
Originally Posted by
Malamasala
The basic problem with spirits is that they have ZERO use.
- Skill up? Release recast is same delay as the summoning time of an avatar, so you can't summon spirits faster than avatars.
- Aggro help? Carbuncle is given to you for free and he'll guard you your whole life.
etc.
There is a single use out of spirits, and it is Elemental Siphon. Now the follow up question is why SE had this gigantic gap between spirits addition and Siphon when they had no other purpose.
A theory one could make is that Spirits were added due to level 60 avatar battles and it would be "hard" to level to 60 with just carbuncle. Counter argument for this is that if spirits doesn't do better than carbuncle, why would they somehow make the game easier?
I can only think of one single valid argument for why spirits were added. For carbuncle only users to level summoning skill between level 1 and 60 when they get new avatars. That is the ONLY use you can get out of spirits, and after the level 20 avatar battles addition, it is changed to level 1-20 summoning skill up sessions.
If you think there are other alternatives, you are just fooling yourself. (Well there are other alternatives, they are just super specific. Like if your carbuncle gets -ga III:ed on summon and you are too close to the monster to summon an avatar, then a spirit is a faster summon so you can run further away and release and summon a real avatar)