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  1. #251
    Community Rep Camate's Avatar
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    Mar 2011
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    Howdy! In regards to all of the feedback and questions we have been receiving, we got some additional information about the future dark knight from the development team.

    Make it so we can deal large amounts of damage proportionate to the amount of risk taken.
    Just as shown in the concept, we will be making adjustments so that you can temporarily deal larger amounts of damage compared to other jobs.

    Include “attackers specialized in absorption” to the concept and make adjustments based on this.
    Don’t think that we will not be considering things that were not mentioned in the concept.The core of adjustments will be what is outlined in the concepts, but we will be making adjustments to enhance and spruce them up.

    We are aware of your requests for changes/additions revolving around absorption and we are looking into new ideas for it besides just Drain, Aspir, and the other existing absorb-type spells.

    Get rid of the Souleater resistance on NMs.
    This will really depend on balance adjustments between the stats of Souleater itself and a monster’s strength. For right now, from a balance perspective we believe it is difficult to get rid of the resistance.

    Add an ability that adds to your attack when taking damage.
    In the next version update we will be adding an ability that raises your attack power when taking damage. The effect can be used with both physical and magical damage.

    Add a job trait that raises magic attack.
    We are looking into implementing an ability that converts a large amount of MP into increased magic attack. When using this you will also receive a stronger Occult Acumen effect.

    Increase our parry skill so that we can receive a larger benefit from Tactical Parry.
    First as an overall adjustment, we will be revamping the difficulty of increasing parry skill. After this, the next step will be skill adjustments for each class.

    Add Fast Cast specific for Dark Magic.
    We will look into it. We will make it so dark knight is the most affluent with Stun, Drain, and other Dark Magic.

    Revamp the MP cost and recast time on Dread Spikes.
    We will be grouping this with the Dark Magic adjustments written above, so we are thinking to address this through Dark Magic Fast Cast.

    Make it so it’s possible to absorb MP with Aspir from enemies that do not have MP.
    It would be kind of strange to absorb something that does not exist, so if we were to adjust Aspir we would be looking into it from a different direction.

    Increase the effect of absorb spells.
    For absorb-type spells we will first be looking into removing the time decay of stats that were absorbed. After this, we plan on making adjustments to the effects.

    Add Stun II.
    When considering the current properties and potency of Stun, we are not thinking of adding another stun at this time.
    (20)
    Devin "Camate" Casadey - Community Team

  2. #252
    Player Gotterdammerung's Avatar
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    Mar 2011
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    Yhoator Jungle
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    325
    Quote Originally Posted by Camate View Post

    Don’t think that we will not be considering things that were not mentioned in the concept.
    Holy Cottonballs!

    A triple negative~!
    (9)

  3. #253
    Player StingRay104's Avatar
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    Mar 2011
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    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    First off thank you camate for a 2nd response, after the first response it is good to hear.

    Second I don't think its ridiculous to ask that this update include a fix to the absorbs spells in the following manner: Make absorbs stack with cruor buffs. I understand removing decay is gonna take some time but this can be done now, in fact it should have been done along time ago, all other stat related buffs from other jobs stack with cruor buffs why not our absorbs.

    Third thank you for finally considering the decay on absorb spells, but please look into increasing their strength as well.

    Fourth, its sad that there will not (at this point) be a stun II, but at least your considering a fast cast specific for DRK and that you want us to be better at stunning (Look into lowering the down time on weapon bash please), also an increase in stun duration (preferred based on dark magic skill) would also be very nice if it could be done.

    Fifth, it sounds like you guyus are finally listening to our ideas as far as magic and specifically occult acumen is concerned, please make it worth our wild seeing as how for once we seem to be on the same page.

    Sixth, souleater resistance is really lame just like sch modus veritas miss, it should be removed. Unfortunately you and the dev team feels different and thus we will be constantly butting heads on this, but take heed on this at least. Its not fair to us players to have a unique ability become useful after only a short amount of attacks, its just wrong. We were constantly asking for AV to become a accomplishable challenge and you neglected our complaints and we found alternative ways to accomplish the task, and this upset you so you took your revenge upon us. The same holds true for modus veritas, which isn't a difficult fix just put a cap of 5 modus stacks and there its fixed, and return the ability to a perfect accuracy ability. As for souleater I can understand that you don't want us to misuse it like the old days but since war can just spam 10k Ukko's fury's why still hold a grudge on souleater, its ridiculous. Thats how I feel and I think you'll find many who agree with me on the topic.

    Finally, altho I completely agree with the new steps towards a magic buff for DRK I have to say the t3 nukes we have cost too much for us to use well, now if you fix it so that everything has mp to aspir and aspir starts netting faster then alot of this will be resolved, but otherwise we need a new direction. Such as a new set of DRK only nukes that have low casting cost offer up the kind of damage and tp return we expect from your new abilities and most of all include some of that amazing debuff like magic we use, for instance make it lower stats, or skills, kinda like impact but less powerful and more DRK focused. I think that will go a long ways with what we all expect out of DRK, especially if we can drain our opponents def......HINT!!!!HINT!!!!!WINK!!!!WINK!!!!!
    (1)

  4. #254
    Player
    Join Date
    Mar 2011
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    139
    For the ability to absorb MP with aspir from mobs that do not have MP there could be a way to do it. What if you just make a JA that basically says the next aspir spell absorbs the mobs HP and converts it into MP for the user. You could call the JA "Dark Essence" or something and make it a 5 min duration lol.
    (1)

  5. #255
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Airget View Post
    For the ability to absorb MP with aspir from mobs that do not have MP there could be a way to do it. What if you just make a JA that basically says the next aspir spell absorbs the mobs HP and converts it into MP for the user. You could call the JA "Dark Essence" or something and make it a 5 min duration lol.
    This idea isn't very far fetched.

    Especially with Ws like Spirit Taker and Mystic Boon converting Damage Dealt(HP) to users MP.
    (2)

  6. #256
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,157
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    When considering the current properties and potency of Stun, we are not thinking of adding another stun at this time.
    So why does there seem to be an animation for it in the data files?
    (1)

  7. #257
    Player Kojo's Avatar
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    Jul 2011
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    Here
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    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Kinda late here, but rather than a "Stun II" give us Terror with a similar casting time of Stun. Terror is like Stun only it shuts you down for a bit longer.

    The "Darkness" or "Unholy" (I think that was Holy's opposite in FFT), I'd LOVE to see that happen.

    We have Souleater as an effect, and I find myself using it to boost a WS and after WS removing it to avoid dying. Why not give a new JA called "Darkside" that makes your next hit sacrifice some HP for additional dmg?

    Now, after all these years.. One gripe I've always had... Spiral Hell sucks. Any way we could get a job trait that boosts WS DMG, and make Spiral Hell worth using? The best I ever did with it was during the DRK/THF days, full buffing it.
    (1)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  8. #258
    Player Minsc's Avatar
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    Apr 2011
    Posts
    33
    Character
    Minsc
    World
    Bahamut
    Main Class
    DRG Lv 90
    And the cries for "Insurgency = Crit-hit WS" get ignored...
    (1)

  9. #259
    Player Kojo's Avatar
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    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Minsc View Post
    And the cries for "Insurgency = Crit-hit WS" get ignored...
    I don't have Insurgency, no one does Nyzul anymore.
    (0)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  10. #260
    Player Bulrogg's Avatar
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    Mar 2011
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    Carbuncle: Windurst Militia
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    419
    In regards to absorbing MP when there is none there... maybe a new dark spell that will deal a form of damage and convert it in MP. Kinda like the way Spirit Taker works. Or maybe a trait/ability that will make any Weapon Skill function like Spirit Taker.



    edit- didn't see the other post regarding this till after I posted; sorry.


    In regards to no Stun II... maybe lower the recast of Weapon Bash. Or if possible, have the Bash ability charge up similar to the way Stratagems do. I think that would be a hefty addition to the stun arsenal.
    (0)
    Last edited by Bulrogg; 08-02-2011 at 01:07 PM.
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

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