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  1. #1
    Player Kojo's Avatar
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    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99

    Idea for Campaign (Go ahead, flame it)

    Being one that enjoys Campaign, with the exception of the, as I call them, Angry Retard NM's AI (Many of them are repetitive and rather annoying, more so than challenging), I often get messed up on one thing. Union. One way or another I get AoE'd, aggroed, buffed, etc. trying to join Union, so why not do one of these:

    1. Eliminate the need to join upon getting tags, allow people to join a Union in a town, since most people seem to huddle up in Adder alone, you COULD just eliminate the different unions and simply have 1 union. Most seem to join Adder because it is the first choice and the joining process is very slow with a pointless "Join a Union, Yes or No" menu that takes long enough to load that you could get the dreaded "Event Skipped."

    2. Keep things as they are, but don't allow hate, aggro, or dmg from campaign mobs for 5-10 seconds unless an action is taken upon a Campaign mob.

    I don't exclusively do Campaign for treasure, more for the XP to re-cap when I've died, or to gain my level when I'm close but left PT for various reasons. Still, the Union treasures can be nice and I kinda feel naked doing Campaign without Union.
    (18)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  2. #2
    Player Rosina's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    762
    i like these idea actually I vote for both. Let people join unions in town or out in the field. (depending on where they currently are) Or have people jpoin a union as part of the prosses. Or have unions tied to their nation

    I like your ideas though I had similar issues years ago. I hate xarcabard S with that dragon who dives bomb people during the fight or anyone who is in the area, very annoying.
    (4)

  3. #3
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Rosina View Post
    i like these idea actually I vote for both. Let people join unions in town or out in the field. (depending on where they currently are) Or have people jpoin a union as part of the prosses. Or have unions tied to their nation

    I like your ideas though I had similar issues years ago. I hate xarcabard S with that dragon who dives bomb people during the fight or anyone who is in the area, very annoying.
    I tried Xarc. once, never tried again because I could never make it to the battle due to the Amphiptere.
    (4)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  4. #4
    Player Inafking's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    298
    Character
    Kingofswords
    World
    Asura
    Main Class
    BLU Lv 99
    I admit that getting in to a union can be hard when angry monsters surround the CA. But part of the union system is ajusting for what union others are in. I'm all for adding the union option when you get tags to fix this.
    (2)
    The Original Blue Mage

  5. #5
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    This idea sucks and you should feel bad and die...

    ...

    ..

    What? you said to flame it.

    ---------------------------------------------

    On a serious note, The suggestions aren't bad. on ...

    1) I like this one, except I'd like all 5 Unions to remain, When i do campaign I usually try to be in a union a lone, Nothing i hate more than doing my work killing mobs to have the level 53BRD leech outlot me on my Items. Stream-lining union process would be nice though. Even with 0 lag it takes like 3-5 seconds to load the "YOU SURE UNION?" box to join one, theres like 4 confirmation screens too... Talk to NPC > Union > Wait 8 seconds > YOU SURE?! (Defaulted on no of course) > Pick uniEVENT SKIPPED

    2) This isn't a bad idea, But I think it might be difficult to program a mob not to aggro for 5-10 seconds after becoming in aggro range. Dunno how it would be done ...But if it did work it'd be nice, Sometimes, especially with Boss-NPCs, They run so fast and with the lag, They're hitting you before you see them...
    (5)
    Last edited by Karbuncle; 07-30-2011 at 04:43 AM.

  6. #6
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Except that being in a Union alone tends to limit your loot potential, which has always puzzled me when I get to the NPC and see a bunch of 1s or 2s. I mean, if you're happy with Smilodon Hides and such, sure, but it's the collective evaluations of people that unlock currency and other goodies. Yeah, losing lots sucks, but it's not like the pools fill with super leet endgame gear.
    (3)

  7. #7
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Seriha View Post
    Except that being in a Union alone tends to limit your loot potential, which has always puzzled me when I get to the NPC and see a bunch of 1s or 2s. I mean, if you're happy with Smilodon Hides and such, sure, but it's the collective evaluations of people that unlock currency and other goodies. Yeah, losing lots sucks, but it's not like the pools fill with super leet endgame gear.

    http://i290.photobucket.com/albums/l...4-17-18-95.jpg

    This is why I union by myself. The only thing that gets more loot is killshots. Loot is based off how many enemies you kill, Each enemy can "Drop" something when you kill it.

    So bigger union just means more people to killshot, but 1 man or 10 man you have the same "chance" for loot. It depends on who killshots.

    If im in a solo union and i kill shot 4-5 Mobs, I'm going to see ~4-5 items in my Union spoils. Each zone does have "Zone drops" that seem based off your exp, But those are mostly junk anyway.

    Quote Originally Posted by Seriha View Post
    but it's the collective evaluations of people that unlock currency and other goodies.
    No its not: http://wiki.ffxiclopedia.org/wiki/Category:Unions

    Read the section labeled "Spoils of War"

    Edit: For the record this is not a "Flame". I'm just correcting/Educating... nothing more
    (4)
    Last edited by Karbuncle; 07-30-2011 at 04:26 AM.

  8. #8
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    (2)

  9. #9
    Player Ryce's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    143
    Character
    Ryce
    World
    Odin
    Main Class
    PLD Lv 99
    I skip Unions 95% of the time. I'm usually late to the battle because the /cmap is so laggy and the messages in town are useless (unless someone can explain to me how to properly read them). I'd rather try to claim a mob or get out of the way of the incoming wave than spend another 30 seconds joining a union. I'd love for union registration to be automatic or part of the Allied Tags dialogue.

    Click "Receive Allied Tags"
    "Would you like to register for a Union at this time?"
    None.
    Adder.
    Bison.
    etc - Click one.
    Now you receive tags and NPC buff spams.
    (3)

  10. #10
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Kind of amused that in all the campaigning of jobs I'd done to 75 in the old days, I never saw a hundred. Either way, I usually attempted to be pretty active on kills since old evaluation beliefs meant you'd get a bonus in EXP per. Granted, if that was true, it'd often mean a battle would have to drag on for a bit for it to matter much with the tag/time mechanic.

    Either way, I'm not doubting killing specific mobs tends to yield specific spoils, though it's always been my feeling more active members serves as a sort of TH when it comes time to dole out that loot on top of the kills, as well as possibly increasing the amount of loot slots the casket can load. I'd be interested to see if a solo union could get more than 5 items in their pool, though can understand a possible difficulty in pulling that off if NPCs or other players are involved.
    (2)

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