtaining Emps. Difficultly should never be based on how lucky someone is at not getting blocked by other players. As it stands if you play during peak hrs you will have a harder time to get a Emp. Not only that but often people that are only able to play during peak hrs are players that usually have less total time to play. An Emp trial should take the same amount of time for everyone (obviously being effected by your own aptitude, luck, and group) but other players should not be able to block you from working on it. It's this stupidity that many players have just come to except as the status quo in FFXI but people need to realize it's just bad design and pits players against each for no good reason.
Sorry i'm not english so its difficult for me to say something clearly ^^;
lets compare how is difficult to obtain h2h compared to gk or katana.
chloris is a 4 key item pop from 9 different nm to fight.
carabosse is a 2 ki from 2 nm.
briareus is a 3 ki from 3 nm.
even with gold chest chloris pop are the most difficult to obtain...cause there are too much ki in those chest.
so a new way to obtain chloris item would be really appreciated ^^
Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.
You state that you do not speak English very well, but you make a LOT of sense.
Now to address the competition among players at ??? NM Marks. Square Enix could easily implement it so that if you trade the items to the marks, then the monster would appear no matter what. Just by removing the one NM up at a time restriction. We just need to think simple. The simpler the solution, the more chance it will be integrated. =)
For example. Let's say we have four linkshells all competing at the same time for Carabosse. Presently, they would all be spamming the marks for hopes of popping their NM. Time is ticking, frustrations rise astronomically because of the time limit that is in place. However, removing this restriction, each linkshell could WORRY-FREE pop their NMs and ENJOY the game.
What do you think?
like there are multiple copies of VNM, they can easily do the same for every NM.
3-4 copies of each force-pop NM will be great.
time-pop nm can check if NM is engaged and if so, pop a new copy. if NM is yellow, wait for 5 min and then check again.
but can a zone keep 4-5 glavoid or uldhuashi up at the same time? XD
Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.
I will be happy if they make gukumatz and heqet force pop instead of timed, as stated earlier in the thread, competing against other players for these nm spawns in an extremely frustrating process based on sheer luck rather than anything else.
Also adding thier ki's to gold chests would help in my opinion.
Last edited by Ezekieal; 03-08-2011 at 11:42 PM.
Yeh, in a run the other night, it was Empyrean item farming that held us off for over an hour with several sick linkshell members (especially the leader, who was making the pop set). Our only goal for the night was to kill Hadhayosh to finish off La Theine atma collecting, and the only thing we needed was Carabosse's key item. We had 3 JP groups cycling Carabosse pops before we could manage pop her for her key item. When we requested a turn at the start, explaining we only needed one kill, the first group agreed to let us pop... but then the other group ran in and popped her. They continued to trade off for several pops while we stood nearby trying to fiddle with the ??? when it was up. We just wanted to pop Hadhayosh once!
That, and we've hesitated on Chloris and Glavoid for our members for ages - alternative Empyrean weapon ingredient sources or NM spawning like earlier in this thread would be marvelous.
I won't say Amun hasn't been a problem lately, though. Heqet was pretty bad in earlier days, too.
Last edited by Aena; 03-08-2011 at 11:53 PM.
multiple possible pops for triggered NM's is actually a really good idea.
Some might abuse it still. monopolizing more than 1 at a time...and I wouldn't want to see too many wyrm in a small area...
Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
--Beastmaster Forever--
I could only see a problem with multi-popping a single NM for a mass Brewing.
The main problem with +1 seal farming is that everyone wants NIN THF BLM and nobody wants SCH COR PUP DRK. We need game adjustments that make those jobs desirable again.
And yes there is major congestion with +2 seal farming. Force pop or reducing the spawn time to 1 minute would solve that.
In addition VNM T2 should be 1 min respawn, not 10 min.
If I may just throw this out, I would like to see Seals for +1 and +2 upgrades be obtainable through some OTHER item that can be bought and sold via the AH. I feel like the global economy has taken a back seat since none of the desirable gear is obtained through the AH any more.
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