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  1. #211
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    PLD gets to boost Holy to up to like, 2k. Who would complain if Drain II did like 1k? The recast is horrendous, specially if you don't take off Hasso before hand, so it's not like it would be OP.
    (2)

  2. #212
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    They have already answered.

    DRK: To get something, they must give something for it. That is the whole theme of the job.

    Souleater: Increased damage, but giving up HP.
    Last Resort: Increased Attack, but giving up Defense (yeah, we know, Berserk for DRKs). Now with Haste.
    Diabolic Eye: Increases Accuracy, but gives up max HP.

    By the sounds of it, these two new abilities will be along the same route.

    All SE is doing is going by their theme. By all means, you don't have to use it. And don't forget, you guys still have access to the only thing that deals out instant death to enemies (Twilight Scythe).
    (0)

  3. #213
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    DRK is on the bottom of the barrel at the moment though. (And it has seen by far the most of it)

    It doesn't matter that it's in conjunction with the job's past, the fact that you sacrifice WS damage to deal white damage (auto attack damage) would never be used, unless it was more DPS than using WS's at all. Maybe if it severely increased Souleater damage (the additional damage from souleater, not the base damage before souleater) without expending HP to increase the zerg capabilities of DRK (which haven't REALLY seen the light of day since 75) then it would be useful, but the job needs something that makes it applicable to all team play, not just situations that are few and far in between.
    (2)

  4. #214
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Uh, what they gave us hardy qualifies as an answer, we got a nod and shoved to the side compared to what has been said in other forums go look, look right now. I'll wait.

    Quote Originally Posted by Korpg View Post
    They have already answered.

    DRK: To get something, they must give something for it. That is the whole theme of the job.

    Souleater: Increased damage, but giving up HP.
    Last Resort: Increased Attack, but giving up Defense (yeah, we know, Berserk for DRKs). Now with Haste.
    Diabolic Eye: Increases Accuracy, but gives up max HP.

    By the sounds of it, these two new abilities will be along the same route.

    All SE is doing is going by their theme. By all means, you don't have to use it. And don't forget, you guys still have access to the only thing that deals out instant death to enemies (Twilight Scythe).
    THE VISION:
    Sacrificing something for gain is a great idea and is hard to excecute well.

    SE's RECORD

    Sacrificing something to get basically nothing is a crap 'theme', unacceptable and should be changed.


    You Stating that DRK somehow has an edge, because it can use the Twilight Scythe which deals a low chance, unpredictable death to trash mobs; Nothing Impossible Gauge, not even players themselves in ballista, is laughable.

    The only place the twilight scythe has any value ironically is PvP because it allows you to mitigate -PDT and -MDT builds, but lets be honest, none of you know crap about that. Nor is it what you are referring to.




    Death Effect Useless in:

    Campaign,
    Any NM in the game.
    Dynamis (Unpredictable and messes up staggering for TH)
    Ballista, doesn't work on players.
    Anything that remotely matters.



    The weapon is pretty much subpar:
    And there are many better weapons than this, Apocalypse, Redemption, Caladbolg, even Woeborn.

    It comes down to a scythe that has a niche use, and by niche use I mean:

    Taking off my Caladbolg to hit Kindred Paladins with it during their 2hr. With endark on to make sure I don't insta kill them before we land a stagger, and using slice to try and stagger.




    So what you're saying is that every DRK should wield Twilight scythe and they'll be fixed or that somehow matters, outside of Exp parties - oh wait. . .




    In fact, the simple idea that you suggested that the twilight scythe somehow factors into this discussion or can be used as a bias to say DRK has an edge or is even a justifiable asset to DRK is incorrect.

    If I could wield something like the Sagasinger, THEN I'd say you have a point. But you don't.
    (0)
    Last edited by Urteil; 07-29-2011 at 12:39 PM.

  5. #215
    Player Malacite's Avatar
    Join Date
    Mar 2011
    Posts
    228
    Quote Originally Posted by Leonlionheart View Post
    PLD gets to boost Holy to up to like, 2k. Who would complain if Drain II did like 1k? The recast is horrendous, specially if you don't take off Hasso before hand, so it's not like it would be OP.
    Even still, that's 1000 damage + 1000 bonus HP if you're at max. That's kinda crazy, especially if Souleater is ready as you just added another 100~120 damage to it.
    (0)

  6. #216
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Malacite View Post
    Even still, that's 1000 damage + 1000 bonus HP if you're at max. That's kinda crazy, especially if Souleater is ready as you just added another 100~120 damage to it.
    Not as crazy as an instant 2000 damage that costs 100mp.

    That works in abyssea.

    And doesn't kill you.

    And doesn't have a horrible recast time.


    Thx.
    (1)
    Last edited by Urteil; 07-26-2011 at 04:03 PM.

  7. #217
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Malacite View Post
    Even still, that's 1000 damage + 1000 bonus HP if you're at max. That's kinda crazy, especially if Souleater is ready as you just added another 100~120 damage to it.
    Lower the HP bonus, or simply give DRK a .5 second cast nuke with a long recast that's worth casting.
    (0)

  8. #218
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Urteil View Post

    The only place the twilight scythe has any value ironically is PvP because it allows you to mitigate -PDT and -MDT builds, but lets be honest, none of you know crap about that. Nor is it what you are referring to.

    Twilight Scythe is also useful on mobs that can absorb damage because it ignores "absorb damage as HP". A couple DRKs with Twilight Scythe and 80% haste will decimate Glavoid before Last Resort runs out.
    (0)

  9. #219
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Atomic_Skull View Post
    Or on mobs that can absorb damage. A couple DRKs with Twilight Scythe and 80% haste will decimate Glavoid before Last Resort runs out.
    I've never tried that, does this actually work?
    (0)

  10. #220
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Leonlionheart View Post
    I've never tried that, does this actually work?
    Mobs that absorb damage as HP don't absorb damage when hit by the Twilight Scythe. It also bypasses all damage resistance with one exception (it doesn't work on Uragnite's -75% damage received when they are inside their shell) Other than that it ignores all resistance to damage types and general damage resistance and immunity.

    Note that this only counts for normal attacks, not WS.
    (0)

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