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  1. #41
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    They've shown they're perfectly capable of scaling down monster models (hey Nauls, Sandworms, etc.) so the Bahamut excuse doesn't make sense.

    Apart from that, request to add! I have all the Step Accuracy gear in the game short of Terpsichore, and I still miss Steps. The whole Dancer job is based around this idea of a Step/Flourish cycle, and it's very annoying to end up missing a Step that I *needed* to land. Would it be possible to allow us to increase the Hit rate of Steps to 100%, perhaps through gear like Etoile Toe shoes and Dancer's Bangles?
    (0)

  2. #42
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    Quote Originally Posted by Alhanelem View Post
    To the OP: When did you decide you were "the" guy here that everyone should listen to and everyone should give their ideas to? Who voted you into this position? Why should the community team be "on board" with you? Since when did you dictate thread rules?
    Check out the second word in the OP.

    I never claimed that I had any authority nor did I demand anyone listen to me. I dictated the rules in my own thread based on what I thought was fair. It was an idea that I thought would be very beneficial to everyone as a whole, and I never meant to make you feel like you had to agree with me.

    I just threw it out there because I thought it was a good idea. If it is, people will agree and the thread will work. If it's not, then it won't work.

    I also strictly mentioned that ideas would be added to the OP upon receiving an exact number of votes, not at my own personal choosing. My ideas aren't even there yet, and as long as they don't have the appropriate number of votes they won't be.

    Although, your post(s) have given me an idea.

    5. If a change to any of the rules listed above or an additional rule is called for, a post supporting this amendment in detail and receiving 10 or more votes will result in that change.

    So, if the thread turns into something, I'm hardly the guy at all- except that my initial rules and guidelines (which are simply what I felt was fair) stand until overturned.
    (10)
    Last edited by Selzak; 08-11-2011 at 02:19 PM.

  3. #43
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Honestly I think the thread is very fair.

    Also, just because he made it doesn't mean that he won't take suggestions to change the OP and change the rules.
    (2)

  4. #44
    Player Suirieko's Avatar
    Join Date
    Mar 2011
    Posts
    106
    Please allow The five newer jobs to use the original relics.

    I think I'm gonna go with this in hopes for SE to answer the question regarding the relics.

    As posted here: http://forum.square-enix.com/ffxi/th...s-for-all-jobs

    Currently only 15 jobs could wield the original relics, while every jobs have Mythics and Empyreans. Corsairs, Puppetmasters, Bluemage, Dancers, and Scholars cannot wield any relics.

    A lot of debate has gone into this even as far as trying to justify the lore (or explain why they can't wield it), as has been discussed on the said thread. We all know that relics have been somewhat difficult to obtain, but ever since the overhaul to Dynamis, along with the fact that money is easier to obtain than ever, this has changed considerably. I believe that it is somewhat easier to obtain relic, but still will take a long time.

    The fact that you no longer need to pay 500K per run (let alone 1 million) AND the fact that you can do Dynamis on the daily basis (like my group is doing now that I'm back to working on a relic), AND the fact that you can very easily and efficiently lowman (Let alone solo) Dynamis for currencies, I believe this merits an attention from the developers to consider this proposal:

    Please allow The five newer jobs to use the original relics as follow here:

    Blue Mage -> Excalibur
    Corsair -> Annihilator
    Puppetmaster -> Spharai
    Dancer -> Mandau
    Scholar -> Mjollinr AND/OR Claustrum

    I've heard a lot of argument and debate toward these, but when it all comes down to it, In my opinion, there are no reason why they CAN'T use the said weapons.

    Some arguments discussed:
    But Wait, These jobs weren't part of the hydra corps, so therefore, they don't get the weapons!
    Kind of a moot argument. Considering how many jobs can already use the relics, obviously, they didn't use it in Dynamis. For example, A THF used Mandau lore wise, yet RDM and BRD can use it as well. A PLD used Excalibur, yet so can RDM. Second of all, at the time Dynamis was released (along with the story, of course) the said five jobs weren't even conceptualized, or even released. Therefore it kind of made it a moot point.

    Also, something else to consider: Scholars and Dancers have played a role in the crystal war. Bare in Mind that the Hydra corps were a multi-national coalition, so to say that DNC and SCH weren't is a stretch, as evidenced there have been major SChs character ( especially Schultz) and significant dancers, including Sonia.

    As for Blue mage, Corsair, and puppetmaster. When it comes to those jobs, I can kind of understand the issue here, since there's technically none of these jobs in the hydra corps. However, again, that reason alone shouldn't bar these jobs from being able to wield the weapons.

    The newer five jobs have mythics and empyreans. What's the big deal?

    While I can understnad the argument, I don't think this is enough to prevent these jobs from having the relics. Consider that the Mythics are still very difficult to obtain, and unless SE completely overhaul how the mythics are obtained (and given the recent response, I doubt it will be that significant). The difficulty of the said mythics prevents most players from being able to obtain the weapons, due to how much work it involves. Most players would say "Screw the mythic, get the empyreans, it's all you need".

    Second of all, the value of Empyrean aren't so...big deal. It's already becoming on its way to becoming a "standard" weapon to have given how EASY it is to obtain. (Especially if you consider Armageddon being one of the easiest weapon in game).

    Most people work to obtain relics for personal achievement, and prior to the empyrean weapons, the relics were considered as the best of the best. For the most part, I believe this is still the case, since it's still a lot of work to obtain the relics.

    All things considered, if the 20 jobs have Empyreans, and mythics, why can't the five newer jobs have the relics for this sense.

    The said jobs can't even wield the kind of weapons these relics are.
    (for example)
    Blue Mage shouldn't have Excalibur because it's not a curved sword, aka Scimitar.
    Dancers can't even wield the kind of dagger that Mandau is.
    Puppetmaster shouldn't wield spharai because it is a cesti.

    For the blue Mage: Almace isn't a curved sword, and yet it is a popular choice among blue mage. So this argument is moot.

    Dancers have a few weapons that look identical to the shape of Mandau, most notably Heart snatcher AND Main Gauche.

    As for the puppetmaster, there are exceptions to the rules. IE: they have access to Heafon Knuckles.

    While certain jobs do well to wield certain type of weapons. (IE RDM for rapiers, etc), there are always special exception to the rules. This already applies to relics, this already applies to Mandau, and this applies to certain kind of weapons, especially the 'fake' relic weapons.

    Again, the bottomline is, there are no reason why these five jobs can't wield these weapons, and at least I feel that SE need to answer this. the last time they answered this question, which is, basically "We are giving these five jobs the mythics". Several years later, these mythics, for the most part proved to be somewhat a failure, save for very few weapons (IE Yagrush, Ryunohige, Nirvana, and Burtgang), this, and the empyrean weapons should not be a reason to block the five jobs from wielding the relics.

    But yeah, again, TL;DR:

    Please allow The five newer jobs to use the original relics as follow here:

    Blue Mage -> Excalibur
    Corsair -> Annihilator
    Puppetmaster -> Spharai
    Dancer -> Mandau
    Scholar -> Mjollinr AND/OR Claustrum
    (11)
    Last edited by Suirieko; 08-11-2011 at 05:17 PM.

  5. #45
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    Alanananananana the thiefwiki mod, please refrain from attempting to derail this topic any further. If we wanted an opinion from someone who thought they represented SE we'd ask for an actual DEV, not someone who thinks he is one because his site used to provide relevant information when it could be gleaned from outside sources and not cited.
    (6)

  6. #46
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    The flaw with this thread Selzak is that the more pages go, the least previously posted ideas will be read at all and thus voted. The 7 votes rule kinda kills the aim I think.
    (1)

  7. #47
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Scholar proposal:

    - Change Modus Veritas from its actual self (mob targeted, applied after an Helix, can miss, and inf fact misses A LOT, 10 mins recast time) to a self targettable JA, that is consumed once the next Helix spell is used, and has a recast time of 3-5 mins. The effect is the same, doubling the Helix potency and halving its duration, but this way can't be abused to one-shot SE's precious NMs, and becomes somewhat useful (nothing gamebreaking, at all).
    (4)
    Frejan from Ragnarok, at your service.

  8. #48
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Puppetmaster proposal:

    - Change the AI of Soulsoother automaton so that it prioritizes cures over EVERYTHIG ELSE if a Damage Gauge is equipped and a light maneuver is present. Currently, it prioritizes removing enfeebling effects no matter what, ignoring every possible attachment and maneuver combination.
    (8)
    Frejan from Ragnarok, at your service.

  9. #49
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Puppetmaster proposal:

    - Change the AI of Spiritreaver automaton so that it doesn't use Aspir, Aspir II, and Drain at the current default levels of 75% MP or HP. Instead, make the default threshold 25% MP/HP, and increase it to 40%/60%/80% depending on the number of dark maneuvers present.
    (4)
    Frejan from Ragnarok, at your service.

  10. #50
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Warrior proposal:

    - New JA "Weapon Mastery": Increases the proficiency of any weapon a WAR can equip from its default proficiency level to a maximum of A-. The increase is one level, so for example a C+ weapon would get a boost to B+, a D weapon would be boosted to C, but a B+ weapon would only go to A-, and a A- or A+ weapon would remain unchanged.

    As a tradeoff, all the defensive skills (shield parrying and evasion, basically) fall to D for the durtation of the effect.

    Duration: 5 minutes, recast 10 minutes.
    (2)
    Last edited by TimeMage; 08-12-2011 at 03:25 AM.
    Frejan from Ragnarok, at your service.

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