PLD gets to boost Holy to up to like, 2k. Who would complain if Drain II did like 1k? The recast is horrendous, specially if you don't take off Hasso before hand, so it's not like it would be OP.
PLD gets to boost Holy to up to like, 2k. Who would complain if Drain II did like 1k? The recast is horrendous, specially if you don't take off Hasso before hand, so it's not like it would be OP.
They have already answered.
DRK: To get something, they must give something for it. That is the whole theme of the job.
Souleater: Increased damage, but giving up HP.
Last Resort: Increased Attack, but giving up Defense (yeah, we know, Berserk for DRKs). Now with Haste.
Diabolic Eye: Increases Accuracy, but gives up max HP.
By the sounds of it, these two new abilities will be along the same route.
All SE is doing is going by their theme. By all means, you don't have to use it. And don't forget, you guys still have access to the only thing that deals out instant death to enemies (Twilight Scythe).
DRK is on the bottom of the barrel at the moment though. (And it has seen by far the most of it)
It doesn't matter that it's in conjunction with the job's past, the fact that you sacrifice WS damage to deal white damage (auto attack damage) would never be used, unless it was more DPS than using WS's at all. Maybe if it severely increased Souleater damage (the additional damage from souleater, not the base damage before souleater) without expending HP to increase the zerg capabilities of DRK (which haven't REALLY seen the light of day since 75) then it would be useful, but the job needs something that makes it applicable to all team play, not just situations that are few and far in between.
Uh, what they gave us hardy qualifies as an answer, we got a nod and shoved to the side compared to what has been said in other forums go look, look right now. I'll wait.
THE VISION:
Sacrificing something for gain is a great idea and is hard to excecute well.
SE's RECORD
Sacrificing something to get basically nothing is a crap 'theme', unacceptable and should be changed.
You Stating that DRK somehow has an edge, because it can use the Twilight Scythe which deals a low chance, unpredictable death to trash mobs; Nothing Impossible Gauge, not even players themselves in ballista, is laughable.
The only place the twilight scythe has any value ironically is PvP because it allows you to mitigate -PDT and -MDT builds, but lets be honest, none of you know crap about that. Nor is it what you are referring to.
Death Effect Useless in:
Campaign,
Any NM in the game.
Dynamis (Unpredictable and messes up staggering for TH)
Ballista, doesn't work on players.
Anything that remotely matters.
The weapon is pretty much subpar:
And there are many better weapons than this, Apocalypse, Redemption, Caladbolg, even Woeborn.
It comes down to a scythe that has a niche use, and by niche use I mean:
Taking off my Caladbolg to hit Kindred Paladins with it during their 2hr. With endark on to make sure I don't insta kill them before we land a stagger, and using slice to try and stagger.
So what you're saying is that every DRK should wield Twilight scythe and they'll be fixed or that somehow matters, outside of Exp parties - oh wait. . .
In fact, the simple idea that you suggested that the twilight scythe somehow factors into this discussion or can be used as a bias to say DRK has an edge or is even a justifiable asset to DRK is incorrect.
If I could wield something like the Sagasinger, THEN I'd say you have a point. But you don't.
Last edited by Urteil; 07-29-2011 at 12:39 PM.
Mobs that absorb damage as HP don't absorb damage when hit by the Twilight Scythe. It also bypasses all damage resistance with one exception (it doesn't work on Uragnite's -75% damage received when they are inside their shell) Other than that it ignores all resistance to damage types and general damage resistance and immunity.
Note that this only counts for normal attacks, not WS.
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