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  1. #61
    Player Catsby's Avatar
    Join Date
    Mar 2011
    Location
    Cat!
    Posts
    396
    Update Assault, Salvage, Campaign and other events from ToAU+WotG to be challenging and rewarding again(hint; extra faucets for alexandrite). Rework the level caps for those events too so different levels offer different challenges and different rewards.
    (1)
    Dear Customer,
    We have determined that the post you made was in violation of the User Agreement policies. The post was edited or deleted accordingly.
    Original Post:
    Signature states "JP ONRY" in Japanese.

  2. #62
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    The warrior idea is copy-pasta'd pretty much from a Kingfury thread in the Warrior forums, where it was essentially shot down.

    Seriously, bad idea is bad.
    (1)

  3. #63
    Player atlanray's Avatar
    Join Date
    Jul 2011
    Posts
    2
    Character
    Atlanray
    World
    Cerberus
    Main Class
    WHM Lv 95
    White Mage Proposal:

    Give us a scroll of Protectra V and Shellra V along with changing the group 2 merits to protectra a shellra potency.
    (5)

  4. #64
    Player
    Join Date
    Mar 2011
    Posts
    237
    Please allow The five newer jobs to use the original relics.
    Quote Originally Posted by Suirieko
    The newer five jobs have mythics and empyreans. What's the big deal?
    Game balance?
    On dnc getting mandau example. Attack is the only edge thf has over dnc now. Give dnc a mandau and you basically cut over half the potential difference. As a THF i don't like this balance change one bit, and i bet the THF passionist community would rage/quit right there and then.

    On the theory why dnc didn't get mandau we could say it was because dnc could not wear any dagger whatsoever. That was true until auric dagger was place in. Dnc always used mostly knives (high delay stuff). Auric dagger itself is a contradiction anyway. A dagger with high delay.
    (0)
    Last edited by Laphine; 08-12-2011 at 08:44 AM.

  5. #65
    Player Modoru's Avatar
    Join Date
    May 2011
    Location
    There is only Zuul~
    Posts
    229
    Character
    Foxfire
    World
    Siren
    Main Class
    RDM Lv 1
    Quote Originally Posted by TimeMage View Post
    and some aren't even useful capped at max skill (see: guard).
    I'm pretty sure if Genome still played, he'd give you an earful. >:C Guard at max can be very useful. Just because nearly no monk has it, doesn't mean it's not good.
    (0)
    Opinions are opinions. Keep 'em that way.

  6. #66
    Player Mizuharu's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    148
    Character
    Tanzaw
    World
    Bahamut
    Main Class
    PUP Lv 99
    Puppetmaster Proposal

    A Puppetmaster at level 74 has 251 Hand-to-Hand combat skill. The quest for Asuran Fists is skill level of 250. Puppetmaster has no Weapon Skill Notorious Monster weapon skills.

    I propose that they get at least this one. :<

    -EDIT- (because I think it's called for before people reply... (coughwikigalkacough)
    I'm well aware PUP would have NO NEED for this beyond Blue Procs. I'm well aware that Stringing Pummel CAN BE THREE MANED. I'm also aware that there are OTHER things PUP needs more. HOWEVER!

    Check the PUP job manifesto topic. Camate already said that they will be fixing up the AI system to make cures first. They're tweaking other parts as well.

    ALSO! If you check the RDM job manifesto topic, Camate said that they will be revamping Weapon Skill access for jobs. I'm praying that PUP gets tossed onto Asuran Fists, but I'm still going to post this atm since no one else has mentioned it.
    (6)
    Last edited by Mizuharu; 08-12-2011 at 09:38 AM.

  7. #67
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Modoru View Post
    I'm pretty sure if Genome still played, he'd give you an earful. >:C Guard at max can be very useful. Just because nearly no monk has it, doesn't mean it's not good.
    Guard at cap is the same as Guard at 1, or so I've been told. Where is proof otherwise?
    (0)

  8. #68
    Player Modoru's Avatar
    Join Date
    May 2011
    Location
    There is only Zuul~
    Posts
    229
    Character
    Foxfire
    World
    Siren
    Main Class
    RDM Lv 1
    Quote Originally Posted by Leonlionheart View Post
    Guard at cap is the same as Guard at 1, or so I've been told. Where is proof otherwise?
    Well, what exactly do you mean by "is the same"?

    Proc rate is much higher at cap -- unless that was changed and Genome's info is dated -- but by 75 cap, with guard capped, you could have guard proc many times in a row, or maybe quite a few times per fight -- sometimes guarding multiple-hit TP attacks could completely null out damage sometimes, reading as a "miss".

    Or at least, that's what little I remember -- would have to go to his blog and read it for yourself.
    (0)
    Opinions are opinions. Keep 'em that way.

  9. #69
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Genome's "tests" were far from scientific. Dude was, to put it bluntly, full of shit.
    (2)

  10. #70
    Player Modoru's Avatar
    Join Date
    May 2011
    Location
    There is only Zuul~
    Posts
    229
    Character
    Foxfire
    World
    Siren
    Main Class
    RDM Lv 1
    That so? How come?

    ...Just send me a message on FFXIAH or something, don't wanna clutter this thread any more with irrelevant posts. :C
    (0)
    Opinions are opinions. Keep 'em that way.

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