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  1. #191
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    I've always said the avatar needs a buff.

    I don't agree with the idea, though it's cool.
    (0)

  2. #192
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Avatar fixes are the only solution that will do anything. I'm hoping SMN gets a passive adjustment to the timer:

    Use a BP before timer is ready, counter increments by 1. 10 is highest counter value.
    BP timer is ready, counter resets to 1.

    BP cost = base cost * (100% * (counter)) * blood boon adj

    Use BPs at will. Weaker physical BPs can be spammed, higher level ones are *very* expensive.
    (0)

  3. #193
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Dallas View Post
    Al covered most of it. SMN does more damage overall than the avatar. Yes, Myrkr damage is 0 DMG and SMN is still stronger. At any point the avatar does not land a solid BP on the enemy, the SMN is going to immediately get hate. With the BP, a good -enmity build will keep the SMN safe. -enmity is available in every non-haste slot.

    This problem has existed for me for 4 years. I retired Carby back in 2007. I retired Fenrir (weak BPs) in 2008. Garuda became a problem with OA3 Yantok in 2010. Now with Hvergelmir, every hit pulls hate, even with /WHM and perp gear. We don't have a stronger avatar.

    While everyone else sat around crying how weak the job is, I doubled in strength. Yet, here we are, in a thread asking for stronger melee SMN buffs. I'm the only one who keeps laughing.
    If avatars are weaker than you, why summon them in the first place? Why not go full melee mage route and become somebody who completely depends on swinging a staff for damage?

    Mind you, the only reason why you "can" do more damage than an avatar is ODD on your staff. Take that away, and the avatars WILL do more damage than you. Swinging a staff for 100~150 damage while your avatar does 100~125 damage per hit will make you do more damage, but when you start using BPs, the avatar will do more damage than you over time.

    600 per hit damage is a lie. That is crit hit + ODD damage. If you consider that every time you swing a staff and hit for 600 each time, then I will consider that every time I swing a GA and hit for 4,500 each time. You do about 100 damage per hit as I do 600 damage per hit, without added help. That is the way things are.
    (0)

  4. #194
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Mind you, the only reason why you "can" do more damage than an avatar is ODD on your staff. Take that away, and the avatars WILL do more damage than you.
    Not quite, actually; the avatar was found to be about 1/3 of the total damage IIRC (if using full out melee gear) Meaning removing the ODD would bring it to about even.

    That is crit hit + ODD damage.
    It might not be a lie against skeletons; I've had Double Damage crits near 1k without a melee set on skeletons. (of course any other job can do 1200+ DD crits with neutral damage types)

    He's exaggerating as usual, but a little less ridiculously this time.

    Regardless, any SMN who does melee gets the idea to because the avatars just aren't strong enough. the SUMMONs need a boost. BP faster, better melee damage, faster delay, they need a general power increase across the board.
    (0)

  5. #195
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Dallas View Post
    Avatar fixes are the only solution that will do anything. I'm hoping SMN gets a passive adjustment to the timer:

    Use a BP before timer is ready, counter increments by 1. 10 is highest counter value.
    BP timer is ready, counter resets to 1.

    BP cost = base cost * (100% * (counter)) * blood boon adj

    Use BPs at will. Weaker physical BPs can be spammed, higher level ones are *very* expensive.
    That's not a bad idea. Even if it is from Dallas. WTF DID I JUST SAY
    (0)

  6. #196
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Leonlionheart View Post
    That's not a bad idea. Even if it is from Dallas. WTF DID I JUST SAY
    Yeah, but he thinks that his idea will be only beneficial for him, and that no other Summoner shall be able to benefit from his idea. WTF DID YOU JUST SAY????
    (0)

  7. #197
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Korpg View Post
    Yeah, but he thinks that his idea will be only beneficial for him, and that no other Summoner shall be able to benefit from his idea. WTF DID YOU JUST SAY????
    Honestly if that get's implemented. BRD+RDM+SMN+SMN+SMN+SMN would be... pretty damn decent.
    (0)

  8. #198
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Leonlionheart View Post
    Honestly if that get's implemented. BRD+RDM+SMN+SMN+SMN+SMN would be... pretty damn decent.
    That's already decent as is. Most people don't realize, but take away procs, and a party of SMNs can take down most everything.
    (0)

  9. #199
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Korpg View Post
    That's already decent as is. Most people don't realize, but take away procs, and a party of SMNs can take down most everything.
    DPS in comparison to BRD COR(Assuming we have 5 hittable WARs) WAR WAR WAR SMN(ALEXANDER I CHOOSE YOU!) is... utterly pale.
    (0)

  10. #200
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Leonlionheart View Post
    DPS in comparison to BRD COR(Assuming we have 5 hittable WARs) WAR WAR WAR SMN(ALEXANDER I CHOOSE YOU!) is... utterly pale.
    True. I'm not saying that SMN only setups will always prevail over other setups, but SMN only setups are generally the most safe routes to take, although now, the risk is very limited, so if anything, SMNs should be complaining that the one thing in a party setup that they excel at has been taken away. Oddly enough, not one SMN has said a word....
    (0)

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