Camate,
You keep mentioning that the Dev Team is considering a lot of fixes utilizing new attachments. Are there any plans on increasing the number of attachments that can be installed at one time? Currently we only have 12 attachment slots, but more and more attachments mean we have to continue to either get creative with installing them, or lose some of our favorite abilities and traits outright, or just not use the new ones at all.
The only other job that has to actually lose traits to use others is Blue Mage, and they have significantly more spell slots than our Automatons have attachment slots.
Curing / Status Ailment AI - Would it be possible to have an ability to force the Automaton to Cure like with DRG's new Wyvern Commands? If rewriting the AI is too complex, would this be a happy middle?
Animators - Do these do anything other than a few hidden stats? If not, can they do something more?
Tactical Processor - Adding this comment simply to make it visible because people that don't even play FFXI want to know what this does.
Automaton Arsenal - I'm not sure how easy this would be to implement, but would it be possible to see a plug-and-play weapon system for the Automatons? For example, for 90 levels Sharpshot has used the same crossbow with the same bolts. To add to the customization of our little friends, a stronger / slower crossbow could be attached, or a weaker / faster one.
Thank you for reading and considering my questions and ideas.

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