Page 8 of 62 FirstFirst ... 6 7 8 9 10 18 58 ... LastLast
Results 71 to 80 of 619
  1. #71
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Sasaraixx View Post
    I'm waiting for the official translation to pop up because that Haste/Fast Cast comment didn't make sense to me.
    Looked this up on Wiki just to be sure:

    http://wiki.ffxiclopedia.org/wiki/Alacrity

    Alacrity and Celerity stack with FC sources to lower casting time, but the recast reduction is not increased by Haste. Maybe they're asking to factor in Haste? What confuses me is the response you translated seems to be saying they'd look into making Haste matter, but then they'd have to make Slow matter too, but wiki says it already does....
    (0)

  2. #72
    Player Pebe's Avatar
    Join Date
    Mar 2011
    Posts
    128
    Character
    Bepe
    World
    Ragnarok
    Main Class
    SCH Lv 99
    I hope metron is like Scourge from FFXII, GIANT LAZER! I'm hoping the damage and DoT on this is very potent. Here's to hoping. Brave sounds cool for zergs. Just get a sch to tabula rasa and do perpetuance, accession brave in all 3 DD parties immediately before the bard rotation begins. Especially if it stacks with haste. I still have my fingers crossed for ultima. You can't have a FF game with the spell ultima. Ultima the mob doesn't count >.> (was a summon in ffxii but that is irrelevant)!
    (0)

  3. #73
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Merton9999 View Post
    Looked this up on Wiki just to be sure:

    http://wiki.ffxiclopedia.org/wiki/Alacrity

    Alacrity and Celerity stack with FC sources to lower casting time, but the recast reduction is not increased by Haste. Maybe they're asking to factor in Haste? What confuses me is the response you translated seems to be saying they'd look into making Haste matter, but then they'd have to make Slow matter too, but wiki says it already does....
    This is pretty much how I interpreted it also.
    (0)

  4. #74
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Sotek, I sure will. I posted a few of my concerns on the JP forum this morning (got a few likes as well ) and I will start to do so more in the future. Over the weekend I will tackle the MV ridiculousness. Takes a bit of time for me to write about SCH because the abilities and spells are completely different in Japanese. I have to type with JP wiki up

    I've seen some intelligent posts over there as well, which is why today's questions seemed a bit bizarre.
    (1)

  5. #75
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Merton9999 View Post
    Looked this up on Wiki just to be sure:

    http://wiki.ffxiclopedia.org/wiki/Alacrity

    Alacrity and Celerity stack with FC sources to lower casting time, but the recast reduction is not increased by Haste. Maybe they're asking to factor in Haste? What confuses me is the response you translated seems to be saying they'd look into making Haste matter, but then they'd have to make Slow matter too, but wiki says it already does....
    I'll take a look at it again later tonight. I could have made a mistake. It also doesn't help that I didn't understand how Haste and FC worked with those strategems, so that probably had a lot to do with it.
    (0)

  6. #76
    Player
    Join Date
    Mar 2011
    Posts
    391
    Quote Originally Posted by Sasaraixx View Post
    Sotek, I sure will. I posted a few of my concerns on the JP forum this morning (got a few likes as well ) and I will start to do so more in the future. Over the weekend I will tackle the MV ridiculousness. Takes a bit of time for me to write about SCH because the abilities and spells are completely different in Japanese. I have to type with JP wiki up

    I've seen some intelligent posts over there as well, which is why today's questions seemed a bit bizarre.
    Thanks, I'd be grateful if even a tenth of what I've said gets through in the end.

    Since they're actually considering something that resembles my Scan/Libra idea, I'd appreciate it if you corrected them on that. If they added an ability that shows a monsters physical and magical weakness and nothing more, I would be extremely disappointed (and I don't want to fire up the rant engine so soon after all that Recall/Retrace business). It should increase the damage dealt to weaknesses else it's just as worthless as Libra is. Ideally it would make Stone V on a monster weak to Earth a better choice than Blizzard V, but that's a whole different topic considering how that's how magic damage should have been in the first place.
    (0)

  7. #77
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Sotek, I can't agree with you enough about magical damage in this game. I never understood why certain spells innately did more damage than others. They should all do the same damage the way that avatar nukes do. I want elemental weakness to effect damage as well as resist rates. I play mage jobs in every RPG game I play and part of the fun is adapting your spells to exploit monster weakness. That could have been implemented better in this game, particularly because weapon types receive bonuses versus certain monsters.

    That scan ability would be weak, unless they start implementing mobs that change elemental affinity without any kind of visual indication. And not only that, but it would have to be necessary to deal the correct damage for the ability to have a use. (For example, if you cast the wrong nuke the mob goes into a brief rage mode and the correct element must be cast in order to remove physical damage immunity. You'd need both, otherwise leaders would just tell everyone not to nuke.)
    (0)

  8. #78
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    The official translation is up. I didn't do as badly as I thought on the translation. Even in English, I still don't understand what they mean if Fast Cast already affects the strategems.

    "I want haste and fast cast effects to be added to Celerity and Alacrity.
    We can look into this. However, if this were to be implemented, we would need to look into negative effects like slow, too."

    And I apparently made a mistake on this one, but it's because I never knew that . . .

    "
    I would like Manifestation to be able to make Elemental Magic AoE.
    We will continue to look into this, but the effects of spells that are turned into AoE by Manifestation are weakened, so adjustments to maintain that balance would also be necessary. Please be aware that implementing this will take a lot of time."

    So when we use Manifestation, the effect of the spell is weakened? I never knew that . . .
    (0)

  9. #79
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Sasaraixx View Post
    The official translation is up. I didn't do as badly as I thought on the translation. Even in English, I still don't understand what they mean if Fast Cast already affects the strategems.

    "I want haste and fast cast effects to be added to Celerity and Alacrity.
    We can look into this. However, if this were to be implemented, we would need to look into negative effects like slow, too."

    And I apparently made a mistake on this one, but it's because I never knew that . . .

    "
    I would like Manifestation to be able to make Elemental Magic AoE.
    We will continue to look into this, but the effects of spells that are turned into AoE by Manifestation are weakened, so adjustments to maintain that balance would also be necessary. Please be aware that implementing this will take a lot of time."

    So when we use Manifestation, the effect of the spell is weakened? I never knew that . . .

    What he's saying is that for Blizzaga3 or Blizzaja or any kind of AoE nukes theres a "Multiple Target Damage Reduction" that lowers your damage. Thats why if you nuke 1 mob with a GA3 it will do more damage than if you nuke 2 mobs with a GA3 (the damage gets "spread out" a little bit).

    Since there's no MTDR on single target nukes you'd be getting an AoE full powered Nukega.
    (0)
    Last edited by Raksha; 07-30-2011 at 05:33 AM.

  10. #80
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Raskha, I'm not at all confused about how MTDR works or the fact that single tier nukes would have to be adjusted to work with Manifestation. I'm commenting on the part where he says spells that are turned into AoE by Manifestation *are* weakened. They would have to make adjustments to "maintain" that balance, implying that is already the case. I've never heard that. So if you Manifestation Gravity, the effect is weaker than if you just cast Gravity on a single target. It makes sense, but I don't remember reading any confirmation on that.
    (0)

Page 8 of 62 FirstFirst ... 6 7 8 9 10 18 58 ... LastLast