I've always said the avatar needs a buff.
I don't agree with the idea, though it's cool.
I've always said the avatar needs a buff.
I don't agree with the idea, though it's cool.
Avatar fixes are the only solution that will do anything. I'm hoping SMN gets a passive adjustment to the timer:
Use a BP before timer is ready, counter increments by 1. 10 is highest counter value.
BP timer is ready, counter resets to 1.
BP cost = base cost * (100% * (counter)) * blood boon adj
Use BPs at will. Weaker physical BPs can be spammed, higher level ones are *very* expensive.
If avatars are weaker than you, why summon them in the first place? Why not go full melee mage route and become somebody who completely depends on swinging a staff for damage?
Mind you, the only reason why you "can" do more damage than an avatar is ODD on your staff. Take that away, and the avatars WILL do more damage than you. Swinging a staff for 100~150 damage while your avatar does 100~125 damage per hit will make you do more damage, but when you start using BPs, the avatar will do more damage than you over time.
600 per hit damage is a lie. That is crit hit + ODD damage. If you consider that every time you swing a staff and hit for 600 each time, then I will consider that every time I swing a GA and hit for 4,500 each time. You do about 100 damage per hit as I do 600 damage per hit, without added help. That is the way things are.
Not quite, actually; the avatar was found to be about 1/3 of the total damage IIRC (if using full out melee gear) Meaning removing the ODD would bring it to about even.Mind you, the only reason why you "can" do more damage than an avatar is ODD on your staff. Take that away, and the avatars WILL do more damage than you.
It might not be a lie against skeletons; I've had Double Damage crits near 1k without a melee set on skeletons. (of course any other job can do 1200+ DD crits with neutral damage types)That is crit hit + ODD damage.
He's exaggerating as usual, but a little less ridiculously this time.
Regardless, any SMN who does melee gets the idea to because the avatars just aren't strong enough. the SUMMONs need a boost. BP faster, better melee damage, faster delay, they need a general power increase across the board.
True. I'm not saying that SMN only setups will always prevail over other setups, but SMN only setups are generally the most safe routes to take, although now, the risk is very limited, so if anything, SMNs should be complaining that the one thing in a party setup that they excel at has been taken away. Oddly enough, not one SMN has said a word....
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