Page 7 of 56 FirstFirst ... 5 6 7 8 9 17 ... LastLast
Results 61 to 70 of 559
  1. #61
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    I just want my CAT! I wanna see what she can do! haha!
    (0)

    Hail to the king baby, Sig by Kingfury

  2. #62
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    In my own post in the summoner job section on updating avatars and spirits lvl 1~ 99, I mention what I thought was the truly amazing thing about a summoner's avatar when compared to blackmages and redmages.

    What WAS truly amazing about avatar was their access to elemental nukes(tier II and IV) nearly 10 or more lvls earlier then blackmages. Also, their wards to -aga things like enthunder and spikes. More specifically, ALL avatar received these elemental nukes at the same time. So while everyone is anticipating Ramuh's new bloodpact, I personally wish to see a tier VI nuke for ALL avatar at lvl 99. Or, at the very least a Ancient Magic ~aga.
    (0)

  3. #63
    Player Tarage's Avatar
    Join Date
    Jun 2011
    Posts
    146
    Character
    Tarage
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Sadly, since Avatars don't have BLM skill, their nukes are horribly underpowered.
    (0)

  4. #64
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Quote Originally Posted by Tarage View Post
    Sadly, since Avatars don't have BLM skill, their nukes are horribly underpowered.
    They are BLMs, and have the same traits as a BLM. The potency of for example 75 merit pacts is same as 75 merit AM. The difference is that SE gives BLM unlimited MAB armors. The good old 15% or whatever damage bonus elemental staffs is also hard to compete with on avatars.

    BLM and SMN naked would probably deal similar damage. If that is any valid example.
    (0)

  5. #65
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    Glad that Avatars don't have BLM's skills, being able to reach high steady damage without almost no effort even with gear is great; there is a fine selection of MAB gear to increase that damage.

    I'm just referring to 75 pacts.
    (0)
    Last edited by Soundwave; 08-01-2011 at 09:12 AM.

    Hail to the king baby, Sig by Kingfury

  6. #66
    Player Neonii's Avatar
    Join Date
    Mar 2011
    Posts
    167
    Character
    Tedra
    World
    Valefor
    Main Class
    SMN Lv 90
    Quote Originally Posted by Soundwave View Post
    I just want my CAT! I wanna see what she can do! haha!
    What he said. I have to admit I am intrigued about what she will actually look like floating behind the summoner. Maybe we will do a double take when we first see her with a mithra summoner. I keep can picture her walking around with the smn more like a fellow graphic than floating in the air. Either way should be interesting. Anyway back to the topic.
    (0)
    Last edited by Neonii; 08-01-2011 at 07:42 PM.

  7. #67
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    Posting this here as well in hopes SE does not screw up the new SMN JA for recast timers.

    Please give this some thought SE in the quote below, thank you.

    http://forum.square-enix.com/ffxi/th...28SMN%29/page3

    few questions are good...the whole thing is a bit weak though.....I'm surprised nothing was said about spirits, even though I don't care to much for them, however I'd like to see an adjustment...whether we get that or not It won't hurt us as a job.

    If it resets the BP timers...the MP used better take a balanced portion from the time that's left from your recast timer.

    Just an Exampleeeeeeessss:

    I would like to see the new JA work along these examples

    Timer - Blood Pact: Rage 60 Seconds left/ Use new JA/ 60*2=120 MP
    Timer - Blood Pact: Rage 50 Seconds left/ Use new JA/ 50*2=100 MP
    Timer - Blood Pact: Rage 40 Seconds left/ Use new JA/ 40*2=80 MP
    Timer - Blood Pact: Rage 30 Seconds left/ Use new JA/ 30*2=60 MP
    Timer - Blood Pact: Rage 20 Seconds left/ Use new JA/ 20*2=40 MP
    Timer - Blood Pact: Rage 10 Seconds left/ Use new JA/ 10*2=20 MP

    [SIZE="5"]Yes Please[/SIZE]

    I would not want the new JA to work like this

    Timer - Blood Pact: Rage 60 Seconds left/ Use new JA/ Fixed MP 100
    Timer - Blood Pact: Rage 50 Seconds left/ Use new JA/ Fixed MP 100
    Timer - Blood Pact: Rage 40 Seconds left/ Use new JA/ Fixed MP 100
    Timer - Blood Pact: Rage 30 Seconds left/ Use new JA/ Fixed MP 100
    Timer - Blood Pact: Rage 20 Seconds left/ Use new JA/ Fixed MP 100
    Timer - Blood Pact: Rage 10 Seconds left/ Use new JA/ Fixed MP 100

    [SIZE="5"]No Thanks[/SIZE]

    Will be total crap if it is only a fixed amount of MP, this will feel along the lines of when BP's used to activate when a mob ran out of range. The penalty will be x amount of MP lost if you activate the new JA when the recast is like @ 2 seconds left by accident. I hope this is not the case.
    I'm not looking for people to flame this example "Its only an example." I'm looking for collaboration in the right direction for this JA.
    (0)
    Last edited by Soundwave; 08-03-2011 at 03:48 AM.

    Hail to the king baby, Sig by Kingfury

  8. #68
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Soundwave View Post
    Posting this here as well in hopes SE does not screw up the new SMN JA for recast timers.

    Please give this some thought SE in the quote below, thank you.

    http://forum.square-enix.com/ffxi/th...28SMN%29/page3

    few questions are good...the whole thing is a bit weak though.....I'm surprised nothing was said about spirits, even though I don't care to much for them, however I'd like to see an adjustment...whether we get that or not It won't hurt us as a job.



    I'm not looking for people to flame this example "Its only an example." I'm looking for collaboration in the right direction for this JA.
    The ability working from a fixed fee is a terrible idea, unless it's a fixed reduction to delay. Like a stance that when active grants -15 sec BP delay for an increase of 30-50MP per BP.

    I like your yes please example, and it fits in really well with SE's stated vision of managing our MP.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  9. #69
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Razushu View Post
    The ability working from a fixed fee is a terrible idea, unless it's a fixed reduction to delay. Like a stance that when active grants -15 sec BP delay for an increase of 30-50MP per BP.

    I like your yes please example, and it fits in really well with SE's stated vision of managing our MP.
    I have a feeling it will be like Avatar's Favor that it costs MP per tick to lower the BP down.
    (0)

  10. #70
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Korpg View Post
    I have a feeling it will be like Avatar's Favor that it costs MP per tick to lower the BP down.
    As long as -perp gear could counter it, I'd be ok with that.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

Page 7 of 56 FirstFirst ... 5 6 7 8 9 17 ... LastLast