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  1. #31
    Player Draylo's Avatar
    Join Date
    Mar 2011
    Posts
    778
    I like the ideas in OP
    (0)

  2. #32
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    i think the ring (either) should have hidden effects thats triggered for each avatar.
    Titan -20% dmg
    garuda +20% acc
    ifrit +20% attack
    ramuh +20% magic acc
    shiva +20% magic att
    leviathan imune to status ailments
    carby +50% to healing ruby I & II
    diablos en-drian
    fenrir regen/regain depending on moon phase.

    Just something to make each avatar really stand out from eachother.
    (0)

  3. #33
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Secondplanet View Post
    i think the ring (either) should have hidden effects thats triggered for each avatar.
    Titan -20% dmg
    garuda +20% acc
    ifrit +20% attack
    ramuh +20% magic acc
    shiva +20% magic att
    leviathan imune to status ailments
    carby +50% to healing ruby I & II
    diablos en-drian
    fenrir regen/regain depending on moon phase.

    Just something to make each avatar really stand out from eachother.
    They said they didn't wanna give Avatars buffs like that related to their element in the questionnaire thing, Because they wanted "Avatars to be chosen because of their Element", and they fear with something like that some avatars would become more preferred.

    Though its not to say i would be against the idea, they might though
    (0)

  4. #34
    Player Elidani's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    38
    Character
    Elidani
    World
    Odin
    Main Class
    DNC Lv 95
    Just wanted to say I really liked the OP's idea. This was really awesome and well thought out. Hope to see this happen in a future update. It would be really nice if they gave it a storyline with a more sinister twist. Anyway great job with the idea Karb!
    (0)

  5. #35
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Karbuncle View Post
    They said they didn't wanna give Avatars buffs like that related to their element in the questionnaire thing, Because they wanted "Avatars to be chosen because of their Element", and they fear with something like that some avatars would become more preferred.

    Though its not to say i would be against the idea, they might though
    But they already did that by making the garuda headband. For the longest time everyone only used garuda as their smn and still she is more used then any other avatar. SE has nothing to hold them back now.
    (0)

  6. #36
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Secondplanet View Post
    But they already did that by making the garuda headband. For the longest time everyone only used garuda as their smn and still she is more used then any other avatar. SE has nothing to hold them back now.
    they also said "We'd like to still make it possible to do this through gear" after re-reading it.

    So it could be a possibility. Just not a "Job Trait" like it was suggested to them.
    (0)

  7. #37
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Mega bump -

    I know its old, But with the advent of the level 99 Cap, I feel this idea is more possible than ever... Considering all the Other gear hanging around, and how Relic got +2 Upgrades + Augments.
    (1)

  8. #38
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    Summoner's Ring
    MP+35 Summoning magic skill +15
    Avatar perpetuation cost -2
    Avatar: Increases "Blood Pact" damage
    Lv.99 SMN





    I want to believe... but seriously it's about time we got a second ring that's half decent. Or that increases our damage.
    (0)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

  9. #39
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    I really like this idea. The work would be challenging and the rewards should definitely reflect the challenge. I'd like to see one of the augments be a flat Blood Pact: Rage damage+, rather than magic att+/normal att+. I'd also be interested in seeing some sort of Favor boost that wasn't directly related to the summoning magic skill+ increase (a hidden effect like was suggested).

    Even more interesting would be if the SMN had to solo all of the fights to prove their worth.
    (0)
    Last edited by Meyi; 01-05-2012 at 01:31 AM. Reason: Added some more input.
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  10. #40
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I like that idea Meyi, Let me update my OP..
    (0)

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