If you have a million mobs whacking on you with Retaliation up, there isn't a huge problem, but I noticed that when you have an NM on you, a 5 hit build can self-light a lot more times than a 6 hit can. Which helps the kill speed a lot more imo. Despite the -att and less DA you get from a 5 hit build, you can still kill the NM a lot faster with a 5 hit than a 6 hit. Get Level 2 Aftermath more often too since you would have 200% TP more often with a 5 hit than 6.
But these are just my observations.
On a side note, I asked this on a different thread and got no response, maybe somebody here can tell me: What is the slow % on Ukko's Fury?
No, 6 hit is better than 5 hit, we explained why stop arguing because you're wrong and making yourself look worse with each post.
Slow on Ukko's I believe is unknown. Probably around 10% I'd guess.
Additionally, 6 hit parses better overall than a 5hit. Especially outside where you don't cap fSTR and dDEX just be being there. You lose 35 attack and 3% DA in one slot for instance, and Attack can mean a hell of a lot.
Even inside it loses in a simple parse. I saw it explained beautifully in a thead on FFXIAH.com
Crits increase your pDIF by 1.0. Let's say the mob has 600 Defense. With a 5hit you have around 550. You're doing 91% of the damage you would be with a simple 6hit per hit. Your crits do 191% damage, before critical damage bonus. However when you optimize a 6hit you end up at around 850 attack, meaning your attacks do 141% damage, and crits do 241% damage.
On a 5 hit you lose out on both Crit Rate and Attack, so you're losing about 60% DPS in TP rounds, for a slight increase in WS frequency.
There's no two ways about it, 6 hit will win in terms of simple DPS. Plus there's the human error, over TPing and the like, which has a much wider berth when using a 5hit than it does a 6 hit.
http://wiki.bluegartr.com/bg/Ukko%27s_Fury
You can thank Byrth and Phaffi for doing the testing.
Also supposedly 30% crit rate but small sample size of 200 WS etc.
I've review the suggesstions on Uko Atmas. I honestly have nothing against any of them. RR SS Apoc being a very good exmple. However, the one combo that peaks My Intrest is Razed Ruins, Sanguine Scythe, and Gnarled Horn.
GH is plain out stupid for high-end WAR's.
Ukko's Fury: +30% Crit Rate base, RR +30%, dDEX+20%, Merits+5%
that's 85% right there, GH gives 20% which is over cap. HUGE waste of an atma slot compared to apoc.
(Note: Rancor Collar gives 5%, pushing you to 90%, the other 10% can be from Zahak's, Claymore Grip, Light Earring aug'd, Trophy Legs, N legs, any combonation of those. AND YOU WILL CAP CRIT RATE on Ukko's Fury. Apoc will make this shine even more, since TA can proc on Ukko's Fury)
Chiming in again, yea for WSing, Gnarled Horn is pretty much wasted potential, but in terms of Meleeing that Extra 20% goes further than 15% Triple Attack, that is STRICTLY Melee tho, when you factor WS damage, Apoc will win by a large margin. So if your like starting out a party dont wanna start WSing yet and dont mind changing Atmas, Gnarled Horn isnt a bad option for a "Pearl Jam" Oh, and I wanted to point out something that Ive been overlooking for Abyssea use, and probably alot of people over look this too...
Stalwart's Tonic / Gambir?
Yes I know, I know, its a Temporary item but after using these, Ive found that the Tonic is just about as strong as Bergressor if not stronger (with Berserk up + This I hit 999 so not exactly sure of the Attack Bonus, gotta check when I get home to actually see and ill let you guys know what I find) and it lasts a full 5 minutes. And in a party, we are replenished with Temporary Items very frequently so in Abyssea, you can reliably have this Temp Item in a Macro and expect it to be pretty much be there lol. And the Gambir is much stronger (probably twice as strong) as the Tonic but I couldnt see exactly how much because with Food up + Gambir attack = 999 so gonna have to go naked w/o food to see for sure.
The point in all this? This temporary Item will make up for the attack loss in using a 5-hit build more than likely or even it out enough so that if you wanted to, you could have your cake, and eat it too. Not saying any one way is better than any other way, just food for thought because no one has mentioned the Temporary Items yet and I honestly didnt even remember these things existed until 2 nights ago when I forgot my food at a raid lol
Edit:
Actually, if you wanted to you could just use the Temporary Items and never worry about buying food again! xD +25% to Attack (not sure exact % yet) with no cap? thats pretty damn good imo
Edit#2:
Cruor Buffs, NO Food, No JA Attack = 593
Cruor Buffs, No Food, No JA, with Tonic Attack = 741
thats +19.98% (+20%) Attack with no cap, I like it and the Gambir is probably +40% have to get ahold of another one to know for sure though
Last edited by Yandaime; 09-13-2011 at 10:34 AM.
= He who hesitates is lost = (dont remember who's quote this is but I like it)
were to start 20% crit is not beating out the 15% tripple attack when youve got a 75% base crit rate already.
That being said its pointless working on 5 hit when its trash outside abyssea. Temps is nice yes but you cant rely on it being up 24/7.
6-hit is better than 5-hit & gnarled horn is a waste of time. You're also not factoring that TA not only increases weapon skill damage but it also increases the frequency. As said, the only time 5-hit is useful is if you're able to WS at approx 100tp every time, you're highly unlikely to do this with the sheer amount of DA/TA you have, so that excess TP contributes towards weapon skill damage.
So you'd be better of with a 6-hit which doesn't make any sacrifices, and possibly shorter delay to further your weapon skill frequency.
And yes, I know only too well about temp items as I have a masa sam![]()
Last edited by Dirtyfinger; 09-13-2011 at 11:46 AM. Reason: Because I'm tired and didn't proof read. Deal with it SE.
There is more to FFXI than Abyssea.
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