Results 1 to 10 of 430

Dev. Posts

Hybrid View

  1. #1
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Septimus View Post
    So, instead of improving Paladins, we should instead do less damage? That solves all of the problems.

    And don't try to condescend to me about the "old days". I spent years in a tree trying to get a dragon. I was in the first NA group that ever killed Tiamat. I was in the first group that ever fought Jailer of Love who found out that it invincible. I know all about the old days.
    Pst, if you want to be a heavy DD and get away with doing spike damage I hear there's a job that can do that.
    (1)

  2. #2
    Player Gaiben's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Gaiben
    World
    Shiva
    Main Class
    MNK Lv 99
    Just throwing an idea out there based on the direction the manifesto sounds like its going in and what most people think PLD needs. A self only cure spell equal to roughly the healing of Cure V, but with an addition effect that gives a hate over time similar to Helix spells that every 9-10 seconds adds to hate as if you cast the spell again lasting for about a minute. Also throw in a powerful divine spell that does around 600-800 damage with a 90second or more recast that gives the same effect. I honestly don't know exactly how the enmity numbers work, but I think that if we do the effect of illusionary hate for the mobs that a PLD would better keep hate off DD heavy damage. Maybe depending with these effects active it would also avoid the hate reset issues by the fact if the effect is going on at that time it would randomly throw in a bunch of hate on the reset value.
    (2)

  3. #3
    Quote Originally Posted by Coldbrand View Post
    Pst, if you want to be a heavy DD and get away with doing spike damage I hear there's a job that can do that.
    Yeah, everyone go SMN. Now the PLD doesn't have to worry about losing hate. Problem solved without having to fix any borked game mechanics!
    (1)
    Last edited by Septimus; 08-05-2011 at 01:45 PM.