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  1. #11
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Razushu View Post
    Why stop at haste they could change, the effects of our Blood Pacts from magical, to a new category, spereate from everything else.
    Well Haste will always cap at 80%, and if that's true you're basically only giving like 2.46% JA haste if you have a competent BRD and /SAM on real DD jobs. Not to mention that DRK only needs the minimum versions of March anyway.

    If it's Magic Haste(Above 13%) Then your BRD can quit March I for Minuet V
    (0)

  2. #12
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Leonlionheart View Post
    Well Haste will always cap at 80%, and if that's true you're basically only giving like 2.46% JA haste if you have a competent BRD and /SAM on real DD jobs. Not to mention that DRK only needs the minimum versions of March anyway.

    If it's Magic Haste(Above 13%) Then your BRD can quit March I for Minuet V
    Part of the reason I'd like a similar change applied to other SMN buffs that won't stack with similar effects from other sources, they could work similar to the way favor buff work. So haste wouldn't be our only buff, in these cases.

    It would just be nice, so we're not stepping on the toes of other buffs, like helping cap haste on top of WHM and BRD.
    (0)
    Last edited by Razushu; 07-27-2011 at 12:10 PM.

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  3. #13
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Razushu View Post
    Part of the reason I'd like a similar change applied to other SMN buffs that won't stack with similar effects from other sources, they could work similar to the way favor buff work. So haste wouldn't be our only buff, in these cases.
    So Warcry can stack with Warcry.

    And Phalanx with Phalanx?
    (0)

  4. #14
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    I would love to see Haste/Hastaga II come into play.

    Even if they don't make them stackable, make them ~25% and that would be great for everyone.
    (0)

  5. #15
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Leonlionheart View Post
    So Warcry can stack with Warcry.

    And Phalanx with Phalanx?
    That would make SMN more desirable for party play.
    (0)

  6. #16
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Leonlionheart View Post
    So Warcry can stack with Warcry.

    And Phalanx with Phalanx?
    Why not, might have balance issues with some of them, but stuff like Phalanx is 1/2 so it wouldn't be OP to have them stack.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  7. #17
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Korpg View Post
    I would love to see Haste/Hastaga II come into play.

    Even if they don't make them stackable, make them ~25% and that would be great for everyone.
    Hastega II, 25%. K. I would actually consider SMN if that happened.

    JA Haste from Ramuh would work too (So you can keep Ramuh's Favor on).

    Also: I wouldn't mind stacking Phalanx.

    SMN is really underwhelming as it is now, when you consider allllll of this stuff...
    (0)

  8. #18
    Player Tarage's Avatar
    Join Date
    Jun 2011
    Posts
    146
    Character
    Tarage
    World
    Ragnarok
    Main Class
    SMN Lv 99
    I'm going to go ahead and add the three AI bugs that I posted in the Summoner forum. These really need to be fixed.

    1. Avatar aggression is very badly handled. There are many times where I have run up to an enemy, used my attack macro, and had my lagging behind Avatar simply float up to me and do nothing. Not to mention that because of the cool down, I have to twiddle my thumbs before I can say "Hey, Avatar, go attack that thing like I asked you to the first time." This is HIGHLY annoying and should be fixed.

    2. Another problem with aggression is the behavior an Avatar displays when attacking a monster showing aggression towards a player. All too often in situations where there are multiple slept enemies I have had my avatar go and attack one of them. I can spam the retreat command, but it ignores me to the point where I have to unsummon and resummon. If I tell an Avatar not to attack, it should not attack until I tell it otherwise.

    3. Let me start off by saying thank you for fixing the problem of mobs being out of range when using a blood pact attack. However, the problem still rears it's head when a mob dies before the avatar can finish their attack. If this occurs, the timer should be reset. I shouldn't have to stand and wait another 45 seconds because my avatar took too long to attack and now the mob is dead. This is silly.
    (1)

  9. #19
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    I'm going to go ahead and add to your 3 "bugs":

    Quote Originally Posted by Korpg View Post
    1. Wait until your avatar catches up to you before hitting Assault? It is not that hard.

    2. This is not a problem, this is a shining example as to why SMNs are so great at what they do. Having the avatar attack a mob that has aggression towards you is the pinnacle of kiting. Otherwise we would be endangering ourselves to have to hit assault each time we resummon an avatar.

    3. Ok, you got one problem right. 1/3 "problems" isn't that bad, but isn't that great either.

    Only 1 thing needs to be fixed, you probably have not been a SMN that long by the looks of it. Besides, what slept mob would have hate on you anyway?
    (0)

  10. #20
    Player Tarage's Avatar
    Join Date
    Jun 2011
    Posts
    146
    Character
    Tarage
    World
    Ragnarok
    Main Class
    SMN Lv 99
    And ignore the rebuttal I made. Fine.

    I won't requote what I said in the other thread, but I will paraphrase.

    1. Pathing is a big problem and avatars can sometimes be quite a ways behind you. Not having your avatar attack what you want it to attack is a problem.

    2. As I said in the other thread, I have had Diabolos out for giving favor to mages in an Einherjar party. If I cure ANY of the mages, especially the ones that sleep mobs, my avatar will start attacking the slept mobs. This happens because as soon as I get hate on a mob, the AI makes it attack, even if it's asleep. This is a problem. Make it a 'stay' command or something.
    (0)

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