As an aspiring PUP who wants to "be useful" in the new endgame activities...could you explain to me what my role could be in Voidwatch? I'm having a tough time convincing my LS leaders of my value and it really sucks![]()
As an aspiring PUP who wants to "be useful" in the new endgame activities...could you explain to me what my role could be in Voidwatch? I'm having a tough time convincing my LS leaders of my value and it really sucks![]()
Still has a spot in voidwatch.
Automoton has its own proc for weakness in voidwatch to build lights. Im not sure but I dont believe you can simply /pup like you can /mnk for mnk JA triggers.
Could just have a PUP go PUP/MNK and cover JA + h2h procs.
Last edited by Kimble; 07-26-2011 at 01:39 PM.
I don't mean to be rude because I really wanna go do Voidwatch on my PUP (Just finished getting AF3 seals for all pieces, not to just farm those darn feet!) but it kind of sounds like you haven't used PUP in Voidwatch...could you be more specific or maybe give me a brief layout to portray to my LS leaders? ^^;
If you haven't done Voidwatch, just think Abyssea except the procs are basically a huge pool of skills. The goal is to hit as many triggers as possible before killing the mob if you desire to see any drops.
For instance, you might get a prompt calling for an automaton weaponskill as a weakness. You'd then have to use weaponskills till you hit the proc. It could be any WS on any frame.
I don't believe Voidwatch has garnered enough interest to actually find out if only certain WSs trigger so for now you'd just have to operate under the assumption that it could be anything.
Lucky for you, there is no timing element in Abyssea so you are free to try so long as the mob has HP.
Puppetmaster JAs can also be a proc, Ventriloquy to be exact. You could cover a majority of h2h WS triggers in addition to PUP JAs and automaton weaponskills.
It is one of the few events where you actually need a wide variety of classes because you don't want to end up with a situation where you cannot hit any staggers due to lack of job variety.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
Pretty much what Sparthos said.
Substitute DNC for SMN and yeah pretty much. I wouldn't say those are the only jobs that work, but they're the best ones. After that there are some jobs that are at least worth putting equipment on, but I'd say that currently there are more jobs than ever that can barely even be taken out in public.
I'm not asking that every job be equally beneficial at all events, however all jobs should have an overall roughly equal value as a whole when considering all events and activities together. Its fine for jobs to be better in some events than others, but when your job is only wanted for one or two things, and even then for only one out of many things that your job provides, there's a problem.Having every job have a purpose and use in every single event
Warriors and monks are generally useful for everything. White mages are generally useful for everything. BLM are generally useful for everything Bards are generally useful for everything. The most popular DDs are generally useful whenever physical damage is needed. Summoner is generally *wanted* (not to say its not good for anything else) for 1 out of 12 of its 2 hour abilities, and little else. PUP can be lumped in with the DDs, but isn't the number one performer, so it gets tossed to the wayside. DRK gets tossed to the wayside and none of what it offers that is unique is especially desired. PLD has been tossed to the wayside in favor of the best DDs doing the tanking. Thief is generally not wanted outside of treasure hunter. DNC and SCH are mostly fine, though no one really goes "OMG there's a DNC or SCH, get him!"
So what we have here is about 25% of all jobs that are generally desired for a group or linkshell; probably 50% that aren't universally sought after but are probably fine the way they are, and 25% that are generally left in the dust and not regarded as useful for very many things. Some jobs will always be wanted more than others, but this gap could be closed a little bit (And statistically, it has closed a little bit recently, according to the Census, with the top few jobs having a smaller % share, and the bottom 3 jobs all having a larger % share).
Summoners, outside of one ability in a few specific situations, do not stand out for any event, and probably have the shortest end of the stick out of all jobs right now (Probably, thief is right behind it, because people I know only want it for treasure hunter and not really for anything else it does)
I hope Voidwatch gets some worth-while drops.
Inb4 Empyrean upgrades to 95 come from Voidwatch, while the event itself still drops situational goodness, and otherwise crap.
all JOBS are useful, not all PLAYERS are. level what feels good, put some polish on your playskill, develop a style that works for you. Good players will find you, bad players will continue to be stuck in the corner they've paited themselves into... screwed when they need the help of your chosen job and they don't HAVE one in their closed group.
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